Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ah, cool! I will include a link to your version in the description then. Don't have time to work on the mods at all
Oh, thank you! Good catch. It was refreshing every 10 years in old versions of the game. I have just checked the code, and it is indeed 1 year now. Mod is updated to not affect leader pool refresh rate anymore
This mod does override the default leader pool refresh rate (down to 5 years from original 10 years). DLC races are not touched. People have reported that the mod does not affect lithoid, and I tested it for hive minded - the mod seems to not affect them either (hive minded start young anyway though).
And does this mod override the default leader pool refresh rate?
Not much can be done about that, sadly. But given the opportunities of future genetics - it could have been vat-grown son or something. Possibilities are left to your imagination
I mean its biologically impossible given she's a human. is there a way to make it so when using human portraits with Imperial authority, the first ruler starts older? if my Empress was 38 or something, just for the first one, it'd make more sense to have a 17 year old heir.
Yeah, just change LEADER_POOL_LEAD_TIME to what ever value you would like. Personally I chose 5 years because it was a rather good value for the times of Stellaris 2.1 - it didn't feel like eternity but was also limiting enough.
One finds that in the very early game you crank out a ton of science ships and scraping up 150-200 energy for a leader is very difficult due to the low income.
You want leaders you are satisfied with in the beginning.
(but nothing has changed really)
I think that may be a bad idea unless done in a very tricky way. As it stands right now, defines affect all the gameplay - not only your star nation gets younger leaders but AI get them too. If hiring age gets moved to 700 years old then all empires will get leaders of that age range, and it will create quite a problem for short living races (their leaders will die next month after recruitment).
The mod seems to work fine for Stellaris 2.4; I have updated the number of supported version!
I don't really care for steam achievements and i have several other mods installed that also affect them. But it is funny to see how many improvements i would loose for those achievements.
I think this will improve the gameplay. For sure on my singleplayer campaigns. Only for my information - does the mod affect achievment?
Hope you will find the time to update the mod to version 2.1
As for this mod specifically i stumbled on it looking for a mod that would add my heir to the leader pool so I can build there backstory for RP purposes or whatever, but I can't help but be surprised....author believes that top government positions should be awarded to people who just finished college??? Like maybe the US secretary of state should be some 23 year old with a BA or our next head of the joint chiefs should be a 19 year old former private....maybe the new supreme court justice should be a guy who took pre-law for 2 years before changing majors to art history! lmao
Heir: Age 14
I don't want to know the explanation behind that.
Kinda weird!!