RimWorld

RimWorld

SS No Rogue Robots - Fix for Raiderpedes and other battle mech/mech faction mods
23 Comments
dninemfive 15 Aug, 2019 @ 8:16pm 
Yo @Spdskatr, feel free to add 1.0 to the <supportedVersions/> tag on this mod. I tested it and it works.
DADMANT 12 Nov, 2018 @ 1:01pm 
nice mod)
Paladin 10 Nov, 2018 @ 8:23am 
Does this mod compatible with what the hack mod. What the hack changes probability to get down mechanoids.
1stReaper 26 Oct, 2018 @ 12:24pm 
any chance of getting a 1.0 release for this :)?
"The" SeanMacLeod 6 Sep, 2018 @ 5:21pm 
@Spdskatr
:steamhappy:!
Spdskatr  [author] 6 Sep, 2018 @ 1:57am 
Updated to 0.19.
Spdskatr  [author] 8 Jul, 2018 @ 5:30am 
alright, thanks. It's fine, nothing too weird.
Spdskatr  [author] 8 Jul, 2018 @ 2:04am 
NoRogueRobots.dll

For workshop mods remember to search steamapps/workshop/content/294100
test 7 Jul, 2018 @ 9:26pm 
what is your dll name? I could possibly search for it in my mods folder
Spdskatr  [author] 7 Jul, 2018 @ 5:16pm 
No, it shouldn't unless some mod took my dll without permission.
test 7 Jul, 2018 @ 8:07am 
but should it appear if I don't have ss no rogue robots installed?
Spdskatr  [author] 7 Jul, 2018 @ 5:18am 
It's a normal message
test 7 Jul, 2018 @ 5:15am 
I did not install this mod but I got "SS No Rogue Robots: starting patches..." in log. Is it okay and this mod comes with your other mods or I messed up something?
Spdskatr  [author] 19 Nov, 2017 @ 1:59am 
Mod has been updated to 0.18. Remember that you can always get earlier versions at the github page. [github.com]
Spdskatr  [author] 10 Jun, 2017 @ 10:42pm 
Also no mod is dependent on this thingy
Spdskatr  [author] 10 Jun, 2017 @ 10:42pm 
Not an example - a bug fix. :P
Daniel_USA 10 Jun, 2017 @ 10:40pm 
oh so if i use the raiderpede mod do i need this or did you just use it as an example for other modders?
Spdskatr  [author] 10 Jun, 2017 @ 10:38pm 
No, it's an annoyance remover for modders when their modded robotlike pawns spawn in ancient dangrs and ships.
Daniel_USA 10 Jun, 2017 @ 9:08pm 
what exactly does this do? does this make it so everyone in an ancient danger only fights the colony instead of each other?
Spdskatr  [author] 3 Jun, 2017 @ 11:27pm 
Hopefully fixed.
Tyrant 3 Jun, 2017 @ 9:30pm 
Seems like this got broken with today's patch