Space Engineers

Space Engineers

Blarg's Fancy Flight Info
187 Comments
KillSlim 13 Oct, 2024 @ 10:23am 
Looks cool I guess, but the documentation is bad, the literal one example in the github doesn't even work.
MauseLoch9000 6 Aug, 2024 @ 5:49am 
Actually it was super confusing, and it took me many hours to configure, its a literal pain in the ass to set up, so I really struggled to get it to work, but man, when you get this to work and dont give up its amazing.
TheVillain 20 Jul, 2024 @ 12:49pm 
Yeah this is amazing work - but for the life of me i cant get it to work properly for me. Using the 'preload' option shows it working, great, but configuring what I want is...yeah. God help me to get it working with Whips Horizon and Auto LCD. I know it can be done but i'm debugging my ship...this aint what I want to do for fun.
C3-C0 16 Jun, 2024 @ 1:25pm 
Guys, I am new to this awesome script but I have a question:
Is there a way to create a bar that matches side move/drift?

I want to create a navigation screen so it will show the ship movement trajectory, in a way.
MauseLoch9000 11 Aug, 2023 @ 4:28am 
Not super confusing, didnt gave up. Now my Attack Aircraft cockpit looks way better!
Tony [CH] 17 May, 2023 @ 2:52pm 
I really like the script but the description is very very confusing
Please put some examples in it who shows complete settings and make it less confusing
i know it sounds stupid but chatgpt will help you make it more logical
managed to get it working but... at what cost
for everyone complaining... its my job to write descriptions i guess
CynicDragon 17 Mar, 2023 @ 4:30am 
super confusing, gave up
ShinSH 23 Aug, 2022 @ 2:34pm 
Heya, beautiful mod, thanks a lot for this!

Just pointing out a little thing, documentation and in-game correction are suggesting we use "engine usage" for the power used by hydrogen engines. I tried using it and it failed.

Looking at the code, it's actually looking for "hydrogen engine usage". Would it be possible to update the documentation please?

Cheers!
CaptainFlips 12 Jun, 2022 @ 1:17am 
Is there a way to subtract a value by a number. So say that you're using ruler and your camera is x meters away from the position of your gear. Could you then say that the value should be value-x to compensate?
Gk400 6 Jun, 2022 @ 1:22pm 
Sorry to ask a stupid question, this still work? I cant seem to get it working. I put it on a programable block, run it, config an lcd with
[FFI_Speed]
type = value
data = speed
position = 0, 0
size = 2
color = 173, 255, 47
decimals = 0
run update on the block and nadda. I tried naming the LCD "FFI" as well. I feel like i am missing something basic tried it on large, and small lcds, but "online" is all the screen shows. I know its doing something because when I type in something wrong it reports a problem with that lcd.
ChiefGully 22 Mar, 2022 @ 3:30pm 
@KucuGp Need to add a camera pointing in the same direction as the landing gear and tag it FFI

See ruler data in the manual
Schmetterling 26 Feb, 2022 @ 6:41am 
Какие нужно внести изменения, чтобы можно было его использовать совместно с модом на скорость?

What changes need to be made so that it can be used in conjunction with the speed mod?
Alvintheleafeon 30 Nov, 2021 @ 11:04am 
i don't quite understand how to use the script because all i got after following the guide was a patten with a big box saying screen 1
KucuGp 18 May, 2021 @ 6:55pm 
Doesn't show me the distance on the landing gear. How do I set it to show me the distance?
someday 3 Apr, 2021 @ 6:23am 
Hey its a great addon! Somehow.. i cant add this to large grid displays on large ships. or is it not possible?
[OUTATIME] 21 Mar, 2021 @ 1:09pm 
In general, would it be possible to make data from other blocks be displayable via value oder graphic options? For example, a bar that displays the ammunition of a gatling gun or the current position (degree) of a rotor?
Stardust 17 Dec, 2020 @ 5:38pm 
Ooooh, fancy.
Blargmode  [author] 4 Dec, 2020 @ 1:38pm 
@notuseful There isn't anything exposed, but I suppose there's one thing you can try. If you copy the script into a text editor where you can search (like Notepad++, VSCode, etc..) and search for "Runtime.MaxInstructionCount" you'll see that it's divided by 4. Divide it by something greater and the script will do less per tick.
Performance is easily the thing I've spent the most effort on when creating this script, so I'd like to think the ball is in the hands of the developers of the game now. But it's worth giving changing that number a shot.
kcar 3 Dec, 2020 @ 1:54pm 
Hello blargmode! thank you for this great script. But i have been wondering if there are any values that could be tweaked to make the script a bit less resource intensive on servers especially when running on multiple LCDs.
Blargmode  [author] 3 Sep, 2020 @ 7:22am 
@NoRRec Thanks! That is not possible at the moment but it is a cool idea! Maybe it will become reality one day, but it's a pretty huge task. It's difficult to make setup of such a feature understandable as well. One of the biggest hurdles with this script at the moment is user friendliness. I wish we could create custom UIs in the terminal, or at least have a proper shell with word completion for interacting with the programmable block.
NoRRec 3 Sep, 2020 @ 6:42am 
First of all, thanks for this great script. The customization options are fantastic. But i have one question:

Is it possible to query and display the status of a functional block? For example the current angle of a hinge?
I have a tool that can change the alignment ( Up / Down / Front low / Front high ) with two hinges and I want to display the current alignment.

my thought:
If Hinge 1 is 90° and Hinge 2 is 0° = the current orientation "up" should be displayed.
If Hinge 1 is -90° and Hinge 2 is 0° = the current orientation "down" should be displayed.
If Hinge 1 is -90° and Hinge 2 is 90° = the current orientation "front high" should be displayed.
If Hinge 1 is -90° and Hinge 2 is 90° = the current orientation "front low" should be displayed.
BobtheSkull 20 Aug, 2020 @ 1:29pm 
Really love this script. Super helpful. Thanks
CaptainFlips 7 Jun, 2020 @ 1:40pm 
Also, is there any chance for you to make space preloads?
CaptainFlips 7 Jun, 2020 @ 6:21am 
Does the script have merge block support since I can't find anything?
Lady Sorcia 5 May, 2020 @ 9:27pm 
Alright, so not setting a max allows me to use the "default" to determine the max allowed which is 100%. however, I am unable to set a condition of a %, or at least to my knowledge.
Lady Sorcia 5 May, 2020 @ 9:09pm 
I'm trying to create a graph that uses data as a % and I can't seem to figure it out.
MaXiMuM4D 21 Apr, 2020 @ 1:26pm 
Is it possible to read out "Block HP" ?

For example: I Would like to read the HP of a Gatling Turret

IF (Gatling 52) HP < 25%

COLOR This sprite 'Red'

basicily similar as the build -in warning you had in your example for the H2 Fuel status, which turns red under 25%

Is it possible to add that to the script?
||||||||||||||| 24 Jan, 2020 @ 12:46pm 
@AngelMarc, there is a link above under the big letters that spell SETUP.

it explains everything.

there is even pre-loaded settings available....


Preloads are configurations that comes packaged with the script. To use them, just copy and paste one or all of these into custom data of a block with screens. (Cockpits, flight seats, LCDs and the programmable block).
They will automatically add themselves when you sen the argument update to the programmable block

Change the screen number and preload to the desired ones. If you use other scripts, make sure the FFI header is unique as well.

Template:

[FFI 1]
screen = 1
preload = speed
skrungl 3 Jan, 2020 @ 7:59pm 
It's a cool script, but it can be very daunting getting into it. And a little repetitive. But awesome that such a thing is possible in SE.
AngelMarc 27 Dec, 2019 @ 3:58am 
ok, this is painful as hell to set it up in cockpits,please elaborate how to
Roasty my Toasty 17 Dec, 2019 @ 10:55am 
It would be a godsend if you could create a preset specifically for mining vehicles. Say, cargo space left, upward, forward and backward thrust capability at current load, time till stop, etc.
TechyShishy 9 Nov, 2019 @ 10:26pm 
@blargmode Awesome script!

Any chance you can add stopping _time_ in addition to the stopping distance? Even just a rough calculation would be incredibly helpful.
MrTooly 28 Sep, 2019 @ 2:41pm 
@war-angel Put the code in a P-Block on your ship, then in the custom data of an LCD put this: " [FFI 1]
screen = 1
preload = propulsion "
Victoria, Angel of the void 28 Sep, 2019 @ 2:58am 
Neat I guess...
VS-lockon 24 Sep, 2019 @ 6:18am 
with ere was a video on this bc i need a Fuel Tim
R_Oerich 2 Sep, 2019 @ 11:42am 
@Blargmode Great script. just learning it for the moment.
I found one issue, Im using modded Hydrogent tanks, but your script cant detect the content of these. im using another script on my build, and that one is able to detect the modded tanks and their content. Dont know why
TheRealPro 26 Aug, 2019 @ 12:27pm 
How do i use the jumpdrive charge with the meter format
EMEUTIER 3 Jul, 2019 @ 10:15pm 
Is there a possibility that you could add a condition where a sprite would become visible or change colour when a block or group is on/off?
For example; a when a group of projectors or welders are toggled on/off, or if a door is open/closed.
Amazing script btw.
Chuck 7 Jun, 2019 @ 4:53pm 
@Shuruna Yes, I just dropped in the confirm that the bug is fixed. The script works flawlessly in DS, as far as my tests go. Thanks so much for releasing this, Blarg.
Shuruna 6 Jun, 2019 @ 11:28am 
Have keen fixed the update problem with the lcd's in the latest patch?
Blargmode  [author] 29 May, 2019 @ 4:25am 
@reyesrod2000 Actually, it sounds like you're trying to load this in-game script as a mod. It should be installed from within the programmable block. Note though that there are problems [support.keenswh.com] with LCDs in multiplayer.
Blargmode  [author] 25 May, 2019 @ 4:46am 
@reyesrod2000 Could you describe it more detailed in the help/bugs discussion? Maybe a screenshot of the error?
Trapper Wolf 25 May, 2019 @ 12:19am 
This is great, but it gives me a critical error once the game is loaded.
Chuck 24 May, 2019 @ 12:46pm 
You, my friend, are an absolute legend. Thank you so much. This is fantastic!
Blargmode  [author] 24 May, 2019 @ 12:31pm 
@Chuck
Now there is :) [blargmode.se]
Chuck 24 May, 2019 @ 4:24am 
Is there an archived version of this that doesn't make use of cockpit LCDs and run into the LCD bug that exists for virtually everyone who plays multiplayer? (aka: the vast majority of gamers and gaming communities). No offence to you, of course, it's not your bug!!!!
Shuruna 18 May, 2019 @ 8:52am 
Yes, I saw the bug with the lcds recently. So other scripts have this problem too. I found another exception too, he say something about "data lift" won't work. I get this exception if i try to use your template for propulsion. If you need any screenshots of the exceptions, just ask. :)
Blargmode  [author] 18 May, 2019 @ 8:48am 
@Shuruna This should be in the help/bugs discussion but either way, I will investigate. The bug with the lcd not updating, are you playing on a server? There is a bug [support.keenswh.com] in the game with screens not continuously updating in multiplayer.
Shuruna 18 May, 2019 @ 5:31am 
And it don't update properly, I have to grind the lcd and build a new one to get the lcd updating. I really like this script, I hope you can fix it.
Shuruna 18 May, 2019 @ 5:02am 
I get an exception if I try to use the data "stopping distance" with a value widget.