The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Sotha Sil's Mageblade
28 Comments
G20 2 Mar, 2014 @ 3:50am 
Hi, I got into collecting daggers in skyrim and threw this collection together.
I hope you find it a compleiment.
The more links to your mod the better ;)
you might like to lend your support too ;)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=232155077
Ronin-Kin 21 Mar, 2013 @ 3:35pm 
It reminds me of the wepons you have to buy for Cecil in Final Fantasy 4 before you go into the cave with the dark elf..Pretty darn neat!
Pandalorian Princes 10 Sep, 2012 @ 12:33am 
Just tried out the spell blade. It's exactly what I wanted. thanks.
Unburied  [author] 30 Aug, 2012 @ 4:20am 
@JoshuaMasson
Since it is a stacking multiplier which modifies the end magnitude of spells after Augmented Flames etc. I think the 50% is in a good spot. It gives you 50% more power at normal spell cost vs. dual casting's 120% more power at double spell cost with stagger. The dagger is a ton more efficient plus a free ward spell, but dual casting produces more dps.

I didn't want the dagger to make dual casting obsolete, but make it an alternative. Provided you don't get cheap with enchants and make your spells cost nothing, the dagger is a good option for pure mages or hybrids that want more spell power without the massive cost.

However, if more people feel like it needs more power I might change it.
YoshieM95 29 Aug, 2012 @ 3:46pm 
I think this is awesome, Well done the old one resembled some sort of aylied weaponary I think, this one looks like a piece of loot scavenged from the clockwork city XD I knwo its meant to be pregoddom but even if you do gain more power he'd still have been obsessed with that stuff. But I think since your sacrficing the dual casting for this dagger and since it "should" be a locked case in the archmages quarters (just my opinion) i think the sepll boosting power should be updated to a 65%- 70% boost. Making it more of a reward for doing one of what i liek to call bethseda's "Lazy" questlines. (Lazy questlines are the ones obviously having been cut because they otherwise couldn't have met their deadline if they hadn't) However even if you dont decide to upgrade it I still think its awesome! Well done!
redeyedraven 27 Aug, 2012 @ 1:16am 
@Unburied
I think it looks good, less like a weapon but more than a ceremonic/supporting tool for spellcasting.
Unburied  [author] 26 Aug, 2012 @ 9:24pm 
@The Hillbilly
Was inevitable someone would like the old one, but the new version is definitely more interesting than a dagger with a design on the blade that didn't look like what was intended. I also remembered to do a specular map this time, shame skyrim doesn't get all the detail of the spec map to show though.
Unburied  [author] 26 Aug, 2012 @ 3:29pm 
@Die Albtraum
Done.
Unburied  [author] 26 Aug, 2012 @ 2:48pm 
@Die Albtraum
I could probably do that.
Sapharenes 26 Aug, 2012 @ 1:56pm 
@Unburied
The new update worked, I'm using it right now, Looks really nice! Keep up the good work :)
Pandalorian Princes 26 Aug, 2012 @ 1:31pm 
could you add one that's can be used as a dagger? keep the magic power-up but remove the word spell.
Unburied  [author] 26 Aug, 2012 @ 11:03am 
Could someone please confirm for me the latest update (the new crystalline appearance in the screenshots) properly uploaded? I got an error when uploading but the revision is listed.
redeyedraven 25 Aug, 2012 @ 4:36pm 
@Unburied
For the crystallic looks in general you can always look at the glass-weapons/armors (or in this case, Chillrend might be better IMO). And even though you might yet say you're not up to the challenge of diving into blender for creating something you're more satisfied with, this small dagger might be just a key to the door standing between you and mesh-creation. Many creative modders start with small things they work on until they like them.
Unburied  [author] 25 Aug, 2012 @ 6:52am 
@JoshuaMasson
It's a dagger that boosts your spells, but also essentially functions as a staff that casts Ward spells. It's not able to get stabby, it's more of a magic shield.

Don't get too attached to the looks, I will be changing it soon for the better.
YoshieM95 25 Aug, 2012 @ 5:42am 
Maybe a retarded question but is this dagger an attacking dagger with extra abilities or is it just something that sits and boosts your power? Otherwise looks ace!
Unburied  [author] 24 Aug, 2012 @ 11:57pm 
@TheFriendlyPyro
I'm redoing the textures for this and hopefully they'll please, maybe be done tomorrow if I can find time to work on it.
Fortuna 24 Aug, 2012 @ 9:02pm 
Hey I was thinking that, if you wanted to, you could use this pic as the magicka "veins"'s model :P
http://i1226.photobucket.com/albums/ee418/dormenon/SkyrimModVeinsHelp-1.jpg
The Internet Janitor 24 Aug, 2012 @ 3:22pm 
Never enough mage gear in the game, great mod!
Unburied  [author] 23 Aug, 2012 @ 7:55pm 
@Pastaspace
If you think the blade looks crystal-ish enough I'll probably redo the rest of the textures.
Trainwiz 23 Aug, 2012 @ 6:50pm 
Nah, he became a recluse, but the Clockwork City existed before his seclusion. Not to mention that since he's best bros with Divayth Fyr, and since Fyr can create Oblivion dimensions, it might be that his whole clockwork city was just something he learned from his mystic days, rather than a result of his godhood.
As for the dagger, I'd say a little more stuff on the blade or hilt, maybe a gear pommel or something.
Unburied  [author] 23 Aug, 2012 @ 6:27pm 
@Pastaspace
Yeah, my memory of Morrowind is fading fast, figuring out the tools makes sense. I was thinking the mechanical obsession was after he became a recluse and was recreating the world by his designs.

I actually did a quick test to see if I could get something crystalline looking to work on the blade, I just don't think I can get it to look terribly convincing on an existing mesh and I'm not quite up to the challenge of learning how to use Blender and jumping through the hoops of getting the nifscripts to export for it.

If you're curious this screenshot is what that quick attempt looked like. http://i.imgur.com/KTeH8.jpg

Maybe if I think of a better way to do the texture I'll give it another try, because I wasn't really satisfied with how this ended up looking compared to the other weapon I did.
Trainwiz 23 Aug, 2012 @ 4:08pm 
Nah, the clockwork and crystal obsession was before. He was a Psjiic teacher and hung out with the dreugh prior to that, not to mention his mechanical aptitude didn't come from his godness, as was pretty obvious from his ability to figure out Kagrenac's work.
Unburied  [author] 23 Aug, 2012 @ 2:22pm 
@Pastaspace
Yeah, mechanical was out not being able to do my own mesh. Crystalline would've been more doable but I didn't think of it. Think the whole clockwork obsession was well post-godhood. I made this more for function than looks.

A staff would've been too on the nose and dual wielding staves looks silly, the dagger should be increasing the power of stave spells as well should you wield both.
Trainwiz 23 Aug, 2012 @ 1:06pm 
Seems... eh. At least for ole Seht. I'd have expected something more mechanical, or crystalline/quartzy, given his apparent love of that sort of motif, and not a dagger either.
redeyedraven 23 Aug, 2012 @ 4:26am 
@Unburied
Yup, was just an idea anyway :)
Unburied  [author] 23 Aug, 2012 @ 4:24am 
@redeyedraven
That's actually not a bad design idea. Though I'm not sure I want to revisit this particular item.
redeyedraven 23 Aug, 2012 @ 3:06am 
A dagger seems fine for a mage, as weapons are usually second or even third choice in combat.
As with the liquid-magicka-idea; why not try to split the blade in the middle (similar to a pen) and insert a "line" of liquid magicka between the blade parts? Instead having it look like veins, you could try to let this line end in something that looks like a tree or a symbol, close to where the grip is Just an idea.
fredcarnage 21 Aug, 2012 @ 5:47pm 
I think that a staff could be better but this still a good mod
Good job