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Hopefully Cheetah can merge changes and update someday.
Sounds good, will be included when I have the time to rewrite Radars. For now, I'm busy with EEM
I think it'd be awesome to have a mode where your radar is scanning in a cone shaped area, instead of full 360 degrees. The benefit of using the restricted cone mode would either be reduced power usage or longer range.
Sounds good?
I plan to try testing either tonight or tomorrow with a much larger sync distance and see what effect it has both on the radar, but also on performance.
I'm very busy at this moment, but I plan to rewrite the mod as soon as possible, including config and proper marker sharing.
Thanks
The antenna network isn't the issue, possible conflict with another mod (seems unlikely)?
only 1000m detection works for now and detecting asteroids
Any guidance is appreciated.
A frankly small update was rolled out, it focused on optimizations (reducing the amount of redundant work by sharing data about network and relays between all radars onboard) and laying the groundwork for fixing bug with inaccessibility of HUD radar markers for allies. Referring to the crashes, please try to reproduce them on newest version of this mod and submit a crash report so I can look into what and where is going wrong.
Here's my ship I'm using with your mod!
Keep making awesome stuff!
Aside from the bugs the concept and balance on these is amazing.