RimWorld

RimWorld

Crashlanded know nothing (abandoned)
30 Comments
Izie 23 Nov, 2018 @ 11:54am 
Great work, thank You!
wakamex 3 Nov, 2018 @ 7:09am 
can we get a Naked Brutality know nothing?
Satis 1 Nov, 2018 @ 2:29pm 
Nice :)
I'm currently making a new scenario where I'm using your tribal know nothing mod.
It have a story to it and is a lone cannibal survivor scenario.
There is a way to make one mod need another mod as dependancy.
Hope I can do the same with an scenario when uploading it as it's using your mod for the scenario :)
Brassqund  [author] 1 Nov, 2018 @ 12:59pm 
@Satis
This is a thing I forget to change when updating.
I just fix it.
I also find a bug with the icone on the map when playing my
faction... and it is also fix.
Satis 1 Nov, 2018 @ 12:30pm 
Brassqund would it be possible for you to destinct the faction of this mod like the tribal one, so you know which one you are selecting in the faction list?
Right now there is 2 New Arrival to chose from, but don't know which one is the none researched one
Rael_Barclay 30 Oct, 2018 @ 7:20pm 
Woo Hooo!!
Brassqund  [author] 30 Oct, 2018 @ 6:50pm 
After some testing, turns out you are right.
This version of the mod is compatible with version 1.0 of the game.
I changed version compatibility to 1.0.
If there is any bug, thank you to tell me.

If you still play 0.9, you should still be able to use the mod.
Just ignore the fact the mod is in red.
neo5apien 18 Oct, 2018 @ 8:40am 
This mod is comfirmed compatible with the 1.0 release so far. A new game with no tech started up just fine.
Rael_Barclay 11 Sep, 2018 @ 5:39pm 
Thank you tons!!
Brassqund  [author] 11 Sep, 2018 @ 2:47pm 
Updated for 0.19
I got some problems and I had to make some changes but that seem to work!

If there is any problem or error, didn't hesitate to tell me.
Brassqund  [author] 5 Sep, 2018 @ 11:08am 
I may started to update my mods next week but I didn't promess anything.
I am sorry for people waiting for the update but I didn't even play this game anymore.
Trying to find what the dev changed can be a pain... specially when you are not interested
by it anymore.
Rael_Barclay 28 Aug, 2018 @ 3:16pm 
Hello. Starting with no research is my favorite! Do you have a 19 version? :) Thank you for all you do!!
Brassqund  [author] 12 Mar, 2018 @ 12:20pm 
The problem was solved.
Thanks again for the bug report.
Brassqund  [author] 9 Mar, 2018 @ 7:25pm 
Thank you for the bug report.
It will be fixed soon.

Well, not this weekend as I am working like crazy during that time and I didn't
have the game installed... but soon ^^
Pacal 9 Mar, 2018 @ 7:24pm 
you are missing this:

<baseNameMakerPlayer>NamerFactionPlayerColonyRandomized</baseNameMakerPlayer>
<factionNameMakerPlayer>NamerFactionBasePlayerColonyRandomized</factionNameMakerPlayer>
<geneticVariance>1</geneticVariance>
Pacal 9 Mar, 2018 @ 6:14pm 
Colony naming event is broken when using the mod. Can you confirm?
Brassqund  [author] 24 Jan, 2018 @ 9:02am 
@bill.kress
Be sure to have the mod activated in your mods list.
After that, you should see a new group named "Crashlanded (no knowledge) when
creating a new game.
Mr. Bill 20 Jan, 2018 @ 12:43pm 
Is this working? Subcribed but it doesn't show up in my start options. Sounds like exactly what I was looking for though
Flesh Forge 18 Dec, 2017 @ 10:43am 
Thanks :)
Brassqund  [author] 18 Dec, 2017 @ 10:34am 
Mod updated!
Have fun.
Flesh Forge 17 Dec, 2017 @ 6:05am 
Yeah I liked this, it's a good compromise between tribals and McGuyver space janitors that know how to build electric generators from garbage they find on the ground.
Brassqund  [author] 16 Dec, 2017 @ 7:32pm 
Sorry for the wait but I stopped playing this game since 0.17
BUT, I got a lot of my mods with people asking for an update so I will do it.
Probably this monday.
itsamegg 16 Nov, 2017 @ 7:44pm 
Can you make a version for alpha 18? thanks!
Flesh Forge 18 Jun, 2017 @ 2:50am 
Appreciate this, thanks!
Elpopeyo 30 May, 2017 @ 3:42pm 
Awesome. Using the tribe one for now and it works perfectly so far.

Thanks a lot
Brassqund  [author] 25 May, 2017 @ 8:56am 
Updated for version 0.17.
If you got a bug/error, let me know.

Link to the older version in the description.
Elpopeyo 24 May, 2017 @ 10:13pm 
Thanks for the update and again no rush. Whenever you have some time is good enough for me
Brassqund  [author] 24 May, 2017 @ 9:01pm 
I could be pretty soon... or just monday.
All depend what I have to do to update it.
I probably just need to change the version number...
But I have no time to test (or even check the new version code)
so this will be for later ^^
Elpopeyo 24 May, 2017 @ 6:49pm 
Hey Brassqund, are you planning any update to A17 for this mod? It's become my standard starting scneario and it's really great.

No rush though, I'm still in the middle of killing my pawns on an A16 gameplays.. Thanks!
auamoti 29 Apr, 2017 @ 2:15pm 
"without the internet i dont know anything!"