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Got too many other important things to do.
After the summertime I'll be back to that
Take care of bug fixes. Promised.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2191664096
it is easy to get out from there.
All Worlds: Visibility sectors have been added.
Level1-05: A few fences added so that you can no longer
can break out.
Level1-08: You can no longer break out there.
If the cube does not land exactly on the plate in the shaft,
you can go down and put it right on top. This saves the "X" key.
A ladder has been added.
A few minor repairs.
Tidied up the folder a little. Unnecessary files deleted.
Yes, the slideshow indicates that the game is over.
After that you have to start a new game or load the last backup.
Sorry...
Thank you for creating this awesome and well made puzzles! Enjoyed playing it!
I also found all the pieces of Gnaar and put it together, and it launched! I have made this screenshot just I completed it.
screenshot
in puzzle 3-04: I step on the fan but fly past the star and I cannot grab the star
in video's I have seen so far the star is grabbed by flying towards the star. But it seems that I fly in a little different direction. How can I reach the star? I already have the sigil in this puzzle.
Underground - All levels have a new design.
Lighting improved.
Level 1 - Terrain changed.
In the new version I had to improvise something.
Still a pleasure!
barrymead - thank you for the recent video I was stuck in a couple places without it!
Take care!
https://youtu.be/vl-L3PaCVb8
To be honest, my only recommendation is to make the basement area of Levels 2-5 look a little nicer; it's just blank walls which makes it a bit dreary. Otherwise, great job!
I have problems collecting the last (or to be more specific the "first") star.
The star is right at the beginning of the game and I can't go back since the first metal gate is closed.
Is this a bug or a feature?
About the Shepherd I understand the issue now, I had freed him in such a way that the bridge was not activated so he fell down and was stuck.
About 2-02 the execution is not a problem anymore and I think that although the change makes the solution easier to figure out overall this is the wisest choice.
About 3-03 I did not notice what changes were made, but wished to specify that what I meant is that a lot of the other exploits are based on things that although not anticipated by developers or used as basic mechanics were not specifically exlcuded by them (e.g. walking on energy doors). This one is clearly something they did want to avoid, probably because it leads to solutions based on frustrating tinkering (same reason the placement of a crate on top of another is "forced"). I think this is why many people are having trouble with that puzzle.
But thank you for creating (together with maim_gi) an overall great campaign
Level 2-02 and 2-03 have gotten a few jump points, making it difficult
to reach areas to be reached with one jump.
In level 1.03b, a star has been removed and added to level 5.
The Minecraft cube is now available at a different location.
In level 3-03, a few small changes have been made.
(more are planned)
@Dr.Strangelove:
In Level 1 Star Riddle, both switches must be on, then
Shephert runs over the plasma stream to the Arranger and waits for you,
then he disappears. During that, you get three sigils with them
You can lower the fence to get to the alternative end.
@Mrs Ellie:
Thanks for the comment.(Videos coming soon)
I agree that you can get stuck in a few places, and while it's not as polished as a finished game, it is excellent bonus content, and you have really added in some nice gameplay. You definitely have talent and I am grateful for these puzzles. :)
- I managed to get to the Minecraft one, but it was not clear to me if there was anything more to do with it or not. I thought I would be able to break the block with the axe (typical Minecraft style) but you can’t. Maybe you can destroy it with a laser (?), I could see how to bring one there but it is a lot of work and could not be bothered without any incline that would work. . Also, why not put a star in that place? again it is quite a lot of work to get to so it would be a better reward, as it stands it is a bit anti-climactic.
- I managed to free “the Shepherd” on Level 5 and opened the 2 doors for him, but then he just went running against a wall. I do not know if that is a bug. Is he supposed to do anything more interesting?
- There are many places where you can get stuck, in some cases it may be difficult to avoid without breaking the puzzle, but in others there it would be easy to add a way out.
- Unless I found my own exploit that was not anticipated, the only exploit I found really annoying was for 3-03, because it does not merely goes around the mechanics, but breaks a fundamental component.
That said, I do have some gripes, here’s a few of the main ones (TBC):
Playing on Steam OS, but this shouldn't make a difference..i hope.
Thanks for any advice