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Is there a way to create a bar that matches side move/drift?
I want to create a navigation screen so it will show the ship movement trajectory, in a way.
Please put some examples in it who shows complete settings and make it less confusing
i know it sounds stupid but chatgpt will help you make it more logical
managed to get it working but... at what cost
for everyone complaining... its my job to write descriptions i guess
Just pointing out a little thing, documentation and in-game correction are suggesting we use "engine usage" for the power used by hydrogen engines. I tried using it and it failed.
Looking at the code, it's actually looking for "hydrogen engine usage". Would it be possible to update the documentation please?
Cheers!
[FFI_Speed]
type = value
data = speed
position = 0, 0
size = 2
color = 173, 255, 47
decimals = 0
run update on the block and nadda. I tried naming the LCD "FFI" as well. I feel like i am missing something basic tried it on large, and small lcds, but "online" is all the screen shows. I know its doing something because when I type in something wrong it reports a problem with that lcd.
See ruler data in the manual
What changes need to be made so that it can be used in conjunction with the speed mod?
Performance is easily the thing I've spent the most effort on when creating this script, so I'd like to think the ball is in the hands of the developers of the game now. But it's worth giving changing that number a shot.
Is it possible to query and display the status of a functional block? For example the current angle of a hinge?
I have a tool that can change the alignment ( Up / Down / Front low / Front high ) with two hinges and I want to display the current alignment.
my thought:
If Hinge 1 is 90° and Hinge 2 is 0° = the current orientation "up" should be displayed.
If Hinge 1 is -90° and Hinge 2 is 0° = the current orientation "down" should be displayed.
If Hinge 1 is -90° and Hinge 2 is 90° = the current orientation "front high" should be displayed.
If Hinge 1 is -90° and Hinge 2 is 90° = the current orientation "front low" should be displayed.
For example: I Would like to read the HP of a Gatling Turret
IF (Gatling 52) HP < 25%
COLOR This sprite 'Red'
basicily similar as the build -in warning you had in your example for the H2 Fuel status, which turns red under 25%
Is it possible to add that to the script?
it explains everything.
there is even pre-loaded settings available....
Preloads are configurations that comes packaged with the script. To use them, just copy and paste one or all of these into custom data of a block with screens. (Cockpits, flight seats, LCDs and the programmable block).
They will automatically add themselves when you sen the argument update to the programmable block
Change the screen number and preload to the desired ones. If you use other scripts, make sure the FFI header is unique as well.
Template:
[FFI 1]
screen = 1
preload = speed
Any chance you can add stopping _time_ in addition to the stopping distance? Even just a rough calculation would be incredibly helpful.
screen = 1
preload = propulsion "
I found one issue, Im using modded Hydrogent tanks, but your script cant detect the content of these. im using another script on my build, and that one is able to detect the modded tanks and their content. Dont know why
For example; a when a group of projectors or welders are toggled on/off, or if a door is open/closed.
Amazing script btw.
Now there is :) [blargmode.se]