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pls i need in cooperative
Cheers
Though I know that this kind of map is not gonna be like by everyone, as this isn't your normal type of "puzzle" and you get to die few time to a lot, which can be discouraging. This kind of map can take a while to solve, while patience and figuring out how everything works is a key point in solving this map. If you can't solve it now, you can always come back another time and it might feel fresh again, due to random placements.
Thanks for playing my collection.
Currently I have a .vmf from using bspsrc and a .bsp from some steam workshop downloader
You can try if you wish, but as I remember, you won't be able to get models, textures, sounds (custom stuff) from bsp file. If you do manage to do it, give notice and write it down who is the authoor of the map (me) and a link to the original.
Cheers and good luck.
@Gameratt The hypercube thing has been done before, atleast on other Source engine games, but do not fully know if it was done on Portal 2. It would be possible to make and might not be that hard actually, atleast I think it wouldn't be hard... (I took about 2 years to make this map, with pauses)
awsome map
Ps: howdid you do the red screen effect ? color_correction ?
And loading, shouldn't take that long, though depends on the system you have, i guess. My loading takes about 5 secs.
I find the elephant the most fun object in the map, now he's at the bottom of the goo pit
I would compare this type of gameplay to SCP - Containment Breach. When firstly stepping in, you don't have any knowledge about what is to come and mostly you die and don't get to far. But after few tries, you get the hang of it, you know how to get around things and what makes things tic.