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Typically when I make a mistake updating the game db and try to set something to an invalid value the game sends me back to main menu during map generation and makes a synth bass downward tone.
I think a better way to make up for the tile yields lost by district spam would be making specialists better anyway.
Please consider adding that change. Until then, I'll be hacking your mod ;)
There appears to be a static lua class called UnitManager which is embedded in the exe (at least, it isn't in any lua file in the game install directory) that has a function to retrieve the list of all possible improvements. So I can't modify how that function handles my strategic minerals. If I were more familiar with lua I could modify the table this function returns remove mine if strategic mine is on the list. That will take some reading.
With regards to your comment about individual improvements and the problem of resources revealed under old improvements - will that in fact be a problem? Yes, I know you'll have to replace the improvement (for instance, replace the mine with an iron mine once iron is revealed) - but technically, it should work, right? Of course, one can find that immersion breaking and/or bad for balance.
This part is unclear, does this mean the harbor district gains adjacency until electricity, then the adjacency bonus for lumber mills is removed or is the strength of the adjacency bonus increased, or replaced with something else?