RimWorld

RimWorld

SS No Rogue Robots - Fix for Raiderpedes and other battle mech/mech faction mods
23 kommentarer
dninemfive 15. aug. 2019 kl. 20:16 
Yo @Spdskatr, feel free to add 1.0 to the <supportedVersions/> tag on this mod. I tested it and it works.
DaLLaN 12. nov. 2018 kl. 13:01 
nice mod)
Paladin 10. nov. 2018 kl. 8:23 
Does this mod compatible with what the hack mod. What the hack changes probability to get down mechanoids.
1stReaper 26. okt. 2018 kl. 12:24 
any chance of getting a 1.0 release for this :)?
"The" SeanMacLeod 6. sep. 2018 kl. 17:21 
@Spdskatr
:steamhappy:!
Spdskatr  [ophavsmand] 6. sep. 2018 kl. 1:57 
Updated to 0.19.
Spdskatr  [ophavsmand] 8. juli 2018 kl. 5:30 
alright, thanks. It's fine, nothing too weird.
Spdskatr  [ophavsmand] 8. juli 2018 kl. 2:04 
NoRogueRobots.dll

For workshop mods remember to search steamapps/workshop/content/294100
test 7. juli 2018 kl. 21:26 
what is your dll name? I could possibly search for it in my mods folder
Spdskatr  [ophavsmand] 7. juli 2018 kl. 17:16 
No, it shouldn't unless some mod took my dll without permission.
test 7. juli 2018 kl. 8:07 
but should it appear if I don't have ss no rogue robots installed?
Spdskatr  [ophavsmand] 7. juli 2018 kl. 5:18 
It's a normal message
test 7. juli 2018 kl. 5:15 
I did not install this mod but I got "SS No Rogue Robots: starting patches..." in log. Is it okay and this mod comes with your other mods or I messed up something?
Spdskatr  [ophavsmand] 19. nov. 2017 kl. 1:59 
Mod has been updated to 0.18. Remember that you can always get earlier versions at the github page. [github.com]
Spdskatr  [ophavsmand] 10. juni 2017 kl. 22:42 
Also no mod is dependent on this thingy
Spdskatr  [ophavsmand] 10. juni 2017 kl. 22:42 
Not an example - a bug fix. :P
Daniel_USA 10. juni 2017 kl. 22:40 
oh so if i use the raiderpede mod do i need this or did you just use it as an example for other modders?
Spdskatr  [ophavsmand] 10. juni 2017 kl. 22:38 
No, it's an annoyance remover for modders when their modded robotlike pawns spawn in ancient dangrs and ships.
Daniel_USA 10. juni 2017 kl. 21:08 
what exactly does this do? does this make it so everyone in an ancient danger only fights the colony instead of each other?
Spdskatr  [ophavsmand] 3. juni 2017 kl. 23:27 
Hopefully fixed.
Tyrant 3. juni 2017 kl. 21:30 
Seems like this got broken with today's patch