Portal 2

Portal 2

Basement horrors
52 Comments
FLAVIO678 18 Jun, 2023 @ 5:11pm 
Holy fucking, this is great. I love how the rooms have all the same design so it's easy to get lost
natand420 3 Jun, 2023 @ 10:07am 
scar asf but funny
乌云彩彩 10 May, 2023 @ 11:31am 
SO many jump scare....OK, that's fine.
fleaman 30 Aug, 2021 @ 7:32am 
we need this in co-op
************* BATTLEGROUND 28 Aug, 2021 @ 11:46am 
it would be good for cooperative
pls i need in cooperative
Crazy Owl 28 Aug, 2021 @ 7:25am 
How did you get a custom model in? I can't really seem to be able to do that
Phalanx 16 Jul, 2020 @ 6:05am 
Why is Portal 2 such a good horror game? I mean the game is rated 12 in my country and look what you can do with this game.
AnormalDude 29 Apr, 2020 @ 7:49am 
nevermind it fixed it self somehow. Probaly turning the game off and on worked. Great game btw
AnormalDude 29 Apr, 2020 @ 3:33am 
i really like this map but i can't play it anymore. For some reason after i won some textures wouldn't wanna load anymore. The gnome, your friends, the gouls and spinny things on the pipes. Is there anyway to fix this, I would so love to get the friends ending.
xXx_HEADSHOTDEADSHOTBACKSHOT_xXx 9 Jan, 2020 @ 4:02am 
ITs too harddd
Silverfish003 17 Jul, 2019 @ 1:50pm 
Entered the first room, feeling good. See a bloody "zombie" with a scream, and I completely shutted down the whole Portal 2 because I was scared. Gg, map is completing it´s goal and that make players scared. Good job, even through I was not able to see the ending.
KoolKat Jake 4 Nov, 2018 @ 4:55pm 
Man i really wish the script for random maps wasent broken cause its really fun
cot1nho 18 Oct, 2018 @ 12:31pm 
If you get the water with pipes, its over-.
ArgentPhoenix11 26 Sep, 2018 @ 9:35am 
Sounds fun
khomeikat گربه 18 Apr, 2018 @ 9:11am 
You broke my eyes...
Yang_Izumi 5 Mar, 2018 @ 11:17am 
wow ice job this is a cool map
KyloX  [author] 3 Feb, 2018 @ 1:34pm 
Sadly, there won't be co-op version of this map. It wasn't designed with co-op in mind, so sorry about that.
glip glop 3 Feb, 2018 @ 11:56am 
can there be a co-op map? my friend REALLY wants to play.:steamhappy:

KyloX  [author] 1 Oct, 2017 @ 1:30am 
Glad that in the end, you enjoyed it.
Cheers
jandlml 30 Sep, 2017 @ 4:29pm 
excellent map. i got all the friends out. not quite portal but fun non the less. thanks for creating something that obviously took quite a long time to do.
jandlml 25 Sep, 2017 @ 8:19pm 
well i managed to get out. but i didnt have any friends with me. i actually thought i needed to have them back at the elevator in the first room. i will have to play it again. it sure is fun
jandlml 25 Sep, 2017 @ 7:45pm 
when you are in the room where you jump into the water. am i supposed to be able to drain the water? i got to the bottom where the big faucet is. should i be able to use that?
jandlml 24 Sep, 2017 @ 10:56pm 
well i have found the 2 switches and 2 exits. but i cant keep track of the rooms. there are so many. i will come back and try again tomorrow
jandlml 24 Sep, 2017 @ 10:21pm 
i will definitely come back and try again. i dont havee much confidence that i will solve it but will keep trying. love the cute stuffed animals
KyloX  [author] 24 Sep, 2017 @ 9:46pm 
It all goes back to the simple principle: watch, experience and learn. Dieing in this map is basically a type of progress, as you see what killed you and know what to expect if you end up on the same trap, despite that all traps can be avoided/solved. As well, I have putted some tips on the discription to help out.

Though I know that this kind of map is not gonna be like by everyone, as this isn't your normal type of "puzzle" and you get to die few time to a lot, which can be discouraging. This kind of map can take a while to solve, while patience and figuring out how everything works is a key point in solving this map. If you can't solve it now, you can always come back another time and it might feel fresh again, due to random placements.

Thanks for playing my collection.
jandlml 24 Sep, 2017 @ 3:57pm 
pretty cool map even though im no ood at it
jandlml 24 Sep, 2017 @ 3:53pm 
well i guess tis isnt for me. ive died like a hundred times and still havent found any buttons. i think i found all he friends though cute.
Buddy 24 Sep, 2017 @ 12:06pm 
I can see if i can get the custom stuff out using something like pakrat
Currently I have a .vmf from using bspsrc and a .bsp from some steam workshop downloader
KyloX  [author] 23 Sep, 2017 @ 11:09pm 
Hmmm... It is possible, but it might break some of the mechanics as everything is based around one player and its location around the map.

You can try if you wish, but as I remember, you won't be able to get models, textures, sounds (custom stuff) from bsp file. If you do manage to do it, give notice and write it down who is the authoor of the map (me) and a link to the original.

Cheers and good luck.
Buddy 23 Sep, 2017 @ 9:46pm 
If I make a coop port can I upload it?
Gorp, Lord of Morp 27 Jun, 2017 @ 10:53am 
can i play this with one other friend? not four?
Tygron 27 May, 2017 @ 4:51pm 
Tomorrow
KyloX  [author] 27 May, 2017 @ 4:40pm 
@3Dhugo Can you describe which models/textures are missing or give screenshots.
Tygron 27 May, 2017 @ 3:53pm 
There are some missing textures in the map due to PakRat problems by using only the auto button. Recommend to click on the auto button then click the add button and find the files left (mostly vtf and vmt files for models).
KyloX  [author] 27 May, 2017 @ 12:29pm 
Glad to hear to some people did enjoyed this map very much :)

@Gameratt The hypercube thing has been done before, atleast on other Source engine games, but do not fully know if it was done on Portal 2. It would be possible to make and might not be that hard actually, atleast I think it wouldn't be hard... (I took about 2 years to make this map, with pauses)
CaptainVorton 27 May, 2017 @ 11:51am 
The zombies look like cranks from "Scorch Trials." :)
awsome map
Ubiquium 12 May, 2017 @ 3:30pm 
I love this so much, do you think you could actually make a map like one of the Cube Movies? Hypercube would be cool, since it would kind of fit the Portal Universe.
DaMaGepy 12 May, 2017 @ 9:56am 
In the room where I fall into water and must swim down, underwater looking up the water surface (in bottommaterial) is checkerboard (missing texture thing)
Muad'dib 28 Apr, 2017 @ 6:48am 
One of the best maps i've played!
kwinten 26 Apr, 2017 @ 2:24am 
i would like to use some things from your map (like the color_correction effect) for TIMEX mod, can i ?
KyloX  [author] 25 Apr, 2017 @ 9:32pm 
@kwinten yup, color_correction. I love that trap/scare.
kwinten 25 Apr, 2017 @ 3:29pm 
no lags for me, the concept is awesome ! Very good work here :)
Ps: howdid you do the red screen effect ? color_correction ?
KyloX  [author] 23 Apr, 2017 @ 8:56am 
Odd, I get that the first loading takes quite a while, but the resets takes seconds for me and my setup quite weak compared to yours (HDD, 8GB RAM)
nintendo.erk 23 Apr, 2017 @ 8:35am 
Well, I have i7 4790 with 32GB DDR3 and GTX1070 and loading took some time. Given the map is over 90MB.
KyloX  [author] 23 Apr, 2017 @ 7:27am 
If I could had used the teleporting rather than dieing, I would had, but that would be even more complicated to do, as everything would need to be reseted manually (traps, objectives, sequences and so on). Dieing is a best tool to make a total reset.

And loading, shouldn't take that long, though depends on the system you have, i guess. My loading takes about 5 secs.
Theezakje 23 Apr, 2017 @ 7:13am 
I liked it, but I'd strongly suggest trying to cut load times by teleporting or anything, but that might make everything more complicated because of props etc. It's just that the loading takes too long :p

I find the elephant the most fun object in the map, now he's at the bottom of the goo pit
Fox 23 Apr, 2017 @ 6:18am 
Well, idk how to play it, but I liked design, especially elevator and that "open air" part at the end (idk if u can get there without noclip xd).
TG 23 Apr, 2017 @ 6:14am 
Not my cup of tea as well.
KyloX  [author] 23 Apr, 2017 @ 6:09am 
I know this map isn't for everyones taste and it takes time to adjust to this type of map.

I would compare this type of gameplay to SCP - Containment Breach. When firstly stepping in, you don't have any knowledge about what is to come and mostly you die and don't get to far. But after few tries, you get the hang of it, you know how to get around things and what makes things tic.