Space Engineers

Space Engineers

[Beta] Cheetah's Radars: now with Target Scanning & Analyzing!
253 Comments
Léo Nidas 28 Jan, 2024 @ 6:35am 
hello in 2024 this mods work again or no ?
najlitarvan 15 Aug, 2023 @ 5:37am 
could this detect asteroids?
Pupoulta 16 Apr, 2023 @ 8:27am 
Yeah no, unfortunately it doesn't work neiher through GUI nor script
ThePropheticWarrior 14 Sep, 2020 @ 6:47pm 
This mod already has some of this, but posting it to give Modders more ideas: I would love to use multiple (perhaps 4 or 5) sensors on a rotating rotor and/or rotating dish, like in real world! It would also be awesome to have the option of selecting one directional sector at a time (different radar consoles looking at different sectors, like Fighters use) - and main for (all sectors) general viewing, as well as passive/active modes - like in the real world! It would also be nice to implement this in planet/wall maps! I'm going to also suggest this in the other radar mods - perhaps some cooperation can be done between the Modders - and the Community!
Anarch Cassius 13 Mar, 2019 @ 2:43pm 
The optimized offshoot version still works: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1483329619

Hopefully Cheetah can merge changes and update someday.
SynnZeroOld 11 Mar, 2019 @ 9:39am 
Yup broken. :(
uglydisease 7 Mar, 2019 @ 7:33pm 
If I donate money will help get this fixed faster :)
Nova 7 Mar, 2019 @ 12:01am 
It's missing the "show marker" option in the menu so yeah, broken for now
uglydisease 6 Mar, 2019 @ 6:09pm 
I think this stopped working in the most recent patch. Please correct me if I am wrong.
JDaremo Fireheart 4 Mar, 2019 @ 2:32pm 
Was wondering that myself. Scripts are the first thing to get broken by updates . . . except for 18mo ago when it was LCD Panels and Images for them.
Emperor Zelevas 4 Mar, 2019 @ 1:42pm 
Does this still work?
James Fire 17 Feb, 2019 @ 12:27pm 
All, AFAICT
Based_Stickman 17 Feb, 2019 @ 12:17pm 
How much of this still works currently?
OffTheGridCG 11 Feb, 2019 @ 12:24pm 
Is there a way to stop the radar from pinging planets?
Mike Loeven 10 Feb, 2019 @ 4:30pm 
Would it be possible to show active radar visibility in the block's info panel that way when your setting power levels it will update to show how far out your radar will be visible to other players
EjimaSunatsu_Official 20 Jan, 2019 @ 8:42am 
If I may, How can I get the List on LCD?Cuz I haven't seen any word of it.May be I just stare on but don't know it is.
James Fire 15 Jan, 2019 @ 8:24pm 
I imagine this is getting more updates? Like more G-menu items? I want to be able to turn it active or passive in my hotbar.
Emiricol4Rl 27 Dec, 2018 @ 7:16am 
I'm adding this to Whip's Paperboy ship. Submarine warfare for the win! This mod is awesome btw. Thanks so much! I can't wait to try it out.
Zantulo 10 Nov, 2018 @ 8:32am 
Cheetah you are a beast! Thanks for all your work on EEM too, I'm having so much fun with it :)
Starseeker 7 Oct, 2018 @ 11:16am 
Something that would be interesting to see would be breaking out the thermal/radiation & gravimetric modes into their own blocks. This would make it so that the complex comms/sensor arrays so common in sci-fi would become a functional feature of SE ships, instead of being purely cosmetic.
Cheetah  [author] 28 Sep, 2018 @ 6:47am 
@ ZeNorwegian
Sounds good, will be included when I have the time to rewrite Radars. For now, I'm busy with EEM
Billgamesh 27 Sep, 2018 @ 9:56am 
does anyone know how to hide the planet from this, it seems to spam waypoints for me
Apollo1641 24 Sep, 2018 @ 4:07am 
I have a suggestion if you'd like to hear it.
I think it'd be awesome to have a mode where your radar is scanning in a cone shaped area, instead of full 360 degrees. The benefit of using the restricted cone mode would either be reduced power usage or longer range.

Sounds good?
w4stedspace 7 Sep, 2018 @ 1:34pm 
Just to add to the talk about issues on DS and markers appearing at 0,0,0 - this appears to be connected to the Sync Distance setting as I've had them work correctly and update position, but only when inside 3km which is the default sync distance.

I plan to try testing either tonight or tomorrow with a much larger sync distance and see what effect it has both on the radar, but also on performance.
TheVillain 7 Sep, 2018 @ 8:57am 
Cheetah - your a Boss. Like, holy farm animals man.: your work is the biz-niz.
Cheetah  [author] 7 Sep, 2018 @ 12:23am 
@everybody
I'm very busy at this moment, but I plan to rewrite the mod as soon as possible, including config and proper marker sharing.
omnisciendus 4 Sep, 2018 @ 1:37am 
I'm frankly impressed with how this changes the strategic aspect of the game. Designing stealthy ships is actually worthwhile and imposes several completely novel design constraints. +1 to WolfMax's request for hotbar controls. Overall, great mod!
WolfMax 1 Sep, 2018 @ 10:12am 
About the markers, I found you can get the markers on the comms network, only if you are not in a cockpit/seat and you are within suit range of a network connected antenna. If you enter a cockpit or seat (of any kind) you only get the detection of the radar on the grid you are seated on (if there is a radar of course). And in MP, only the builder of the radar gets the detections even if it is shared. With these small issues resolve it will be an extremely useful tool.
WolfMax 29 Aug, 2018 @ 12:20pm 
Nice Mod. Just acouple of things, Could the switchable elements be able to be added to hot bars in cockpits? And How does the show marker system work? As I set up a radar with an antenna set to 25000m broadcast range, The radar power to 10100 (tested as 10Km detection range) and I got no markers if i went beyond 1000m. Not even in a ship with antenna set to full range. so how does it need setting up to broadcast its findings?

Thanks
Frosty 28 Aug, 2018 @ 7:49pm 
do decoys affect you own radar detection of other ships?
jackik 10 Aug, 2018 @ 6:11pm 
the markers only show when i'm in my suit, but not when i'm in a ship...
The antenna network isn't the issue, possible conflict with another mod (seems unlikely)?
Emergency Response Stg. 4 Aug, 2018 @ 2:29am 
Also - on a dedicated server the radar seems to detect everything inside the main planet on coords 0:0:0 - is this a known bug??
Emergency Response Stg. 4 Aug, 2018 @ 2:27am 
Hello! Its a great mod - amazing actually but is there a way you could include confing file? On a server with unlimited space this detection range is just to low, and building a ton of radars just kills the server performance. Could we count on a config file allowing to custiomize the detection equasion to be like "Distance <= (TotalPower/200 * Grid.ActiveDetectionRate/40)" If confing file is too difficult to make just consider uploading like 3 versions of the mod to workshop with different settings to have like TotalPower/200, TotalPower/500, and TotalPower/1000 .
polo334 24 Jul, 2018 @ 5:11am 
way too weak detection range
only 1000m detection works for now and detecting asteroids
polo334 24 Jul, 2018 @ 5:10am 
Radars dont seem to work on planets as expected
Kevin03YZFR1 18 Jun, 2018 @ 5:52am 
How do we output the data to LCD?
Muladin 4 Jun, 2018 @ 7:05am 
On our Server we have a problem with the mod. The radar works, but detected enemy AI ships are all around 160km away if the radar found them. When i port to the ship with ALt+F10 they are only 10km away. When i fly to tghe coordinates which the radar says there is nothing...
envy 23 May, 2018 @ 6:06am 
That's so cool! Thanks for quick response! Btw, this mod is amazing. So much great work done, radar is such a cool game mechanic
Cheetah  [author] 23 May, 2018 @ 4:01am 
It is omni-directional, but only on distances up to 1000m (so-called "turret sensor"), because on <1000m it senses everything without any restrictions. Above that, it is subject to FOV limitations imposed by your ship's external layout.
envy 22 May, 2018 @ 10:30am 
Do the radar need to be placed on all four sides to give a full radar coverage, or does the raycast ignore the grid it is on and go in all directions?
dRuPpI 22 Apr, 2018 @ 3:25pm 
my radar still can see grids out of its line of sight !?!? like behind a asteroid
dudeydudett 16 Apr, 2018 @ 5:39pm 
I have read through the description yet I am unable to get the list of grids to appear on a LCD.

Any guidance is appreciated.
Anarch Cassius 10 Mar, 2018 @ 12:12pm 
Glad to hear radar sharing is in the works. Slowly or not, it's good to know the mod is being maintained and upgraded.
Cheetah  [author] 9 Mar, 2018 @ 11:18am 
Sorry people for long absence, but my university studies keeps me overwhelmed with work. Found a bit of time when I got sick today :P

A frankly small update was rolled out, it focused on optimizations (reducing the amount of redundant work by sharing data about network and relays between all radars onboard) and laying the groundwork for fixing bug with inaccessibility of HUD radar markers for allies. Referring to the crashes, please try to reproduce them on newest version of this mod and submit a crash report so I can look into what and where is going wrong.
foxhoundusmc 24 Feb, 2018 @ 11:56pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1309194506
Here's my ship I'm using with your mod!
Keep making awesome stuff!
Braxus 23 Feb, 2018 @ 11:46am 
I have used this mod for a while and up to the point where KSH releases an update that changes the mod API, this mod works perfectly. It was one of the only reliable radar mods when I first sub'd it. Give the author some time, they will update it. Good work! Please let us know if/when this gets an update.
Dying Dark Star 18 Feb, 2018 @ 9:11am 
this mod crashes my game every time i use the cut option and causing bugs had to unsub
Anarch Cassius 16 Feb, 2018 @ 5:01pm 
Loving this radar. However I will note the voxel detection bug seems to persist and it doesn't look like faction members are properly getting HUD markers from the radar systems.

Aside from the bugs the concept and balance on these is amazing.
The unlawful baguette 5 Feb, 2018 @ 3:19pm 
can you make a script just for LCD showing status and targets. Im not a programmer so cant use code voodoo.
Diamyo 5 Feb, 2018 @ 3:06pm 
not a programmer so what do i do with the wrapper to get it to output to lcd's. Also does the radar only work for the person who built it? Friends cant see my radars info even in the seat. Thanks