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I even said I cleared the map before with no issue at all, only on a recent replay I found that the Pinkeye somehow flattened an entire army of lv 9-10 units and a full room of traps, despite plenty of preparation, and took very little damage, but sure. Blame it on skill. Whatever.
"Magical Zoo" is *not* one of these maps. After @Nefere's posts I gave it another try and completed easily with a new points max. But it took 4,5 hours (!) to complete and careful preparation before even the first attack. I also use "Haste" and "Spirit Workers" extensively to speed up attacks (locate the boss and go after him with full force) and save / imprison.
And just like that I lost respect for you. :/
the problem is: some of the bosses have impossibly high amounts of HP and wipe out almost all my units within seconds because they do insane damage. none of my units come even close to that on lv 9-10 so I'm not sure what's going on there. Mandalf was fine, but the Pinkeye and Chunder were literally unkillable
Added a soft-fix for Empire units. They should no longer rebel and kill each other.
But i am not so firm with WftO maybe i caused any other issue...
All in all it was a really funny map, thx!
I added shield removal system and tested it myself, it was working absolutely fine.
explored and cleaned the whole map. Bosses killed...
But its fine for me. I won at all :D
But how should i kill the upper right enemy? It has just an inhibtor with a magical barrier left. Dont know how to get throw this barrier
Removed broken No Need Modifiers. Added some extra gold gain rates for player.
Adjusted post-victory on-click mechanism to trigger only when player clicks on own Core.
Fixed a missing condition for post-victory mode.
Note : Post Victory Mode triggers when player clicks on own Core when all inhibitors are destroyed. You may choose to stay if you accidentally triggered it and continue playing.
Added Manual Shield Remover System. Now shields from Inhibitors and connected Workers should be removed when required objective is destroyed properly.
Fixed potential problems with Victory / Defeat Conditions. Added an option to stay and play after all objectives have been completed.
(The glitched out part was the lava part, if that makes any difference)
Sucks, because up to the point of the level not being completeable i enjoyed it.
Added few extra neutral zones. Minor adjustments to bottom left corner area of Empire.
You may now choose to watch the intro sequence or skip it if you have seen it before. Introducing 2 difficulty options : Standard Mode and Zen Mode. Standard is normal mode with default settings. Zen Mode is for more relaxed gameplay where player is given the variety of bonuses and expanded spawn pool.