Euro Truck Simulator 2

Euro Truck Simulator 2

ETS2 [Tool] Construction Lights
80 Comments
dkp.paka 7 Oct, 2024 @ 6:05am 
why do i cant equip it!?
SASq  [author] 5 Jul, 2022 @ 9:16pm 
Update: 6 Jul @ 7:14am
- fixed light masks (light are on only when low beam is on)
- added support for bottom grill
SASq  [author] 3 May, 2022 @ 5:01pm 
@donat.p

nope sry :)
donatp2 3 May, 2022 @ 4:04pm 
love these lights, any chance of putting them in the ATS game
Pavel 29 Apr, 2022 @ 6:52am 
класс:steamthumbsup:
𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋 3 Mar, 2022 @ 4:57pm 
Some images showing where they appear on the Truck would be nice :) :104:
adrianstephard33 11 Oct, 2021 @ 2:50am 
@SASq

Now works fine, Thx!:steamthumbsup::fuelcan:
SASq  [author] 10 Oct, 2021 @ 2:13pm 
Update: 11 Oct @ 12:12am
- fixed the shadow issue (rectangle shape)

---------------------------------------------------
@adrianstephard33
now all must be OK ... ty for report
(unsubscribe and subscribe)
adrianstephard33 10 Oct, 2021 @ 12:46pm 
@SASq

I unsubscribe the mod and subscribe it again, but the issue still persists. You should see the screenshot on my steam profile, If not, please let me know :-) Huge thanks.
SASq  [author] 10 Oct, 2021 @ 12:41pm 
@adrianstephard33

dont worry about your ENG mine is no good too :)

can you make a screenshot?
but before that i would want to ask you
to unsubscribe and subscribe for the mod again
to force stem to download last version of the mod

P.S i check the blender file of the light and inside the file
shadows look porope set and make
adrianstephard33 10 Oct, 2021 @ 3:13am 
hi SASq

First of all, I would like to thank you for great mods you do, it's something I missed in ETS. I just wanted to point out one small detail that I noticed. The shadows of these construction lights appear only as silhouettes, or a frame I would say. If you know about it, just ignore this message :-) it's really just a small detail. Thanks for your hard work!

And sorry for my english :-)
Lemhull 4 Aug, 2021 @ 3:32am 
1.41?
Johnnie Flodder 3 Jul, 2021 @ 2:09am 
@SASq

The problem is solved, thank you very much for your quick response and action(s).

Sorry for my bad English, I am a Dutch man after all :-)
SASq  [author] 2 Jul, 2021 @ 9:55am 
Update: 2 Jul @ 7:54pm
- fix light mask of round shape

@Niels_frank2
it must be fix now
Johnnie Flodder 2 Jul, 2021 @ 8:37am 
@SASq

So how is it possible that they blink orange when I use my left indicator? Any idea how I can erase this problem?
SASq  [author] 2 Jul, 2021 @ 8:23am 
@Niels_frank2

no option for that
Johnnie Flodder 2 Jul, 2021 @ 8:21am 
@SASq I mean that there is no option for a right blinker, and if there is wich one is it?
SASq  [author] 1 Jul, 2021 @ 10:00am 
@Niels_frank2

idk what you mean ... i test it right now all work well
maybe you have some mods conflicts .. idk
Johnnie Flodder 1 Jul, 2021 @ 9:44am 
Only works if a left blinker, not as a right blinker.
SASq  [author] 24 Mar, 2021 @ 3:54am 
- support 1.40.*

unsubscribe and subscribe again if Steam dont do auto update
SASq  [author] 6 Feb, 2021 @ 7:21pm 
@PerfectEvil

Steam don't update mod correctly anytime .. better unsubscribe and subscribe again to force update :)
KajJyn 1 Feb, 2021 @ 8:30am 
thanks :)
SASq  [author] 1 Feb, 2021 @ 6:56am 
unsubscribe and subscribe again to force steam to update mod
and how they work in clear profile maybe it is mod conflicts

P.S check console for errors
KajJyn 1 Feb, 2021 @ 1:01am 
@Hash07 i have the same problem
Rhino P90 Noob 8 Aug, 2019 @ 4:07am 
Update vor 1.35 ?
Hash07 24 Jul, 2019 @ 3:51am 
the construction lights work in the dealer but im driving around they do not work
SASq  [author] 15 Jun, 2019 @ 3:56pm 
@marcusl1977

i never stop ppl to do personals mods and to rework my mods for they own needs ... just keep it for you only :)

ok ... i check the SCS wiki ... if you want to make the light to work with Reverse you need to do:

1. open 3d model in blender
2. move the UV mesh (!only UV mesh that is on mask object!) with 2 or 3 position right
(if texture is lets say 512px then you need to move the uv mesh with 1024px in right direction)
3. you can keep same mask file, but you need to remove the blue of main texture and and keep it only in ALPHA CHANEL
(or to make new mask lol)
SASq  [author] 15 Jun, 2019 @ 3:55pm 
@marcusl1977
P.S just look how SCS is writhe the wiki for 2 and 3
i think you no need to make the specific left and right

------------------------------------------------------------------------------------------
if you edit the mask without move the UV mesh ... light will be alway up with
B - low beam, daytime running (DRL)
ofc it is important how you make the mask dds too ...
if color is on ALPHA CHANEL only or both places (ALPHA CHANEL and layer)
------------------------------------------------------------------------------------------
you can test both option and see the differnts by yoursefl :)

here you can see very basic way to make mask file:
https://www.youtube.com/watch?time_continue=288&v=6X-Sss-tvLk
marcusl1977 15 Jun, 2019 @ 10:37am 
I will try mate, thx for your your answers. When i get a solution, i will response it to you, ok?
To make it clear, i will only use this modification for me, when i have your permission. When it`s finished and works, i can also give it to you, ok
SASq  [author] 15 Jun, 2019 @ 8:46am 
just light mask dds need to be edit too

check SCS wiki modding there is have a good instruction
https://modding.scssoft.com/wiki/Documentation/Tools/SCS_Blender_Tools/Materials/Lamp_system
marcusl1977 15 Jun, 2019 @ 8:41am 
Here`s a picture for you, and you will know what i mean. https://abload.de/image.php?img=ets2_20190517_184500_fok1v.png
marcusl1977 15 Jun, 2019 @ 8:26am 
The .sii file i have edited. But the problem is, that the lights are shining also when you`re driving forward. They only have to shine when you`re driving backward. The bar i mean is in the mod Remolded Next Gen
SASq  [author] 15 Jun, 2019 @ 4:45am 
it's sound note like adding suitable spot in .sii file

but i think I don't own that bar you mention
marcusl1977 15 Jun, 2019 @ 3:05am 
I mean, that i can use them at the kelsa bakbar for emxample. So, that they are only shining when youre are driving backward.
SASq  [author] 14 Jun, 2019 @ 10:51am 
@marcusl1977

what you mean?
marcusl1977 14 Jun, 2019 @ 9:52am 
Hey mate, is it possible that you will also change this lights as "workinglights" ?
Tempesta 18 May, 2019 @ 10:50pm 
Oh, yes. I did it :) Thank you
SASq  [author] 18 May, 2019 @ 6:26pm 
@TempesTA

be sure you check the two check boxes when you press F4 ... if im correct :)
Tempesta 18 May, 2019 @ 2:10pm 
Hi, how open lights? I using L but, still not open lightbar lights
sirblackyalot 4 Feb, 2019 @ 4:44am 
yes i agree it would be awesome if you could add them for ats, love your work mate
kking158 12 Jan, 2019 @ 12:47am 
I really wish you'd make all your light packs for ATS aswell, because your mods are awesome!!
Espetinho de tatuzinho Coró 24 Dec, 2018 @ 6:28am 
+1 like. TY
SavageOutlaw17 16 Jul, 2018 @ 6:01pm 
Is there something like this for ATS too?
SASq  [author] 8 Jul, 2018 @ 9:14pm 
@The Evil Beaver

i dont own that DLC, sry -.-
The Evil Beaver 8 Jul, 2018 @ 6:15pm 
patch for mighty griffin DLC?
thesheepman035673 25 Jun, 2018 @ 5:52am 
do these lights work with Version 1.31.2.1?
SASq  [author] 27 Feb, 2018 @ 4:58am 
@danieljdean1095

Hey,
You can put the light where you want ...
just you need the attach point on that spot ...
after that you add in def file - suitable_for[]: "...name of attach point..."

To answer on your question now :)
You don't move the light where you want
you need to create the place ( attach point) for them
and usually that is make in truck .pmg file or in one of the bars .pmg -.-

You need other personal mod to have light where you want.
DanDan 27 Feb, 2018 @ 4:41am 
Hi there can you make the lights go onto the back of the truck where the trailer sits as this would be better
SASq  [author] 16 Feb, 2018 @ 2:53am 
Update add: suitable_for[]: "sunshld"
#Bucha twings 📌 13 Jan, 2018 @ 6:56am 
Looks beautiful! Thx! :104: