rFactor 2

rFactor 2

Update Blackwood DX11 for rFactor2
51 Comments
Ruper 21 Aug, 2021 @ 2:52am 
Hello, first of all, what I do is not to do the competition, since what I am learning about how to make a circuit basically, what happens is that I have a problem with one thing that is to set the finish line for That it is seen on the road where the circuit begins and when I enter the dev mod, it is not seen.
If you can help me I would appreciate it
Rocket455Man [FIN] 14 Jan, 2021 @ 6:47am 
Hi!

No fixed to this yet?

Is this still wip?
JimmyT 5 Jun, 2020 @ 5:48am 
Thanks for getting back to me.
Leonardo  [author] 5 Jun, 2020 @ 12:29am 
Thanks for your notice,
this will be fixed with next release.
That will come very soon, in the next few days, with lots of fixes and improvements.
Thanks for your patience :-)
JimmyT 3 Jun, 2020 @ 11:19pm 
Just wondering if there is a plan to fix the garages. When I drive GT3 cars at this track they get stuck in the garages because the back roller doors are too low and marked as collision targets, so the back wing of the car gets caught on the door.
Other than that I absolutely love this track and thank you for bringing it to us.
4MIGO 23 Nov, 2019 @ 6:00am 
I felt instant in love, so much fun here! Curbs are great!

Please, any chance to get a fix for some buildings that pop up very late?
(Was that noticed by any one else? :vitellary:)
I've noticed it at 3 points on the track. It's the only thing that bothers me a lil bit...
Would be lovely to get a reply for that... :aini:

Thank you for the track! :summer2019join:

Leonardo  [author] 4 Jun, 2019 @ 12:54pm 
your' rigth. there are some dark holes..
so i try to improve this by setting additional mobile lights next time. thanks for your hint. :-)
Arkus_23 2 Jun, 2019 @ 4:41am 
I tested it and there are a couple of dark spots on the track, so it is difficult to see a rival in the mirrors.
Leonardo  [author] 2 Jun, 2019 @ 2:34am 
Hi arkus_23

thanks for your hint. That was intended.

There should be no need to use headlights, because i mounted many street lights, so it's brigth enough and you can drive at night without having headligths. Check it out.
Arkus_23 31 May, 2019 @ 2:13pm 
There is a little bug - AI is not using headlights at night + you don`t have warnings for not using them too. Can you fix this?
Rnzi 18 Apr, 2019 @ 6:26pm 
nice work !!!!!
Looking forward to the next version:happy_creep:
SULFAIL 2 Mar, 2019 @ 7:53pm 
Good work,
Leonardo  [author] 20 Jan, 2019 @ 8:02am 
thanks for this hint.

I bugfixed it. Will be better with next release
Porks RSL 30 Oct, 2018 @ 5:23pm 
Any news on the Pit problem please Leonardo? Thank you
younggabe 3 Jun, 2018 @ 9:09am 
Best looking and sweeping track i have driven on congratulations on a stunning piece of work
Leonardo  [author] 31 May, 2018 @ 9:37am 
Hi Stich, I will set this with next version
OZGT 28 Jan, 2018 @ 1:37am 
@Leonardo Hi mate, love this track, but I am having an issue with the pit garage, My rear wing seems to be locked under the roller door and have trouble getting out of the garage, can those rear roller doors be made non collidable ??
Spectator6 17 Jan, 2018 @ 8:20am 
@Leonardo Something about this track has always caught my eye and that is the textures somehow seem to be a bit sharper than other tracks. Almost like there's some sort of fine grain detail added to the track surface. It's something I haven't seen on any other track released for rF2.

Is there something special you did to achieve this result or am I just imagining it?

Thanks again for sharing your excellent rendition.
Christel 17 Jan, 2018 @ 6:49am 
great track nice work :-)
dreamer_al_59 13 Jan, 2018 @ 8:05pm 
New dx11 upgrade looks great. Thank you for sharing.
Leonardo  [author] 13 Jan, 2018 @ 6:00am 
Hi,

thank you for your helpful suggestions (f.e. Goanna and Desinman).
I reworked the AI Waypoints, integrated DX11 and reworked the track with additional layouts, and testet as much as possible.
I will set the new DX11 version online soon, so please stay tuned.

Hope you love rfactor2 Blackwood track as much as i do

thanks for your patience.
Leonardo1962
Goanna 11 Jan, 2018 @ 4:05am 
Can you have a look at the timings for the reverse version. We had a practice race tonight with qually being a hotlap only ie outlap, 1 hotlap and then esc back to pits. Everyone ended up DQ'ed with it showing we'd done 4 laps, apart from that brilliant track, loved it in LFS and love it equally in rF2.
OZGT 30 Dec, 2017 @ 5:40am 
Lovin this track guys... Well done
And the guy on the first level balcony, doin the "Tadaa" Hey Mum look at me pose, Love it.
dreamer_al_59 28 Dec, 2017 @ 2:34am 
Superb......i have no problems with DX11 view
GTRLIVE 24 Nov, 2017 @ 6:44am 
Will you make a GT4 track? HIGH SPEED RING, the current version did not upgrade to DX11, very regrettable!
desinman 15 Nov, 2017 @ 7:02am 
Thanks for making this incredible track, but I do have a problem. Whenever I run a race with AI and when they do their pitstops, a majority of them just head into the pits and DNF themselves, with only ten or so cars left running. Is this a problem with the track or am I doing something wrong?
gadaga-31 7 Nov, 2017 @ 11:01am 
Superb track and superb work. Feels soo real!!
junkboots 23 Oct, 2017 @ 7:26am 
fantastic. perhaps someday we will have westhill too :)
kmanitou81 16 Sep, 2017 @ 6:34pm 
Good news!
Spectator6 15 Sep, 2017 @ 9:29pm 
You're doing great work Leonardo, thank you for keeping us in the loop!
Leonardo  [author] 15 Sep, 2017 @ 8:08pm 
Dx11 version is under construction, so stay tuned.
It will also include the new "classic" Layout without chicane.
Iimproved DRS, nichtlights, performance and many more. Hope you'll like it.
imp 8 Jun, 2017 @ 9:31am 
this track has a very smooth flowing feel to it .even when go off track the curbs dont throw you into the air like many isi tracks .a pleasure to drive well done ive spent more time on this track than any other in rf2
imp 4 Jun, 2017 @ 3:39pm 
Dx11 would make this track look even better if you have time to do it
47 7 May, 2017 @ 3:17am 
Nice work! It looks astonishing :)
imp 6 May, 2017 @ 9:32am 
nice job .did notice get almost double the fps with car mirrors off
Postipate92 2 May, 2017 @ 12:21pm 
This+F175 historic! Best combo ever! 5 stars to you :)
Fanapryde 1 May, 2017 @ 5:54am 
And it worked too :-))
Thanks again !
Fanapryde 1 May, 2017 @ 5:25am 
Thanks for the guide Peter, will give that a try ;-)
Drifting 29 Apr, 2017 @ 10:40pm 
Thanks a lot! This is my favorite track!
Leonardo  [author] 29 Apr, 2017 @ 9:40pm 
Hi Fanapryde

TrackMap is a third party content, that needs a copy of AIW and GDB as additional files per track.
Maybe Max (Fazerbox) will update the TrackMap Plugin soon.
But you can update it manually, by copying the files gdb and aiw files to TrackMap plugin folder.

1) Using Mas2.exe utility stored in rFactor2\Support\Tools\ folder,
2) Extract GDBs and AIWs from Track files stored in rFactor2\Installed\Locations.
3) Save GDBs and AIWs in your rFactor2\Bin..\Plugins\TrackMap\Tracks

have fun
Leonardo1962 (Peter)
Fanapryde 29 Apr, 2017 @ 2:41pm 
Great work. Only one issue: the track map is off. Could you look into that please. I tried to make a new one using 'track map', but that does not work...
alpha-bravo 29 Apr, 2017 @ 1:56pm 
thx leonardo aka Peter ;)
pSynrg 29 Apr, 2017 @ 1:54pm 
Awesome. All we need now is Aston!
Randy 28 Apr, 2017 @ 5:17pm 
Well done! This track brings back fond memories. Thank you for bringing it to rFactor 2.
guga 28 Apr, 2017 @ 1:51am 
Great job!
Spectator6 27 Apr, 2017 @ 3:23pm 
Thank you for uploading this to Steam, it's a great rendition!
scalinocorleone 27 Apr, 2017 @ 12:13pm 
good memories... :)
anthot4 26 Apr, 2017 @ 11:50am 
A great track and one of my favourites. Thankyou
aro3o6 26 Apr, 2017 @ 4:12am 
ah, my beginning simracing days :)
pauldalton 25 Apr, 2017 @ 8:47am 
Thanks, nice job! Been a while since I raced this track.