Distance

Distance

Desecration
20 Comments
Sidewinder Fang 7 Jun, 2021 @ 11:43am 
Great level, the glitch effect in the last chamber is kinda distracting but otherwise its perfect.
Varien 1 Aug, 2017 @ 3:46am 
Subbed to all your Distance content
Varien 1 Aug, 2017 @ 3:44am 
Great map! For sure my favourite map in the game. I would suggest using more eye catching pictures (like this picture in Desecration) as I only found out about your collections because the picture looked like a good map. Keep up the amazing work!
Captain Kobold  [author] 18 Jul, 2017 @ 2:34pm 
Awh goodness, thanks! I can help give pointers if you wanna try to do similiar work; jsut send a friend request, hehe.
yellownet 18 Jul, 2017 @ 2:32pm 
Easily my favorite map - er, maps. Loved the series! This is the kind of thing I want to learn to make...
Captain Kobold  [author] 28 Jun, 2017 @ 7:16pm 
And its different- thats what msot people dont like. I'm glad some people do enjoy it tho.
Piiec 27 Jun, 2017 @ 8:36pm 
are you kidding?! this stuffs better than most of the other things out there!
Captain Kobold  [author] 26 Jun, 2017 @ 8:58pm 
Heh. That'd be impressive- most people dont seem to enjoy my work. But thanks, Id love to see that.
Captain Kobold  [author] 26 Jun, 2017 @ 10:35am 
This is actually the third in a series that started with Dystropy and then Atrophy, and basically, the dessecration is on the machiens that used to run this damnable place as they begin to crumble.
Thanks tho!
Captain Kobold  [author] 26 Apr, 2017 @ 6:10am 
Hahaha, got plenty of stuff in store for you all. ;3
Piiec 25 Apr, 2017 @ 6:39pm 
i've got it now, time to try it out! *rubs hands with anticipation*
Captain Kobold  [author] 25 Apr, 2017 @ 8:05am 
If you had gone to my workshop files, you would have seen I... I made a typo, as the track is Distrophy, with an I. Derp. Well, it's there.
Piiec 25 Apr, 2017 @ 1:28am 
How do i get Dystrophy? i tried searching for it but it only came up with this one.
Captain Kobold  [author] 23 Apr, 2017 @ 5:51pm 
Its a ramp pointing vaguely up, and theres platforms there. I dunno how much more you could add. There's even a green lamp at the top of the ramp.
5el. 23 Apr, 2017 @ 1:29pm 
@Tiedye yes, I do agree that for most part the route is well directed. But there's that one section in the 'generator room (or whatever that is before the escape tunnel)' where you have that post-ramp upward climb...the direction there was definitely non-existent. And it still is. That's the only part which got me wondering where the hell to go. And this update may have made other improvs, but it definitely does not improve on 'directionality' as Yipp claims it does.

(Not attacking or somethin', do note that I really enjoyed the level....took a rather shameful time of 10 minutes on first run :P )
Captain Kobold  [author] 23 Apr, 2017 @ 1:08pm 
Yeah, the green lights, mostly. Lots of pushes, a few technical changes, you know, that sort of stuff.
Tiedye 23 Apr, 2017 @ 9:48am 
5el-9, I'm not sure what you're talking about. The route is fairly clear and obvious. There are lighing "pushes" to send you the right way and hint at the proper direction. Even from my first time playing it I knew where to go. All my edits were gameplay and smoothness wise.
5el. 23 Apr, 2017 @ 9:25am 
Haha, this 'directionality' you talk about is still just as obscure as before. Not a negative thing for me (as I've said before on Discord), but since you mention this, I gotta tell you that nothing has really 'improved' that way, or rather the route is just as vague as before.
Captain Kobold  [author] 23 Apr, 2017 @ 6:18am 
They exist. Its mostly updates in directionality, a few pointers, and timings in things. Technical stuff a lot of people were complaining to me about.
5el. 23 Apr, 2017 @ 5:20am 
Ummm...what're the edits again? I didn't notice anything at all. (Note that I only took the intended route, no skips/shortcuts)