Starbound

Starbound

Lex Secret Blocks
22 Comments
Ribbons0121R121 16 May, 2020 @ 1:21pm 
a single hidden block
perfect
DizzyChimera 11 Feb, 2018 @ 12:43pm 
At least you got a response. DBAD. Anything that adds items that affect the world is server-sided, and requires all clients to have it. If you have it and a server doesn't the new items just become perfectly generic objects (though I think they're safe in your inventory until you place them.)
Lex  [author] 8 Feb, 2018 @ 2:53pm 
Actually I got a steam notice in the morning so I responded to the last comment without looking at the date. Possible that someone posted something and deleted it afterwards.
PandaKingZuntow™ 8 Feb, 2018 @ 2:45pm 
Really dude? You just responded to my question almost a year later?
Might aswell have never responded!
Lex  [author] 8 Feb, 2018 @ 4:24am 
That's a good question. I never tried it out in mp. New blocks/items normally need to be on both sides or they will either become green blocks on drop or crash the game if someone without the mod visits the planet they exist on.
PandaKingZuntow™ 29 Jun, 2017 @ 10:41pm 
@Lex Is This A Client Sided Mod or A Server Sided Mod?
Lex  [author] 25 Jun, 2017 @ 10:59pm 
I finally remembered why I never uploaded the update. Anyway, should work fine besides the whole "red node as input" thingy. Nothing I can do about it without investing more time than I actually have to rewrite the whole lua. But it works anyway so enjoy.
Audie 25 Jun, 2017 @ 9:39pm 
Cool! Thanks a lot
Lex  [author] 25 Jun, 2017 @ 4:48pm 
They actually exist already as I use them for myself as the output got in my way more often than not. I just never uploaded the update. Will do so tomorrow or the day after, though.
Audie 25 Jun, 2017 @ 4:08pm 
Would it be possible to make the 1x1 blocks have an input node only?
Suno 24 Jun, 2017 @ 5:03am 
THANKS!
luigimcloud 20 Jun, 2017 @ 4:02pm 
Nice!
Aryn 15 May, 2017 @ 6:11pm 
the 1x1 is for translocator use
Lex  [author] 23 Apr, 2017 @ 9:31am 
What about that?
lyca 23 Apr, 2017 @ 6:30am 
Micro Doors by DrakoZ?
bk3000 20 Apr, 2017 @ 9:05pm 
I should update that mod because it is behind my WIP in a few ways.

I actually utilized some of the Automatic Doors code plus a separate script to hook things needed for these doors. A considerably round-about method when I could have just lightly modified the hidden doors code LOL.

I successfully re-invented the wheel and all I get is the detection ability that I don't even know if anyone uses. So that really was a waste of time on my part. Oh well I already did it. The Automatic Doors code does add a lot of other possible functionality but not much that's useful for hidden doors. And that's another thing well overdue for an update.
Lex  [author] 20 Apr, 2017 @ 8:41pm 
Guess I'll use this to update and add that damn 2x1 and 1x2 blocks sitting here and waiting for use.

I'm actually interested in how your blocks work with that copying of blocks beside/around them. One of you screenshots look like you actually added something I had in my ideas folder. Will have to take a closer look.

Btw, I use anchor points because I try to keep it as vanilla as possible with my mods. And I play coop with a fried who doesn't trust mod and is hard to convince to even use a few.
Lex  [author] 20 Apr, 2017 @ 8:32pm 
Huh, actually the script and animation files shouldn't be there. And theyactually aren't in my work folder. No idea how they ended up back in the compiled mod folder o.O
bk3000 20 Apr, 2017 @ 8:20pm 
Let me note though - I just checked this out and you're adding your objects to the same folder as the vanilla ones. That part is fine, but you also seem to be replacing the vanilla script with... the same script?

Unless you have a compelling reason to do this, I don't recommend it. Because if the devs make improvements to the vanilla script, your doors could looks out on it, and because the vanilla doors then require something the new script does.
bk3000 20 Apr, 2017 @ 7:58pm 
If you need more options, I have some similar doors here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=757860462

Many size options, with and without wire nodes. Custom door code allows the wired ones to act as a detector too.

They don't work quite identically to vanilla secret doors, and the funny thing is I hadn't even noticed the secret doors in vanilla at the point I made them... or I probably wouldn't have made them LOL. Felt kinda dumb thinking I had a good idea only to find it accomplished in vanilla.

But the functional difference is that the vanilla type (thus yours) copy the blocks behind themselves, and mine copy blocks to the right/left or above/below depending on the profile. That makes them more suitable for some applications, less suitable for others. So I'm actually subscribing to your mod too even though I have my own.

Oh also they have no "anchor points" and can free float.
kurioshopp 20 Apr, 2017 @ 7:10pm 
Just what I needed! Thanks!
Uncle Iroh 19 Apr, 2017 @ 1:11pm 
1x1 secret blocks for shoting