XCOM 2
Resistance Warfare Ranks
16 Comments
Cato  [author] 30 Aug, 2017 @ 11:06am 
Cato  [author] 30 Aug, 2017 @ 10:08am 
I am actually in progress of publishing a WOTC compiled version, it will be ready in about 20 minutes :B1:
Sgt.Parker 30 Aug, 2017 @ 10:03am 
I tested it with WotC and so far it works with out problems...
Cato  [author] 17 Jul, 2017 @ 5:15am 
I quite like the new Psi Ranks, but the original ones never bothered me too much as typically my Psi Operatives only go on 1 or 2 missions on Legendary before the Tower Assault.
miguelmonte2005 16 Jul, 2017 @ 2:20pm 
well, just for consideration, your opinion? remade these for flavour...
RankNames[0]="Grunt"
RankNames[1]="Operational"
RankNames[2]="Hand"
RankNames[3]="Sentinel"
RankNames[4]="Executor"
RankNames[5]="Warden"
RankNames[6]="Warmaster"
RankNames[7]="Hero"
RankNames[8]="Legend"

PsiRankNames[0]="Gifted"
PsiRankNames[1]="Adept"
PsiRankNames[2]="Disciple"
PsiRankNames[3]="Scholar"
PsiRankNames[4]="Sage"
PsiRankNames[5]="Mentor"
PsiRankNames[6]="Magister"
PsiRankNames[7]="Prime"
PsiRankNames[8]="Archprime"

[LWOfficerUtilities]
LWOfficerRankNames[0]="NCO"
LWOfficerRankNames[1]="Commander"
LWOfficerRankNames[2]="Spokesman"
LWOfficerRankNames[3]="Ambassador"
LWOfficerRankNames[4]="Advisor"
LWOfficerRankNames[5]="General"
LWOfficerRankNames[6]="Councillor"
LWOfficerRankNames[7]="Consul"
miguelmonte2005 16 Jul, 2017 @ 9:02am 
hey Cato, thk u very much! just read them, and changing it as we speak! Glory to the resistance! ;)
Cato  [author] 16 Jul, 2017 @ 9:00am 
Hi Miguel, I have added instructions on how to change the Ranks yourself to the mod description above. It's really simple and can be done safely mid-game.

I may need to update the mod script when War of the Chosen comes out in late August. If I do then any update pushed out by me will overwrite your changes back to default, but you can simply change it again to how you like. :ethereal:
miguelmonte2005 16 Jul, 2017 @ 3:40am 
boisegangpc would love to have those changes on my game as well, how does one changes those? total noob here... but would like to change the ranks, way to official for a rag tag team of irregular subversive fighters... and really, nothing like having a living legend of the resistance on the field ;)
insanem0th 21 Jun, 2017 @ 2:17pm 
I really feel Veteran and Operator should switch places, having a veteran at your first rank makes no scene. I changed it for myself but other than that I love these ranks thanks.
xShadowAxelx 22 Apr, 2017 @ 2:35pm 
thanks dude, I really appreciate it
Cato  [author] 22 Apr, 2017 @ 2:31pm 
xShadowAxelx 22 Apr, 2017 @ 2:07pm 
What's the name of that weapon in the first picture that the female is holding? It looks really cool and not tiny
Zam138 20 Apr, 2017 @ 10:16pm 
Finally, a place where operators can operate operationally
Boisegangpc 20 Apr, 2017 @ 7:05pm 
I have my own variants that I've been using for the past few months :D

Soldiers(changed to be their combat status in XCOM):
Newcomer(Nc.)
Novice(Nv.)
Experienced(Exp.)
Skilled(Sk.)
Hardened(Hdn.)
Regular(Reg.)
Veteran(Vet.)
Hero(Hr.)
Legend(Leg.)

Sparks(Changed to be the development processs):
PROTOTYPE(PRT) - Never going to be seen because SPARK's don't have a rookie level
CONCEPT(CPT)
EXPERIMENTAL(XPRM)
TRIAL(TRL)
TESTED(TEST)
DEVELOPED(DVLP)
PROVEN(PRVN)
ENHANCED(ENHC)
PERFECTED(PRF)

Psi-Ops(Changed to be a hierachy of Psionic strength):
Gifted(Gd)- Never going to be seen because Psi-Ops have no rookie rank.
Class-Omega(Om)
Class-Sigma(Si)
Class-Zeta(Ze)
Class-Epsilon(Ep)
Class-Delta(De)
Class-Gamma(Ga)
Class-Beta(Be)
Class-Alpha(Al)
vslice 20 Apr, 2017 @ 5:46pm 
Simple and effective. Nice work.
Cato  [author] 20 Apr, 2017 @ 5:16pm 
I made a mod! Or rather, I adapted an existing mod to my taste and decided to publish it.

Now everyone can have Operators in their roster. :B1: