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Was still working fine as of early 2023, but you'd rather stick to Craft Helper Continued now I guess.
on some items having a lot of uses, like (matches), it can really go slow, but apart from that its pretty handy. (this was using a bunch of mods, including the build 41 version of hydrocraft)
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Game stuck on booting
alt+ctrl+del to find Projectzomboid.exe is not responding
Try again, same result
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Game starts fine.
Repeated this cycle 2x
Doesnt work with the latest release
Only other mod installed is hydrocraft
I spent a bunch of time trying to figure out how to convert this to 41+ since I thought one of the events wasn't firing. Turns out that was a total waste of time because it works out of the box.
Sad to hear that you might not be doing an update.
We're at a point where we have so many mods that it can take forever for new players to download the mods when they first login, so I'm trying to get permission to fold mod content into the server mod so it's not such a problem anymore.
No worries if not!
Actually the same thing has always happened to me as well with the mod.
It's a bit of a pain but it looks like the only way to avoid it is to always remember to close the recipe before closing the Craft Helper menu. If you don't the recipe gets stuck there permanently with no way to close it. Opening a new craft helper window doesn't close the first stuck one either so it looks like the only way to get rid of it is by reloading.
Out of curiosity do you play with a controller? I do and my first guess was that this is some kind of issue with the controller interface since the menu system is quite a bit different from the keyboard interface.
The problem is, when the recipe is oppen, he overlays the crafting helper window including the [x] button to close the window, when you close the crafting helper with the recipe open > the bug happens, the crafting helper window closes but the recipe window stay open forever, even when i take the mouse of of the window.
Sorry for my bad english.
The fix is:
The line:
local leftText = self.text..' ';
becomes:
local leftText = tostring(self.text)..' ';
I never could exactly work out what was going on, but the devs should probably make that 'tostring' fix to their ISRichTextPanel.lua. Anyone want to post a bug report in the indie stone forums?
What happened here is, the vanilla ISRichTextPanel.lua has changed which caused this bug, so I had to add that new version to my mod along with my fix still.
Here is the one