Counter-Strike 2

Counter-Strike 2

Paster
17 Comments
Thisted 17 Nov, 2021 @ 2:40pm 
Fun map, b timing could probably be half a second better so you're not screwed on a bad spawn.
Catloaf Kory :3 10 Nov, 2018 @ 9:05am 
this map changed soo much omega good job man good job!
mat1 7 Aug, 2018 @ 6:10am 
Good map, looks like cache in many ways. But there are things that make the map too T side. I know it seems fair 2 routes and a mid connector to each bombsite, i've been there with my own projects, but when it comes to competitive gameplay, its massive the advantage that the terrorists have for make a play or a tatic, most of all because of numbers of players per routes. Nothing that can't be fixed/reajusted. Beyond, the map is too plan, what makes the time to both team get to bomb sites praticly the same... This is a normal thing to see on workshop but if you look to Valve official maps the displacements around the map make him more balanced. I'll love to discuss with you about the map, please add me so we can talk.
Haagen 24 Jul, 2017 @ 10:45pm 
bloody good map, just trying to make some smokes also do you have any call outs? or is the community made them?
KowaL 9 Jun, 2017 @ 11:54pm 
Lol
rassvet 9 Jun, 2017 @ 11:51pm 
ItzOmega please make T model Anarchists and CT model SAS :steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
Optimus1008 9 Jun, 2017 @ 3:28pm 
nice map! but there is a problem with a spawn if you play deathmatch, because you spawn outside the map.
ItzOmega  [author] 9 Jun, 2017 @ 2:00pm 
@Kowalski Thank you!
KowaL 9 Jun, 2017 @ 6:33am 
Nice map dude
AsinoEsel 30 May, 2017 @ 2:53am 
missing texture on the wall next to CT spawn, car next to CT spawn doesn't have windows model, consider turning down the saturation of the colours on the hr_nuke crates and doorframes.
;)
makeeggs 9 May, 2017 @ 8:35pm 
NA Reddit Comm night player here.

Seems like a pretty T sided map and A can be very hard to defend, especially if the T's get control of mid and therefore vent access. The rotate time on A site was also pretty long, mainly having to navigate through the whole lobby and also vents if need be.
Another thing would be the blandness, mainly in the B main tunnel, but that's just me. One of the first things I noticed was that room in b tunnel with just a door and nothing else.
Overall a very fun map, I enjoyed it and finding what guns work best in specific sites and situations
cucky monster 9 May, 2017 @ 8:25pm 
le player by the way fyi
cucky monster 9 May, 2017 @ 8:24pm 
Just played reddit comm night on it. The terrorist timings are too strong because you can get to both bombsites as fast as cts can. B site plays pretty well and I actually like mid too, but a feels too strong post plant with just the shear ridiculous amount of hiding places and on the ct side of A the excessively long tunnel feels a bit clunky and unncessecary, maybe replacing it with something quicker would help CTs and make it feel less awkward
WALLBURG 9 May, 2017 @ 6:24pm 
reddit comm night
Catloaf Kory :3 1 May, 2017 @ 8:06am 
dank map :D
ItzOmega  [author] 20 Apr, 2017 @ 6:02am 
@Incofex Thanks for the feedback. I will try to do something to fix it ;)
Magenent 19 Apr, 2017 @ 10:57pm 
It is a good map but it's too big but mostly the rotate times bewteen a and b are very long maybe add an underground passage way between the 2