Portal 2

Portal 2

Unportable Portals: X-Ray (Part 2)
21 Comments
Deputy Dog 17 Aug, 2020 @ 6:09pm 
Great mental workout. Thank you. I was hoping the textures looked like the thumbnail, but am glad I subscribed anyway.
stormsend 22 Nov, 2019 @ 9:35pm 
This was a devious little puzzle. Thought I'd never get it and then like a light coming on. I smiled when I saw the exit open. Well done and good layout. Thanks.
bullfrog 15 Dec, 2018 @ 2:56am 
Excellent puzzle and great use of the portal gun on/off button.
Leo 22 Sep, 2018 @ 5:18am 
Very clever puzzle, took some thought to solve it but I didn't get stuck. You use the concept very well, it inspires me! Thanks for sharing.
Petutski 13 Jul, 2018 @ 8:17pm 
Great map. Easy to over-think it! Thanks!
Polux 6 May, 2017 @ 7:05am 
I must say this is a really cool concept.
Nice little puzzle :albedothumbsup:
nock 2 May, 2017 @ 7:46am 
Here's part 2. Had a bit of a hard time with this one for some reason, but was over-complicating this something chronic. I always seem to struggle when there are "Minimal" portal surface / Minimal portal surfaces you can use, even though it should be easier.

https://youtu.be/TpJ-d9gp1jc?t=19m15s
gutschein 29 Apr, 2017 @ 12:11pm 
perfect! very nice idea and i enjoyed it very much. gonna subscribe to your others as well.
Salzmann69 22 Apr, 2017 @ 5:32pm 
Nice map
jandlml 21 Apr, 2017 @ 10:13pm 
lots of thinking going on in this one. great job!
kwinten 21 Apr, 2017 @ 3:30pm 
great and tricky at the time ! I would suggest to have more portaillable surfaces because running to a location to another was annoying at the end, thumbs up anyway !
€in€r vØn vi€l€n  [author] 21 Apr, 2017 @ 9:57am 
@Ivo: Thank you very much for your feedback! It is the intedned way, yes.
Also good ideas for the next chambers (I will make more chambers!)
| \_/ () 21 Apr, 2017 @ 9:31am 
Nothing tricky or glitchy but here's what I did: Intended?
A very good continuation of the first part. Where that one was just showing off the concept in different ways, this one is a fully fleshed out puzzle.

There were some moments when I thought this chmber could've been okay even with a normal portal-gun, but at the end it felt right as it is. Still though, in the next part (Please make another one!) try to increase the need to have a normal portal-gun by making things that are easy with it impossible
(e.g. place many portalable surfaces, so that the player just wants to portal up to a ledge, or use momentum, or do anything that requires a portal-gun, but they can't do any of that because they don't have one).
Bladi 21 Apr, 2017 @ 7:53am 
This map made me feel like you hate me, this map its so good, my brain hurts
Snoitulover 21 Apr, 2017 @ 4:36am 
Interesting! I like the gadgetry here and the creativity involved. THumbs Up!
Psychological Atom 19 Apr, 2017 @ 11:53pm 
Nice map and thank you for disabling laser collision. :)
jgaultney 19 Apr, 2017 @ 10:13am 
In that case, I'll mark the screenshot as Hidden. :)
jgaultney 19 Apr, 2017 @ 8:57am 
You asked us to report what we thought were tricky(unintended?) maneuvers. The following
screenshot shows how I got the second cube.
*WARNING* This will be a major spoiler IF it is intended: Screenshot
€in€r vØn vi€l€n  [author] 19 Apr, 2017 @ 8:01am 
Hey! cool! Also, what about a fizzler that can delete your portals? I made one custom in the first Part. In this part, when you touch the regular fizzler, your portals stay open...
Tuleby 19 Apr, 2017 @ 7:46am 
Nice brain teaser.
Now I will try to implement a second orange button to PeTI that will respond to the touch player or cube. And also a combination of buttons. There are some problems, but I think I will solve it.
Give me some time to create. :yazdwink:
Godly Token 19 Apr, 2017 @ 7:16am 
After a certain point i could collide with the laser. Does that have anything to do with quickloading maybe? I often use that to save my progress in maps. Just wanted to let you know, so you could try to fix that bug. Really interesting concept with those buttons. Great work dude.