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I have a problem, suddenly it doesn't matter where I set it to display on the hub, I have all of them at the bottom in the corner
It seems to only work with test based LCDs though. Is there a way to make it work with image based ones, like the Shield HUD when you use Energy Shields / Defensive Shields mods?
Yes, this cannot work client-side nor as a programmable block; SE just doesn't have the functionality needed.
On the right side of a workshop submission's page, you can see whether it's a 'Mod' or an 'Ingame Script'.
The latter is a programmable block script, while the former is the sort of thing you add to a world before you load.
You can also filter by these things when searching the workshop via the dropdown and tick boxes on the right when browsing.
Hope that helps.
using automatic LCD 2
can i use one color(yellow) for the clock at the top of the display and another(cyan) for other/more information?
something like this.. but it doesnt work..
any help would be appreciated ;o)
// hudlcd:-0.98:0:1:yellow
TimeC
// hudlcd:<color={cyan}>
echo
PowerTime {G:BATT MINER 001}
echo
Altitude
Still, very useful for when you need to see extra data on your HUD while in 3rd person mode
Like does it have range, faction range, and multi screen support?
mod_notice: HudLcd v2 1/2 beta w/ Multi-screen blocks, in file:
Possible entity type script logic collision
For my mod follow this checklist for troubleshoting
- make sure that both Text HUD API and HudLcd are enabled for that save (in that order)
- make sure LCD is active and have some text present - use a-z characters
- make sure that you are in the seat on the same grid as LCD
- make sure you're owning LCD and it has power (might be some optimization for powerless-grids)
- try command in the Name (not title) and Custom Data
- try adding only "hudlcd" and if it's working add remaining settings one-by-one to see if any is breaking
- check if there are any errors in the console, If I remember correctly it is F11 then Errors or Warnings button
For original mod (Jawastew one) there is one difference:
- apply command to Title and Custom Data
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2005632342
@Jawastew how merging new features is going? :)
Also, does the HUD text appear in the cryo chamber as well? I tried both.
Please let me know if you have any issues.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1999560983
I'd like to update this to support Cockpit LCDs/Programable blocks and add some more options.
For anyone having troubles: There is a bug with GetPublicTitle which is empty until player makes any change. It's better to use Custom Data. With "Automatic LCDs 2" you can write this as "// hudapi:...." to avoid "Unknown command"
Cheers!
Orixus the Paladin
This isn't aided by the fact that it never had a background implemented, so you needed to view it against the right-colored surface to not strain your eyes to read.
My guess is it hasn't implemented the new TextHudAPI feature that lets it ignore post-processing, so the text ends up blurry. That alone would solve the biggest issues, with the only one remaining being to add a background.
It would also be nice to have monospace so the text doesn't end up misaligned compared to the LCD, but that's a small issue.
LCD Title: hudlcd:-0.98:-0.2:1
LCD settings: Padding to 25%, and colors I like.
LCD Custom data:
CargoX {T:*}
InventoryXS {T:*} +ore
I guess it says that it works both ways, though:
'To display an LCD on your HUD either tag the LCD Title or the LCD custom Data (Not the Name) with "hudlcd"'