Stellaris

Stellaris

[OBSOLETE] Sector Shipyards - Centralise Production [1.9]
99 Comments
CaFi 23 Feb, 2018 @ 2:38am 
Yeah... I've figured that out now lol
Toaster  [author] 23 Feb, 2018 @ 1:12am 
Er... this is completely redundant with 2.0. You don't need to juggle 30 planets, you can build from like 2-3 starbases.
CaFi 22 Feb, 2018 @ 10:14pm 
I'm really hoping you update this one dude I've grown to rely on it pretty heavily lol
Nova Wings 16 Feb, 2018 @ 11:04am 
Is there anyway to change the sector capital?
Toaster  [author] 4 Feb, 2018 @ 1:30am 
TBH just sounds like you've got some other modifiers already reducing build speed e.g. from modules, government, ruler...
Vibby 2 Feb, 2018 @ 3:31am 
And the time is reduced to 52 days.
Vibby 2 Feb, 2018 @ 3:31am 
400% increase to build speed, I mean.
Toaster  [author] 2 Feb, 2018 @ 2:49am 
@Vibraxis: You've used speed & time and reduction & increase interchangeably. I really can't understand what you're saying.
Vibby 28 Jan, 2018 @ 9:40pm 
This doesn't seem to work quite right for me. The default BS build speed on my core worlds is 145. Then you have one of my sector capitals, with 10 planets all with a shipyard. But the speed is only reduced to 52 with a 400% reduction to speed. Am I missing something?
Elcor785 8 Dec, 2017 @ 5:02pm 
hey is this mod updated for 1.9?and if so is it compatible with 1.8.3,as i still want to finish a couple of games i have pending? Thanks man :)
Sir Luis 23 Nov, 2017 @ 3:20pm 
toaster i have a very special mod request and judging by this mod you made i think you can make my mod concept a thing.
Toaster  [author] 23 Nov, 2017 @ 3:13pm 
**@jaxjaxk:** Sector capitals are a vanilla thing. The description is comprehensive- this is a very simple mod to use.
PyroFox 23 Nov, 2017 @ 2:34pm 
can you at least explain how to use this. maybe you know how to make a sector capital but we do not. meybe you know how to get them to queue ships but we do not. does any part of this require a research aspect? etc
Sir Luis 21 Nov, 2017 @ 9:23am 
i want to say thank you for your sector mods they do help alot.
DreXav 10 Oct, 2017 @ 6:29am 
Thanks, was just making double sure ; ]
Toaster  [author] 10 Oct, 2017 @ 6:27am 
hardeh: Weird. Not really much I can do about it, though.

DreXav: ...no? They already build ships at every shipyard in their empire. This exists simply to make it easier for human players to match their micromanagement abilities.
DreXav 10 Oct, 2017 @ 6:19am 
Can AI empires also benefit from this?
hardy 9 Oct, 2017 @ 8:41am 
Not really sure... i have r9 290 and core i7 2600k and game runs pretty well on all high settings most of the time
Toaster  [author] 9 Oct, 2017 @ 4:46am 
Weird, I've not had any slowdowns in play, with similarly large empires. Is your computer on the edge of the minimum system specs or something?
hardy 7 Oct, 2017 @ 3:49pm 
I have sector with 70 systems, and each time mod rescans bonuses - my game freezes for half a second. Almost unplayable.
Minty 26 Sep, 2017 @ 7:32pm 
Working for me in 1.8, in a heavily modded game.

MANY thanks for this mod, by the way. Makes life SO much easier. Also, a reason to use sectors apart from decluttering the outliner.. :D
White Wolf 26 Sep, 2017 @ 3:15am 
Its working with 1.8.
Toaster  [author] 22 Sep, 2017 @ 4:11am 
I'm just trying to get far enough in my 1.8 game that I can actually test if it's still working...
Kalikor 21 Sep, 2017 @ 7:46pm 
Since the most recent comments imply this mod is abandoned, just thought I'd point out for those skimming comments, what with the new DLC and all, that it was in fact just updated on Sept 19th.

According to the forum, the guys busy with his PhD, so....give em a few days?
voice of enigma 17 Sep, 2017 @ 6:29pm 
abandoned ((
voice of enigma 7 Sep, 2017 @ 5:51pm 
update please
Visceral Heap 2 Sep, 2017 @ 3:12am 
found a bug with this mod that cause the game when trying to get a multiplay game going, saying that versions are not compatable even though they are the same build and version
IndieForger 3 Aug, 2017 @ 5:58pm 
Any chance we can make it compatible with latest version? It shows as there is a conflict.
Hagbard 22 Jul, 2017 @ 7:22am 
Can i get the main picture somewhere as wallpaper?
ButteryChaos 18 Jul, 2017 @ 7:08pm 
can you update this to the current version of the game?
Yuya 16 Jul, 2017 @ 8:50am 
Any way you could set it so the sector will automatically build ships on their own based on the sectors income. Like they auto build contructors and military stations and starports why not have them build a sector defence fleet. Could set it so they build the fleets using designs that you have in your ship designer, and when you are at war you can take control of those fleets if you need to. They would need to consume some of your fleet capacity but not all of it maby they use 20% of that sectors generated fleet capacity and the other 80% goes to you to do with as you see fit as usual.
Froggy 7 Jul, 2017 @ 10:47am 
the bonus of production for the sector capital should be proportinal to the number of planet in the sector
bittercranberry 4 Jul, 2017 @ 5:38am 
Does anyone know if the build speed bonus stacks with other bonuses such as a spaceport module?
bittercranberry 4 Jul, 2017 @ 5:36am 
@[SoM] Hunter of Hunters
have you enabled the mod in the launcher and chose the option in the game like in the screenshots above?
Konstance™ 3 Jul, 2017 @ 12:00pm 
How do i activate this?
Belzor 28 Jun, 2017 @ 4:21am 
Tiene muy buena pinta, lastima que no este en español
Rob 27 Jun, 2017 @ 3:44am 
Hey, it seems like your mod it broken for the german client. the text wont display right.
grundig12 25 Jun, 2017 @ 3:26pm 
Some additional features would be great for this mod, i.e ability to adjust production percentage by sector, enable a planetary edict rather than emprie wide, automated upgrade to ships queued for production, auto enable edict when war is declared on your empire, when turned on user can store resources to ensure production of ships even after loosing resource production.
Verios44 25 Jun, 2017 @ 6:48am 
I have sectors with dozens of planets. How do I designate one the capital? Also, is there a way to add the sector capital to the overview tab for quick access?
NiteBlayd 16 Jun, 2017 @ 5:04am 
Can this be applied to all parts of a ringworld, more like star system not only planet related?
Reiver 16 Jun, 2017 @ 2:30am 
This means if you want full production, you still want your other shipyards to be manufacturing ships, correct? Hmm.
Interesting possibilities, there.
BoltGriffen 15 Jun, 2017 @ 1:27pm 
You Need To up date the mod to the latest patch
Zetacius 15 Jun, 2017 @ 6:25am 
That moment when Sector Centralized Shipyards can pump out battleships faster than Core System Shipyards XDDDD
wildersturm 12 Jun, 2017 @ 8:58pm 
woud like to see an update

Konstance™ 10 Jun, 2017 @ 5:50am 
I presume this mod is dead? Toaster?
Ryuichiro 4 Jun, 2017 @ 8:41pm 
I made a spiritual successor: Centralized Shipyards
It still has a somewhat serious bug which I'm not able to fix myself. Currently looking for help in the forums. ^^
Tammog 4 Jun, 2017 @ 1:39pm 
Also Multiplayer.
Tammog 4 Jun, 2017 @ 1:39pm 
Got the same problem as Chosen Mimes right now, the planetary modifier stopped being applied after a couple of years gametime.
Chosen Mimes 23 May, 2017 @ 3:26pm 
maybe instead of a policy you could make it a planetary edict which you can activate on one of the planets so you can easily reset it if something goes wrong.
Raiichiro 23 May, 2017 @ 5:41am 
will it be updated to 1.6.1?