Source Filmmaker

Source Filmmaker

OneShot - Niko
226 Comments
{♥] Candy~Bunni [♥} 1 Apr, 2024 @ 7:10am 
the creatura
JPcretton501 15 Nov, 2022 @ 6:00pm 
the boy
No H dia 16 Apr, 2021 @ 9:17pm 
@Car what?
jaydes 7 Jan, 2021 @ 1:36pm 
stranger things demogorgon theme
1024 4 Jan, 2021 @ 1:46pm 
halo 3 assault rifle
{Mr Devil} 22 Apr, 2020 @ 9:25am 
I can’t Find any Pancake models ;-;
{Mr Devil} 22 Apr, 2020 @ 9:24am 
Got bamboozled thinking the waffles where actually pancakes lol.
The real BCG04 6 Apr, 2020 @ 7:57pm 
Auto-Rigger v1.9 is confirmed working as an alternative for rig: biped_simple!
Nobody󠁳⁧⁧ ©  [author] 26 Mar, 2020 @ 6:51am 
@Road to Zion
.max file is for 3dsmax 2017 which is the software I used to make this model!
Nobody󠁳⁧⁧ ©  [author] 25 Mar, 2020 @ 10:44am 
@Road to Zion
Sure! The files are already provided in the description.
❤Trench bucket❤ 14 Mar, 2020 @ 8:25am 
@Disaccord Noob© i used an auto rigger but it didnt work ill keep working on it
Nobody󠁳⁧⁧ ©  [author] 14 Mar, 2020 @ 7:48am 
@NGS | The trench bucket trader
Yeah unfortunately SFM's default rigger is only tailored for models that pretty much strictly abide Valve's biped skeletons. You will have to use custom rigging scripts just like most other imported models would need, I think you can find a few of them right here in Steam Workshop.
❤Trench bucket❤ 13 Mar, 2020 @ 10:26pm 
Hi im having a problem with rigging the model im using an auto rigger and when i use the auto it gave me its acting like i didnt rig it
Divided By 0 1 Mar, 2020 @ 9:49pm 
I just want to thank the author for keeping this model alive by helping everyone in this thread.
even after 3 years of this being uploaded!
Dude your the best!
Average_Medal_Enjoyer 1 Mar, 2020 @ 11:37am 
@Disaccord Noob
Ah! I thought it was an actual map, nice scenebuild, then.
Nobody󠁳⁧⁧ ©  [author] 1 Mar, 2020 @ 9:58am 
@shadow tf2
It is a scenebuild using props from "After School Club Room"
Average_Medal_Enjoyer 1 Mar, 2020 @ 8:41am 
@Disaccord Noob
May i ask what the map in the 5th screenshot is?
Nobody󠁳⁧⁧ ©  [author] 2 Sep, 2019 @ 8:34pm 
@Atlas
Niko_hull is collision mesh, for gmod specifically.
Vismok 2 Sep, 2019 @ 3:37pm 
Hey! I figured out how to properly import the model into blender, and it works great,
You just have to check "Ignore leaf bones" and "Automatically orient bones" in the armature settings in the import menu.

Also, is the Niko_hull model like a reference mesh or the collision mesh for source?
Nobody󠁳⁧⁧ ©  [author] 13 Aug, 2019 @ 7:12am 
@Divided By 0
Oh, sure, by all means!
Divided By 0 13 Aug, 2019 @ 3:10am 
@Disaccord Noob©
oh no, i mean if *I* could make a tutorial.

i just saw i typed "A" instead of "I"
Nobody󠁳⁧⁧ ©  [author] 13 Aug, 2019 @ 2:41am 
@Divided By 0
The @ tag doesn't actually work, it is for courtesy purposes.
Anyways, I'm not great with Blender myself so unfortunately no, I won't be making a Youtube tutorial. The model was originally made to be compatible only with SFM and gmod.
Divided By 0 13 Aug, 2019 @ 12:08am 
@Disaccord Noob©
sorry, forgot the @ tag, read below this comment
Divided By 0 13 Aug, 2019 @ 12:07am 
OMG! thx for that, I never heard of shape keys so I had no idea to look for them. now I just need to learn how to use them.
and my god there are a lot with this model.

thanks for all the help you have been giving me, I was really stubborn with trying to get this model to work because this is by far the best Niko model out on the internet!

do you mind if a do a tutorial on youtube for how to get this model to work with blender?
Nobody󠁳⁧⁧ ©  [author] 12 Aug, 2019 @ 3:57am 
@Divided By 0
The eyes and facial expressions are controlled via shape keys.
Divided By 0 12 Aug, 2019 @ 2:54am 
@Disaccord Noob©
hay! sorry for the late reply, we are props in different time zones. anyways I was able to use a program called crowbar and convert the workshop model and it looks fine... however there is no ringing for the face, like the eyes are shut and the mouth is slightly open.
https://imgur.com/a/ugtBkhn
I don't know what to do, like should I try to rig it? or is there something I'm missing?
Nobody󠁳⁧⁧ ©  [author] 11 Aug, 2019 @ 10:22am 
@Divided By 0
Ah I've done this before but that was a year ago and my mind is iffy about it now. First off, you need to find a way to reset the bones back to its original position because for some reason one side is fine and the mirrored one isn't. Fiddle around import options or maybe it has something to do with poses? I remember being able to get it back to proper T pose. Second, delete the collision model (grey thing overlapping the model), it was used for gmod ragdolls.
Divided By 0 11 Aug, 2019 @ 4:10am 
@Disaccord Noob©
a few kinks is putting it lightly
https://imgur.com/a/zqrCkny

I'm trying to find a way to convert the SFM file to a file the blender 2.8 can read but little to no luck
Nobody󠁳⁧⁧ ©  [author] 11 Aug, 2019 @ 3:23am 
@Divided By 0
You can import the FBX into Blender. There'll be a few kinks you have to figure out, tho, since the model was originally made in 3dsmax.
Divided By 0 11 Aug, 2019 @ 2:39am 
how do I get this model to work with blender 2.8?
Nobody󠁳⁧⁧ ©  [author] 27 Jun, 2019 @ 3:26am 
@Jdniscool
You are using AutoRigger V1.9, yes? If you assign ValveBiped.Bip01_L_Hand for boneHandL instead of the default ValveBiped.Bip01_L_Wrist that autorigger autodetects, the rig should work fine. The same goes for the other hand (replace L with R). Just tested and have zero problems. Also make sure that in the Spine Options, pick '3 spine bones' instead of 4.
Jsnake13 26 Jun, 2019 @ 10:09pm 
Is there any way that you could possibly take a look at the model and try to fix the hand bones? They move just fine, but when you use the rotate tool they don't move at all. Is there any way you could try to solve the issue? For context, it's only effected when you apply an autorigger to it. No other bones will work as an alternative so I guess the model would need to be looked at hence why I'm asking you to do so.
Princess Gaia 20 Jun, 2019 @ 12:15pm 
I know this has nothing to do with the model, but I have a really hard time believing that Niko is a female. It's not like the "IS FRISK A BOY OR GIRL" misconception, I myself believe that Frisk is a girl, but it's not very... I don't know... "LOGICAL" that Niko would be a girl.
Jsnake13 14 Jun, 2019 @ 11:31pm 
No worries, I appreciate the feedback either way.
Nobody󠁳⁧⁧ ©  [author] 6 Jun, 2019 @ 2:30am 
@Jdniscool
wow it has been so long I forgot how the model worked. The hand and fingers you should probably ignore because they are hidden. As for the sleeves, find if there's a single bone that controls all four parts, if not, I don't think there's an easy way to autorig it. Apologies that I still didn't double check and am offering suggestions based on what I can remember.
Jsnake13 5 Jun, 2019 @ 3:14pm 
Well, which bone would that be? She has a hand bone and finger bones, but also in the unknown, she has top, bottom, left, and right bones for her sleeves too.
Nobody󠁳⁧⁧ ©  [author] 5 Jun, 2019 @ 12:36am 
@Jdniscool
If you assign the end of the sleeves as her hand in autorigger, it should work fine but if doesn't then I really don't know how to approach this.
Jsnake13 4 Jun, 2019 @ 3:10pm 
So... an Autorigger is our best choice? See, the thing is, I made a rig using an autorigger, but that screws up her arm sleeves so that they don't bend properly
Nobody󠁳⁧⁧ ©  [author] 4 Jun, 2019 @ 2:23am 
@Jdniscool
the default biped rig doesn't work unfortunately, due to different bone names and structure.
Jsnake13 3 Jun, 2019 @ 1:34pm 
The rig doesn't work for me. I apply it to the model, but it doesn't actually apply the rig.
Nobody󠁳⁧⁧ ©  [author] 26 May, 2019 @ 1:37pm 
@T3ER
Go ahead! There even used to be an entire server based around modifying this model in vrchat.
Proximity 19 May, 2019 @ 10:50pm 
"OneShot - Nikko"
"Game - Character_Name"
Jsnake13 19 May, 2019 @ 10:42pm 
What game is this girl from?
Nobody󠁳⁧⁧ ©  [author] 6 May, 2019 @ 1:30pm 
@BanaenaeC01 | trade.tf
Facial expressions and eyelid controls are under "Unknown", there should be sliders such as "HideEyeLids". Try playing with the controls to find what controls what.
Wuffieヅ 6 May, 2019 @ 8:46am 
i tried changing the alter skin but it doesnt seem to work
Wuffieヅ 6 May, 2019 @ 8:45am 
how to open the fricking eyes
Nobody󠁳⁧⁧ ©  [author] 2 Nov, 2018 @ 11:19pm 
@Mah Bullets
Oh, they probably only affect the iris instead of the whites. I don't really know how to do it then, perhaps shine a light at it?
Proximity 2 Nov, 2018 @ 4:55pm 
Been fiddlin with what u said on vmt.(No attempts of quoting)
But the codes you said, doesn't work. Glossiness makes it looked like he/she about to cry
Don't see what parallaxstrengh and corneabumpstrength does though >.>
Nobody󠁳⁧⁧ ©  [author] 2 Nov, 2018 @ 8:59am 
@Mah Bullets
Sorry, I don't use the built-in rig! Probably caused by the naming of the bones. If you need ik rig I think you need to write one on your own.
Proximity 2 Nov, 2018 @ 8:29am 
Btw, that reminds me
When I tried apply the model w/ the rig_biped_simple, it doesn't work.
Any solution?