The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Warrior's Phalanx - Block Perk Tree Overhaul
37 Comments
Kagraman™ 13 May, 2013 @ 12:40pm 
Is this mod compatible with other perk mods? For example one called non-linear perks and one that means multi level perks level up automatically and means i dont have to spend 5 points on the same perk.
Remu  [author] 15 Oct, 2012 @ 3:46am 
I am sorry to say this, but until further notice, the Light/Heavy Armor Overhauls will be put on hold indefinitely. I can't get some of my perks to work right, and I refuse to release what is actually working, as it would be a tiny mod. I've released really small mods before (Illusion Overhaul/Alch Ingredient Tweak, which is going to be removed), and I am going to avoid doing that again. I am also on Haitus until further notice. Sorry to keep you waiting just to say the mod's not getting finished, but there's not much I can do at this current time.
Forest Brother 6 Oct, 2012 @ 12:56pm 
i think you should put it on new perks, and is there any mage friendly perk for mages in heavy armor?
Remu  [author] 5 Oct, 2012 @ 2:37pm 
Okay so, having trouble with a few new perks I added in, just not working correctly, sooooo I can either put up the base upgrades to the original perks, or keep at it on the new perks, which would you prefer?
Remu  [author] 2 Oct, 2012 @ 7:20am 
Should be up by Friday at latest (Days of agogo!)
Remu  [author] 2 Oct, 2012 @ 7:19am 
Yerp haha
Sorry for the delay(again :P)
Forest Brother 30 Sep, 2012 @ 11:32am 
armor mods gonna be up next week?
Forest Brother 19 Sep, 2012 @ 5:00am 
its ok, glad to hear that you starting to feel better
Remu  [author] 19 Sep, 2012 @ 4:02am 
Hand's almost healed up enough, within the next few days it should be uploaded. Sorry for the delay.
Forest Brother 19 Sep, 2012 @ 3:45am 
Hey, any news on heavy/light armor overhaul?
Remu  [author] 8 Sep, 2012 @ 2:22pm 
Will be a bit longer on heavy/light armor overhaul- Injured hand is a pain to type with haha :) will be up as soon as I am able to finish it.
Remu  [author] 6 Sep, 2012 @ 12:10pm 
Still fine tuning everything out, will be out in about a day.
Forest Brother 6 Sep, 2012 @ 2:00am 
any news on heavy armor overhaul?
Remu  [author] 31 Aug, 2012 @ 12:20pm 
Planning on it, next ones to be done are Heavy/Light armors.
Forest Brother 31 Aug, 2012 @ 5:00am 
Are you gonna do all perk tree overhauls? Would love to, i like your overhauls
REE 28 Aug, 2012 @ 12:10pm 
Yeah, I saw that one .. Nice :) Subscribed!
Remu  [author] 28 Aug, 2012 @ 6:28am 
I actually already made an Archery Overhaul - It's one of the parts of my Weapon Master Perk Overhaul :P And as for elemental damage on arrows, that's kind of what my Alchemy Ingredients Tweak is for: changes Weakness to [Element] effects in Alchemy to [Element] Damage haha
REE 28 Aug, 2012 @ 2:27am 
IF you go make an archer tree overhaul. You might consider something simular.. Like elemental damage on arrows.. Just thinking out loud here again.. Love everything you are doing to these perk trees, keep it up :)
REE 27 Aug, 2012 @ 11:34pm 
Looking forward to see what you comes up with :) Would definatly be awesome with elemental shield enchantments.. I would put it in a seperate mod through
Remu  [author] 27 Aug, 2012 @ 11:38am 
I was thinking of a perk that adds an elemental damage, randomly chosen between which one it'd be, when either blocking, or when shield bashing. But overall yes, it probably should be a shield enchantment, it would work the same way as the Target of the Bloodied. I'm not sure if I'm going to add it in to this yet overall yet.
REE 27 Aug, 2012 @ 5:04am 
Are you thinking of a perk, that ads a random elemetal damage/effect on each shield bash? Sounds like the sollution... This should proberbly be a shield enchantment instead right? that way you can deside for yourself which elemental damage you want to add to your shield... Maybe this belongs in another mod now that I think about it?
REE 27 Aug, 2012 @ 5:00am 
Or maybe it should be 3 new enchantments for shields.. but then we are going away from what you are doing here.. I like the tight focus you have on these perk trees, without doing all kinds of other things.. I tried a mod in here, that adds the 3 elemetal enchantments on shields, exept that the mod kind of ruined the chests in the game. The 3 shields with enchantments was showing up in almost every chest... And using the frost enchantement on a dragons, was causing all kinds of problems...
Remu  [author] 26 Aug, 2012 @ 4:41pm 
If anything, what I could do is make them chance based, certain chance for each to proc is what I'm thinking
Zeri 26 Aug, 2012 @ 4:35pm 
Maybe all three, but small amounts?
Remu  [author] 26 Aug, 2012 @ 11:25am 
That's the tough part with it haha Will probably take some time to get it all worked out overall.
REE 26 Aug, 2012 @ 11:21am 
Maybe it could be a random elemental effect? you can't put a perk for each elemental in the tree, cause what if you chose more than one elemental perk then? Maybe it's a road we don't want to go down :) Would be very cool though, if you someway could make it work with no complication, and without being over powered
Remu  [author] 26 Aug, 2012 @ 8:48am 
Yeah, no tsure which type I'd put on, maybe even just base magic damage like The Staff of Magnus sort of idea. Still looking through all of that haha.
REE 26 Aug, 2012 @ 4:26am 
Yeah, putting an elemental damage on shield bash would be great.. but which type? can't have all three right. Difficult one
larxyz 26 Aug, 2012 @ 12:22am 
woho!
Never could have guessed that!
wierd that it says stuff about shield in them tho...
meny thanks! Will definitly try your mods :)
Remu  [author] 25 Aug, 2012 @ 3:03pm 
Also, Quick Reflexes, Power Bash, Deadly Bash, and Disarming Bash all affect Two Handers as well. My second Rank in Deadly Bash also works with Two Handers also. So there is actually quite a bit that effects blocking with Two Handers. :)
Remu  [author] 25 Aug, 2012 @ 2:56pm 
Haha no problem :) I try to respond to every comment as soon as I can. ^.^ And yes, Shield Wall should work for blocking with Two Handers and One Handers without a shield(Checked to make sure I was talking outta my ass). As there's not a Condition on Shield Wall that you have to have a Shield, it should definitely effect all blocking.
larxyz 25 Aug, 2012 @ 11:30am 
ohhh! didnt know shield wall worked with 2 handed!
hmm, nod, i see how that would probably be near game breaking, thanks for the reply :)
Remu  [author] 25 Aug, 2012 @ 7:21am 
I debated on doing that, but I am somewhat hesitant to do so, as Shield Wall works for 2 Handers if I'm remembering correctly, and if I put too much into 2H blocking, it would just be easier to use that, as they do a heck of a lot more Damage(Especially with my WeaponMaster Overhaul).
larxyz 24 Aug, 2012 @ 11:34pm 
any chance of a similar mod for blocking with 2 handed weapons? ... always thought there were some lacking there :)
Remu  [author] 24 Aug, 2012 @ 11:21am 
Haha thanks :) I can definitely look into that, though it will probably be when using shield bash or something like that, much easier to implement that way. Outside of that, I can probably find a way to do it while blocking :o
REE 24 Aug, 2012 @ 6:16am 
YES! Instant subscribe.. Thanks oh great master of perk overhauls.. Definatly the best overhauls out there... I was kind of hoping for 3 small new perks, that would add elemental damage chance to each succesfull block... Something like "Fire shield": Adds a 5% change of setting enemy on fire on succesfull block.. And then a simular perk for lightning and one for frost.. Just thinking out loud here. Would be great perks right? anyways, Love what you are doing here :)
Crusader 24 Aug, 2012 @ 3:48am 
nice mod. i love shields