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- fixed light masks (light are on only when low beam is on)
- added support for bottom grill
nope sry :)
Now works fine, Thx!
- fixed the shadow issue (rectangle shape)
---------------------------------------------------
@adrianstephard33
now all must be OK ... ty for report
(unsubscribe and subscribe)
I unsubscribe the mod and subscribe it again, but the issue still persists. You should see the screenshot on my steam profile, If not, please let me know :-) Huge thanks.
dont worry about your ENG mine is no good too :)
can you make a screenshot?
but before that i would want to ask you
to unsubscribe and subscribe for the mod again
to force stem to download last version of the mod
P.S i check the blender file of the light and inside the file
shadows look porope set and make
First of all, I would like to thank you for great mods you do, it's something I missed in ETS. I just wanted to point out one small detail that I noticed. The shadows of these construction lights appear only as silhouettes, or a frame I would say. If you know about it, just ignore this message :-) it's really just a small detail. Thanks for your hard work!
And sorry for my english :-)
The problem is solved, thank you very much for your quick response and action(s).
Sorry for my bad English, I am a Dutch man after all :-)
- fix light mask of round shape
@Niels_frank2
it must be fix now
So how is it possible that they blink orange when I use my left indicator? Any idea how I can erase this problem?
no option for that
idk what you mean ... i test it right now all work well
maybe you have some mods conflicts .. idk
unsubscribe and subscribe again if Steam dont do auto update
Steam don't update mod correctly anytime .. better unsubscribe and subscribe again to force update :)
and how they work in clear profile maybe it is mod conflicts
P.S check console for errors
i never stop ppl to do personals mods and to rework my mods for they own needs ... just keep it for you only :)
ok ... i check the SCS wiki ... if you want to make the light to work with Reverse you need to do:
1. open 3d model in blender
2. move the UV mesh (!only UV mesh that is on mask object!) with 2 or 3 position right
(if texture is lets say 512px then you need to move the uv mesh with 1024px in right direction)
3. you can keep same mask file, but you need to remove the blue of main texture and and keep it only in ALPHA CHANEL
(or to make new mask lol)
P.S just look how SCS is writhe the wiki for 2 and 3
i think you no need to make the specific left and right
------------------------------------------------------------------------------------------
if you edit the mask without move the UV mesh ... light will be alway up with
B - low beam, daytime running (DRL)
ofc it is important how you make the mask dds too ...
if color is on ALPHA CHANEL only or both places (ALPHA CHANEL and layer)
------------------------------------------------------------------------------------------
you can test both option and see the differnts by yoursefl :)
here you can see very basic way to make mask file:
https://www.youtube.com/watch?time_continue=288&v=6X-Sss-tvLk
To make it clear, i will only use this modification for me, when i have your permission. When it`s finished and works, i can also give it to you, ok
check SCS wiki modding there is have a good instruction
https://modding.scssoft.com/wiki/Documentation/Tools/SCS_Blender_Tools/Materials/Lamp_system
but i think I don't own that bar you mention
what you mean?
be sure you check the two check boxes when you press F4 ... if im correct :)
i dont own that DLC, sry -.-
Hey,
You can put the light where you want ...
just you need the attach point on that spot ...
after that you add in def file - suitable_for[]: "...name of attach point..."
To answer on your question now :)
You don't move the light where you want
you need to create the place ( attach point) for them
and usually that is make in truck .pmg file or in one of the bars .pmg -.-
You need other personal mod to have light where you want.