rFactor 2

rFactor 2

Pickup Truck Racing Series
65 Comments
HappyToshka 18 Jun, 2023 @ 7:16pm 
Hi!
The truck on Daytona scratches the inside track and sparks.
Is this a problem with the truck settings or is this a bug?
Because the sparks seem to come out of thin air. Bots do not have this problem.
TioJota 21 Sep, 2021 @ 5:28pm 
Hey Nogueira ! Um amigo dos EUA está procuranmdo por uma converção do StockCar Brasil. Pode ajudar ?
GTI Leo NOGUEIRA  [author] 16 Aug, 2021 @ 8:47pm 
Valeu brother!!!
TioJota 16 Aug, 2021 @ 5:22pm 
Obrigado Nogueira !
GTI Leo NOGUEIRA  [author] 15 Aug, 2021 @ 3:58pm 
Hi Jair... the template can be found here:

https://www.racedepartment.com/downloads/templates-pickup-truck-racing-series.15166/

If you have any problemas send me a message in Steam or post here in the coments.
TioJota 15 Aug, 2021 @ 1:29pm 
Hey! Nice job! Thx for share with us! Can you share clean base tamplates too ?
We would like paint custom skin for this mod in our races. THX again!
GTI Leo NOGUEIRA  [author] 12 Aug, 2021 @ 2:31pm 
Hi mate.. I know that a group modder is doing an up-to-date truck series mod, and it seems to be awesome, but is still WIP... when they release the mod it may be the top notch.

https://forum.studio-397.com/index.php?threads/nascar-truck-series-mod.67992/

This is the mod.
I, as a nascar fan, am looking forward to this release.
Timbrwolf 12 Aug, 2021 @ 7:10am 
also need temp plates
Timbrwolf 12 Aug, 2021 @ 7:09am 
Looking for up todate Trucks mod anyone know a modder with one please let me know ty.
GTI Leo NOGUEIRA  [author] 1 Feb, 2021 @ 5:55am 
Thanks Bustta Mi Knutts!!!
Moon Belly 31 Jan, 2021 @ 10:54pm 
This is my first ever comment, i leaving it here because the Trucks are awesome and the most satisfying sim i've ever driven and in doing so would like to thank the developers very much this is really excellent work. i really like the 70-60's nascar and have found a 70-71 mod which is nice but keep coming back to these trucks because of everything really but the Drive Ability is off the charts = LOT of FUN :steamthumbsup:
GTI Leo NOGUEIRA  [author] 5 Jan, 2020 @ 12:47pm 
in the mod has a pace truck...
RiverWhisper 4 Jan, 2020 @ 9:00pm 
Hey guys I found a truck pave car once and now iv lost it and was trying two locate it again would anyone beable to lead me in the right direction it was Allso drivable
Sniffer 26 Aug, 2019 @ 11:01am 
@PRF1_W3 LEO NOGUEIRA

I just wanted to say a huge thanks for bringing this series to RF2, it's a mod that I've been wishing for! THX ;)

Secondly, I would've preferred to contact you privately but unfortunately I can't see any other way....As this is a modification; As with many mods I have, both for RF2 and others, I create and somewhat improve them to my own preference: However I NEVER freely release anything I 'modify' without any prior approval by the original creator/s permission.

The reason for contacting you is to inform you that I have made a few alterations to your mod specifically for my own personal use.

If you would like to talk more...contact me ;)

deputydog27542 17 Nov, 2018 @ 4:48pm 
Does anyone have a Ford, Toyota and Chevrolet Template I can download ?
GTI Leo NOGUEIRA  [author] 3 Sep, 2018 @ 7:22pm 
yes... they are in the template! just paint in the position of the roll cage in main carbody skin.
RiverWhisper 3 Sep, 2018 @ 5:10pm 
hey fellas is there a way to paint the roll bar cagers
Ruben van der Linden 14 Nov, 2017 @ 12:49pm 
Looking forward to the update!
Poopenshnapples 13 Nov, 2017 @ 6:05pm 
And all new audio!
Poopenshnapples 13 Nov, 2017 @ 2:39pm 
Should be a massive update coming soon with a ton of new car options, improved/fixed physics issues and a lot more!
Poopenshnapples 3 Nov, 2017 @ 5:14pm 
I found a way to fix the issue with pull/braking
The original script improperly calculates the "Imperial" step settings for toe/toeoffset
ovbey.lane 1 Oct, 2017 @ 10:56am 
And i dont know what rear end you guys are mimicing. but if its a quick change rear end, you can get different axle tubes with wide five spindle hub ends with different degrees of camber set in them.to adjust the rear for each track.we should be able to choose what camber we want for the rear,and install those axle tubes for that track. just saying.
ovbey.lane 1 Oct, 2017 @ 10:38am 
And can you unlock the tire pressure on the RF and RR its locked at 39. give us more adjustment please.let us go from 0 to 50 psi on all 4 tires,that would be nice ,more caster range would be nice also, And what kind of times should the trucks run around eldora? 16.5 is where i am at so far . thanks .
Dadud 27 Sep, 2017 @ 2:52pm 
Why cant i adjust the camber in the rear?
Blashko 25 Aug, 2017 @ 9:25am 
Waiting for new releases ))). Big thanks for this mod.
GTI Leo NOGUEIRA  [author] 25 Aug, 2017 @ 4:59am 
Thanks amaupeal!
Blashko 25 Aug, 2017 @ 4:41am 
Superb. Good work. Good addition to workshop.
GTI Leo NOGUEIRA  [author] 25 Jul, 2017 @ 6:52am 
Added dirt Tires for Eldora in upgrades and adjusts on road upgrade to correct some problems.
Upload new templates in Racedepartment too!I hope u guys enjoy!
GTI Leo NOGUEIRA  [author] 29 Jun, 2017 @ 12:39pm 
Sorry for the late Airdriver [RSR]
We are just two "modders, it's our first mod and we are learning too much things to do this mod. I still don't know how to improve the templates but If u or somebody else know, feel free to share. When I learn more to make it better, of course I will.
The driver movements is another thing to do. I have a friend who will do it, so, it's on the list of "what I have to do".
And the mod is without new things for a little time for personal things, but will have in a near future some improvements.
An_Dee 24 Jun, 2017 @ 10:58am 
is it possible to get better templates? the lights are really bad
Ady-Judge 13 May, 2017 @ 11:12am 
feels only 25% complete
GTI Leo NOGUEIRA  [author] 13 May, 2017 @ 9:43am 
Yes Z3P, the mod have more room to improvements, some known problems as the driver position that may be correct in next update, more specifics setups, etc... but we will get our point in the final! It's still 0.65 version and we are working a lot to make it as good as we can!
Thanks for the reply :D
Z3P 13 May, 2017 @ 5:09am 
i see things are constantly improving. i m looking forward to your updates :) it still has some issues but i am happily suprised about your progress!
GTI Leo NOGUEIRA  [author] 1 May, 2017 @ 3:11pm 
Thats a lot of better things done, but we are waiting to release all together with some setups and with correct driver position and anims
Engicop 1 May, 2017 @ 3:09pm 
Thanks!
GTI Leo NOGUEIRA  [author] 1 May, 2017 @ 3:00pm 
TheEngiGuy Yes, just need the correction to Albedo map for the skins... working on it already!
Engicop 1 May, 2017 @ 2:12pm 
Will this be updated for DX11 graphics?
GTRLIVE 30 Apr, 2017 @ 12:13am 
I very Like this the [HIGH SPEED RING] This is the GT car inside the track, RF era often play, RF2 has not been found, you can help me? Thank you ~
Rodrigo Vieira  [author] 26 Apr, 2017 @ 7:21pm 
Thanks guys for your feed-back. Our intent is to have as more realist mode as we can! Derohk, the link I sent says thah only gen6 has rear axle adjustable! Could tou say where did you get this information about angles? It's completely away of the information we have!! Thanks
Derohk 26 Apr, 2017 @ 4:04pm 
my amounts were incorrect but after asking around a bit. there is a limited amount of adjustment. from -0.5 to +2.0 camber in the rear. along with toe adjustments as well but im not sure how much but there is no offsetting of the toe allowed. that article posted says nothing about trucks not being allowed to so its a bit of a random referance.
GTI Leo NOGUEIRA  [author] 26 Apr, 2017 @ 1:11pm 
Thanks for the reply @TheScrapanator ! The problem with the rev is because we still don't have specific setups for each tracks, and we are working on it. In the setup you can correct this to you, the problem is for AI (If I understand correctly the problem). About the FOV, I don't have any problem with it but I'll see if something is strange, test, test and test to find the problem :)
The driver will be corrected at some point of the development, not so far.
Stoken93 26 Apr, 2017 @ 11:16am 
FOV should be changed. The hands on the wheel were off center when I was running it, don't know if anyone else had the issue. Also rev limiting seems to be a problem on SuperSpeedways. Can you add more variations of the truck to suit SuperSpeedways,Short Tracks,etc??
GTI Leo NOGUEIRA  [author] 26 Apr, 2017 @ 10:33am 
Thanks @allthingsvw! Nascar is our focus now and we have some projects on the way... finishing the trucks we can go ahead with that projects. I think u will like them too!
P-Bizzle 26 Apr, 2017 @ 10:01am 
@LEOBARUK13, Thats epic, im excited to finally have some stock cars. After that if you guys could bring over the modified cars i would go absolutely crazy. Even crazier if you could bring the old COT with the wing, i would love you guys! The trucks feel amazing, 300 laps at joesville felt just like i was short track racin'.
Rodrigo Vieira  [author] 24 Apr, 2017 @ 7:14am 
Hi Derohk, only Gen-6 cars have the toe in and camber of rear axle adjustable:
http://www.nascar.com/en_us/news-media/articles/2013/mobil-1-technology-hub/nascar-mobil-1-technology-camber-atlanta-motor-speedway.html
Thanks for your information of front wheel, we are working on some base setups!
Derohk 23 Apr, 2017 @ 6:49pm 
at some ovals theyll run as low as 34-35 pounds in the right sides. i also noticed that the right front tire is always over-inflated. also they can adjust toe.....not sure where youre getting this information but they can adjust all of that. they can run up to -3.5 and positive 3.5 cambers on the rear.
Peavii 23 Apr, 2017 @ 5:15pm 
I found my issue, Steam wasn't installing the mod. I had to restart steam and re-subscribe.
vartulo 23 Apr, 2017 @ 3:34pm 
i test the trucks OK.(the fov is a lil far).. now i need to complete oval and road tracks
GTI Leo NOGUEIRA  [author] 23 Apr, 2017 @ 2:03pm 
Peavit, I put a image of the loading screen in the description!