Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

Lana's Escape (Vanilla)
21 Comments
cat_transcendentem 25 Jun @ 9:37am 
hi guys so im pretty sure this was made before Lana's Escape was added (because the RD team liked it,) and it's still on the workshop.
F.N.G 28 May, 2022 @ 6:43pm 
yeah whats the different
Nutmeg🍕 14 Jul, 2019 @ 6:53am 
no go
Lesta 19 Apr, 2019 @ 2:18am 
What is different against default campaign in the game?
Darkstar113 26 Feb, 2019 @ 4:02pm 
I am sorry but the description isn't very descriptive. How is this different than the one already in game?
Lesta 15 Jan, 2019 @ 2:54pm 
Very nice campaign.
Ronarch 16 Jun, 2017 @ 9:28am 
So this is more challenging and interesting than the stock one?
Hephalistofene  [author] 30 May, 2017 @ 12:06am 
File was updated so that it is really the vanilla version. Thx for those who have seen this.
For the one wonderings, I made the new version as well as the old one. New version was meant to be globally easier and more clear about objectives.
Rock-Climbing Fetus 27 May, 2017 @ 6:32pm 
Legendary campaign. Lana's maintenance is my favorite map. Very challenging and fun because it's slightly different/unpredictable with the hack randomization. Whoever updated it for ASRD butchered it with horrendous changes.
Dronnix 12 May, 2017 @ 9:58am 
Cool trailer!:csgohelmet::USstar::insfist:
WildCat 30 Apr, 2017 @ 10:07am 
Ooookay, and not a single word about what's the difference between version that comes with Reactive Drop and this one.
Booty Executioner 26 Apr, 2017 @ 1:02pm 
love the campaign, except the last mission. its pretty much nearly impossible unless you replay the map at least 15 times. adding 30 seconds to the timer would already make this fair.
bikk 22 Apr, 2017 @ 7:39pm 
I Like Buzzlightyear
Bladekill 22 Apr, 2017 @ 12:05pm 
the vanilla campaign doesnt have the extra added bridge and pipeline on it also the mission objectives doesn't tell you where to go to find the power switch for the bridge.
Bladekill 22 Apr, 2017 @ 12:02pm 
This is not the vanilla campaign
John Goichi 21 Apr, 2017 @ 10:57am 
Nice trailer.
Hephalistofene  [author] 21 Apr, 2017 @ 9:53am 
Yes some features are hard core, sorry. At the time I made the campaign the game was lacking difficulty and as a map maker, I have too much fun placing deadly traps everywhere, which is not a quality ;)
truz 21 Apr, 2017 @ 2:32am 
Really good! Me and some friends enjoyed it. It has some cool ideas and is paced nicely.

Something we agreed was an issue though happened just after the Vents with the falling platform segments. Three of us fell off (nearly all at once) because we didn't notice the lack of railings. It's not exactly a common mechanic (falling off ledges into insta-death) in this game, so perhaps an on-screen prompt (warning of the new hazard) as the sequence begun could have helped.
Booyah 20 Apr, 2017 @ 1:13pm 
I've never seen that trailer before =0
Amazing campaign
Penguin Jensen 20 Apr, 2017 @ 10:00am 
great campaign
Bigrand 20 Apr, 2017 @ 7:16am 
=D