War for the Overworld

War for the Overworld

Magical Zoo. v2.35. Difficulty : Average - High.
100 Comments
SuMmEr BrEeZeS 23 Jul, 2021 @ 8:41am 
Excellent Round, and thank you very much for offering a mellow mode. Sometimes you just want to have fun and build and have fun after a long day at work. Thank you for your effort and hard work.
gentile2 21 Feb, 2021 @ 6:40am 
I have saved the game multiple times. I was able to destroy all the inhibitors and killed all the bosses but it just doesn't register. Great play value. I like how you have to build up your dungeon and slowly expand to the rest of the map.
Green.Sliche  [author] 21 Feb, 2021 @ 4:22am 
It should register correctly when you kill the True Boss of the area and destroy inhibitor. Did you use Save / Load function or played game for very long time? These can cause the problems you've described.
gentile2 21 Feb, 2021 @ 4:01am 
Great map! Unfortunately it doesn't register when I kill a boss or destroy an inhibitor. Is there anything I can do to fix this?
Green.Sliche  [author] 7 Dec, 2020 @ 12:50pm 
Easy mode is also there for people who need some extra help. Yet some still complain. The only problem I see here is low skill level and lack of desire to experiment. I'm afraid but I won't try to satisfy every one, nor that I actually can do that. I can give bunch of advises if people want but if they don't like those - be my guest, there are plenty of maps out there that offer no challenge whatsoever and can likely be completed without any trouble at all, just like those people want.
Green.Sliche  [author] 7 Dec, 2020 @ 12:50pm 
I'm more than sure it's related to people doing something wrong and not willing to improve. I said many times there are plenty of ways to deal with boss units and there's also an easy mode which allows player build an army of boss unit of your own. Additionally Sacrifice ritual is available so you can build an army of w/e units you want and there is no time limit of any kind. But of course - if I can't do something = nobody else can. Then people come and complain that something is too hard when in reality it requires some brain work. I said, I'm not going to cater every complaint because map has been tested by plenty of people and they had no problem completing it.
Nefere 7 Dec, 2020 @ 11:59am 
If only people could stop assuming that everyone having trouble with something is automatically bad at the game.
I even said I cleared the map before with no issue at all, only on a recent replay I found that the Pinkeye somehow flattened an entire army of lv 9-10 units and a full room of traps, despite plenty of preparation, and took very little damage, but sure. Blame it on skill. Whatever.
rmw 7 Dec, 2020 @ 4:34am 
@cfowler7 and @Nefere: I know very well that one can get frustrated easily playing Green-Sliche's maps (I too complained some time ago about a map I deemed unplayable/unwinnable (feeling quite embarrassed now after re-reading my post :-/)). As I see it there are maps that just don't fit my playing style (average, slow, aiming for max points). From time to time I give them another try - and give up.

"Magical Zoo" is *not* one of these maps. After @Nefere's posts I gave it another try and completed easily with a new points max. But it took 4,5 hours (!) to complete and careful preparation before even the first attack. I also use "Haste" and "Spirit Workers" extensively to speed up attacks (locate the boss and go after him with full force) and save / imprison.
Green.Sliche  [author] 6 Dec, 2020 @ 5:05pm 
Ok then. You can now move along.
cfowler7 6 Dec, 2020 @ 1:07pm 
"but I guess that's not enough for people with game skill below average."

And just like that I lost respect for you. :/
Green.Sliche  [author] 6 Dec, 2020 @ 9:55am 
There are plenty of ways to kill a boss. It's a single unit after all. Guess map is too difficult to some people, even though many who played it found it easy. There's also an easier difficulty introduced, but I guess that's not enough for people with game skill below average. As I pointed out in map description - average skill rate is required at minimum. I won't nerf bosses any further.
cfowler7 6 Dec, 2020 @ 9:31am 
I gave up on this after two attempts. Not a fan of having to herd up a boss to slowly kill it with Well of Souls. Nice lay out, not a fan of the bosses. Real shame.
Green.Sliche  [author] 4 Dec, 2020 @ 12:23pm 
Many players trap such bosses using replacement earth or augrum wall. Basically what you do is keep it busy while your imps build replacement walls or you build augrum wall with trap parts. Once it is done, use well of souls behind of walls and wait until boss slowly dies from it's damage.
Nefere 4 Dec, 2020 @ 10:50am 
Yeah, I've tried that, had an entire room full of traps and readied a bunch of potions, but the Pinkeye immediately one-shot all of them before going to town on my units. In the entire process it lost so little HP that I couldn't even see it on it's health bar. In the end it got stuck on a corner trying to shoot a door, from where I spammed it with the lightning spell to try and take it down without losing any more units, but I gave up after two or so hours.
Green.Sliche  [author] 4 Dec, 2020 @ 3:10am 
They indeed can kill many units if you try to fight them unprepared. Use traps and potions that can slow or stun them, like Storm Vortex or Gargoyle that increases incoming damage. Bone Chiller also does slow the movement speed. Dropping bunch of frost weavers can also work. Simply try to catch them while they are alone and unleash the combination of traps and potions. You can also use Well of Souls behind walls to soften them up, especially if you manage to trap them in one place. Also consider going from other sides, that will make attacking these bosses much easier.
Nefere 4 Dec, 2020 @ 2:30am 
not sure if it's intentional or not, but my guess is that it's not, since I've cleared the map before without running into any issues.
the problem is: some of the bosses have impossibly high amounts of HP and wipe out almost all my units within seconds because they do insane damage. none of my units come even close to that on lv 9-10 so I'm not sure what's going on there. Mandalf was fine, but the Pinkeye and Chunder were literally unkillable
rmw 27 Jul, 2020 @ 1:26am 
Business decisions... :steamsad: Map worked like a charm - even some nice-to-have ember lords were back :steamhappy: THX again!
Green.Sliche  [author] 26 Jul, 2020 @ 11:41pm 
You're welcome. Wish devs addressed the issue with custom content and editor before going on hiatus and developing something else. At least so far, some of these bugs can be resolved in one way or another.
rmw 26 Jul, 2020 @ 3:37pm 
Seems that this time you're right on the money: 2 hours in normal mode and the NE dungeon is still fully populated... (The solution comes at a price (=bug resolve): I miss my ember lords :steamsad:, ;-)) but TBH they should only appear in Zen mode, make winning way to easy). THX for your continous effort to fix bugs and improve game play. :steamhappy:
Green.Sliche  [author] 26 Jul, 2020 @ 10:12am 
Updated to v2.35.

Added a soft-fix for Empire units. They should no longer rebel and kill each other.
Green.Sliche  [author] 26 Jul, 2020 @ 10:11am 
I added a potential fix for Empire so it's units would ignore mood. This way, they should not rebel and attack each other. It's a soft-fix though, as the hard fix would also require me disable their other needs, such as sleeping, which would mean they would not make a lair and as such, would not be rescued by workers. I hope soft-fix will suffice, if not, I'll go for hard one.
Green.Sliche  [author] 26 Jul, 2020 @ 9:59am 
I kinda think I know what is causing this. There's small chance but I'll give this fix a try. Let me know if it works. Update incoming.
rmw 26 Jul, 2020 @ 9:03am 
*sigh* I stand corrected again: After 1 hour of playing time chunders and BvP have completely disappeared and only shielded workers and some low lvl standard units are present. Map still not winnable...
rmw 26 Jul, 2020 @ 8:15am 
My bad: forgot to unsubscribe/re-subscribe to get the correct version. :steamfacepalm: As of now (22 minutes into the map) everything looks alright... :steamhappy:
rmw 26 Jul, 2020 @ 7:48am 
Hm, I'm sorry to say that the problem is *not* solved yet. Right from the start the boss unit (BvP) is aktive, but after 22 minutes of playing time enemy units have already started attacking their boss and will eventually kill him. There's no way to get there in time. The map (one of my favorites, played a lot of its iterations) is still not winnable... :steamsad:
Green.Sliche  [author] 7 Jun, 2020 @ 4:22am 
Updated to v2.34. Re-published map with minor adjustments to scripts. Shield should get removed correctly now ( it did during a test run ). There previously was no error logic-wise but there's possibility map wasn't ''exported'' correctly for some reason. This time it should be ok.
Green.Sliche  [author] 7 Jun, 2020 @ 4:08am 
I'll recheck once again.
Pherl 6 Jun, 2020 @ 9:35pm 
I had the same issue with the upper right inhibitor boss/shield. When I broke in, there are maybe only couple low level enemies left (newly spawned from gateway?) and they are rebelling and fighting the shielded workers from inhibitors. The boss was probably already been killed by their own forces, and the shield was still there..
GodsRightEgg 29 May, 2020 @ 1:57pm 
played it in a row without loading.

But i am not so firm with WftO maybe i caused any other issue...
All in all it was a really funny map, thx!
Green.Sliche  [author] 29 May, 2020 @ 1:00pm 
Did you by chance do a load of the match? It's known to cause many problems from time to time.

I added shield removal system and tested it myself, it was working absolutely fine.
GodsRightEgg 29 May, 2020 @ 7:18am 
I guess then its a bug...
explored and cleaned the whole map. Bosses killed...
But its fine for me. I won at all :D
Green.Sliche  [author] 28 May, 2020 @ 11:46am 
Each inhibitor is tied to a boss unit. Kill a boss unit and the shield will go down. Bosses may roam around so make sure you can find them first. Once they are dealt with, inhibitor will lose the protection and will be vulnerable.
GodsRightEgg 28 May, 2020 @ 8:53am 
Maybe i am just stupid.....

But how should i kill the upper right enemy? It has just an inhibtor with a magical barrier left. Dont know how to get throw this barrier
Green.Sliche  [author] 19 May, 2020 @ 2:11pm 
Updated to v2.33.

Removed broken No Need Modifiers. Added some extra gold gain rates for player.
Green.Sliche  [author] 19 May, 2020 @ 10:02am 
I suppose you used the Zen Mode. I think it's a bug with no payday modifier that player has when Zen Mode is on. I'll patch it up very soon by replacing no payday with large gold gain/regen instead.
Green.Sliche  [author] 24 Apr, 2020 @ 7:45am 
Updated to v2.32.

Adjusted post-victory on-click mechanism to trigger only when player clicks on own Core.
Green.Sliche  [author] 31 Mar, 2020 @ 3:00pm 
Updated to v2.31.

Fixed a missing condition for post-victory mode.
Note : Post Victory Mode triggers when player clicks on own Core when all inhibitors are destroyed. You may choose to stay if you accidentally triggered it and continue playing.
Green.Sliche  [author] 31 Mar, 2020 @ 2:51pm 
I'll fix this. The damn editor keeps messing things up.
Kinrah 31 Mar, 2020 @ 2:47pm 
Attempted to play, but the leave/stay and play option came up after every single on-screen click, rendering it unplayable.
Green.Sliche  [author] 26 Mar, 2020 @ 1:44pm 
Updated to v2.3

Added Manual Shield Remover System. Now shields from Inhibitors and connected Workers should be removed when required objective is destroyed properly.

Fixed potential problems with Victory / Defeat Conditions. Added an option to stay and play after all objectives have been completed.
Osk 26 Mar, 2020 @ 11:18am 
Thank you! As i said - other than that it's a great scenario.
Green.Sliche  [author] 26 Mar, 2020 @ 11:16am 
Ok, I'll update the map and add manual shield remover. It should solve this problem like it did for some other of my maps.
Osk 26 Mar, 2020 @ 10:49am 
Loaded up the level again. The white lines are connected to the workers. Neither the workers, nor the inhibitor can take any damage. The objective reminder tells me that there is one boss left as well, but as i said - i can't find any anywhere.
Green.Sliche  [author] 26 Mar, 2020 @ 10:37am 
You should pay attention to what white line does. If it goes from Inhibitor, then it likely goes to shielded workers. You should look for white line that goes to Inhibitor, this one is connected to required boss. If there is no line coming to Inhibitor and the Shield around Inhibitor is still remaining, then it likely got glitched. I may try to add manual shield removal system which might help in this case, it's common solution to this problem that may appear due to buggy v2.0.7f1 patch.
Osk 26 Mar, 2020 @ 9:50am 
I was saving and loading, yes. And i saw the line as well - neither the workers, or the inhibitor itself were taking any damage.
Green.Sliche  [author] 26 Mar, 2020 @ 9:49am 
FYI, there should be white line going into Inhibitor. This is indicator that there's a unit that has to be killed before the object, in this case Inhibitor, can be destroyed.
Green.Sliche  [author] 26 Mar, 2020 @ 9:47am 
Are you sure you have killed every boss? Also did you use Save / Load? During my last tests everything worked correctly.
Osk 26 Mar, 2020 @ 8:23am 
Enjoyed the map until i wasn't able to destroy one of the Inhibitors. It's workers were invincible and started conquering all of the map back and leveling up to lvl 10. Objectives also said, that i had 1 boss still left, which couldn't be possible as well, as i had destroyed everything.
(The glitched out part was the lava part, if that makes any difference)

Sucks, because up to the point of the level not being completeable i enjoyed it.
Green.Sliche  [author] 3 Oct, 2019 @ 12:53am 
Updated to v2.2.

Added few extra neutral zones. Minor adjustments to bottom left corner area of Empire.

You may now choose to watch the intro sequence or skip it if you have seen it before. Introducing 2 difficulty options : Standard Mode and Zen Mode. Standard is normal mode with default settings. Zen Mode is for more relaxed gameplay where player is given the variety of bonuses and expanded spawn pool.
Green.Sliche  [author] 30 Jun, 2019 @ 7:43am 
That's likely the game bug itself. Empire's Units have their needs disabled by default, thus they should never rebel. I suggest using Save / Load every 30 minutes or so.