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The Synergies compatibility would basically require to do the same work, but with Synergies monsters files instead of vanilla.
I might go back to TL2 modding at some point.. But not in the future
This is going into my personal merge right now!
It would still be incompatible with Synergies. It's not just a modifier ; there is no such thing. I edited each monster one by one and reduced "by hand" their crit chance to 0. Since i modified monster files, it won't be compatible with Synergies (it won't crash, but you will fight vanilla monsters instead of fighting Synergies' one)
I remember some unique items(or even legendary? ) have that "noob" enchanments , that means another useful enchantment replaced by them
Sorry if you mind my "wall of text" comments !
Also you should check a mod name DrawDistance(DoneRight) from {LINK REMOVED}ClockworkCore.org website , they increase monster draw distance and monster's arrgesiveness at the same time . I feel like they should have been included with the original game !
Cheers !
About %ADR , how about add it to Armor? A very good amount of armor points should also increase our %ADR. In Vannila , stack %ADR easily overshadow the effective of Armor !
About vitality , they should give us more have more heath each point so players with no shield build will consider them as essential attribute :)
Thank you for reading !
If I use git properly there might be a way to avoid doing it by hand
Having vitality increase Damage Reduction is actually a good suggestion ! As long as Boris is nerfed though ;p But it would most definitely provide some usefulness of vitality
Will you add the "%ADR" to Vitality or will it be found on Chaos Embers?
Or will it be some other plan entirely?
The only monsters that have less than 100% are guys like crabs, that don't have any shield, but instead they have a small chance of blocking.
Cool :) I will surely work on that next week ! The freeze bomb should be interesting for sure ^^
And, great ideas you have in here. I like these "on death" effects, specially the freeze bomb. :)
I would remove the following :
-> gaz on death. I don't know about you, but i never had any trouble with it, it barely deals any damage, and it's really easy to avoid
-> haunted - too easy to dodge, and not enough damage. I'm not a big fan of the effect as well
-> shocked - *aaaah my framerate*
-> teleporting - the most annoying affix i've been fighting in torchlight. "hey come back here dude !". I will only keep it on the scavenger and grave digger, because it's quite fun to chase them.
-> frost - on death, same effect as the Ice Elemental when it dies. I will maybe have to tweak the duration so that it does not freeze you for too long
-> missile reflection
-> health regen
-> shocked would become : cast thunder bolt on death. Same thing as frost, i would have to tamper down the duration of the original skill i guess. And edit the layout, so that the sphere is smaller
-> ghost - summon a wolf shade on death (the Berzerker's one)
That's for the minion affixes. Now for the Champions, so far i would have:
-> champresist. It's the one that is there currently
-> ice prison. The Champion casts Ice Prison on you every 20 seconds or something
-> leader. The champion casts Battlestandard to help his foes (by the way: can you destroy the flag ? can't remember)
-> missile barrage. Every 15 seconds, the champion launches missiles towards you
What are your thoughts about it ?
Yeah, having the level requirement set to 100 for the legendaries could help here.
As for the change to Boris, what about this :
I fix the stat bonus - so that 1) it doesn't scale with level anymore, and 2) the stat bonus is not too OP. This would have the advantage of making Boris more helpful in the early game, and way less overpowered in the late game. Ideally, the number of points it gives to say Focus should be such that you don't gain more DPS by investing in Boris than you would by investing in say the Fire enchanter.
So if an Enemy Mage can cast a 10% Crit Chance Buff on all allies in the area then the -10% will off set this increase.
Just look at the Berserker's 125% Ice Shield for a small glimpse of that idea in the game.
That also reminds me that the 105 class armor sets need to be changed with Boris together since Boris is a dependancy for legend weapons in the original game.
I'm writing this because I saw some odd properties on a couple of monsters, like -10% to crit chance. They are supposed to have a base of 0% crit anyway, so I have no idea why the devs put properties like this one.
Oh, and you remind me of Boris. His enchants should be replaced by something else
Incredible work! This is one mod I've wanted for years but always had to settle for less changes.
It's mainly because of how insane enemy crit damage can be on Elite especially without legally maxed defenses that require dedicated farming which means the original top difficulty is not casually accessible due to the "% All Damage Reduction Dependency".
Now it's reduced to 75% - I'd like to include a 25% missile reflection chance to compensate, but i have to check that Prismatic Bolt isn't broken with the reflection