Stellaris

Stellaris

Hypothetical Stellar Energy
12 Comments
π Charred 12 Apr, 2020 @ 10:01pm 
update?
Synthesis 19 Oct, 2018 @ 9:09pm 
Hypothetical Stars was updated! Though I don't think this makes any changes anymore.
Synthesis 22 Jun, 2018 @ 9:59pm 
Hypothetical Stars hasn't been updated to 2.1 either, so we're all waiting on that I suppose...
Zinogre  [author] 31 May, 2018 @ 5:09pm 
hhhhhhh sweet heck how long has it been since I touched stellaris mods

I'll try to get most of my mods updated by next week - been quite busy with IRL and other games
Blackjack 31 May, 2018 @ 8:56am 
@Silver Knight
It seems to work as intended as long as you have both of the requirements. When playing with friends, we constantly get a desync issue, but I currently have dozens of mods installed, so that probably isn't this one causing it. Especially as it is a Pop_modifier desync.
Dustreaper 8 Apr, 2018 @ 10:51am 
Does it still work? 2.0 did change a lot/
cbill723 14 May, 2017 @ 6:58pm 
I got a question. Why do you have three versions of this mod?
Grace of Thule 28 Apr, 2017 @ 11:16am 
Thank you.
DSD 27 Apr, 2017 @ 11:31pm 
thanks!
Zinogre  [author] 27 Apr, 2017 @ 2:51pm 
@| Vμν ⟩ not in particular, just seemed appropriate considering their extreme nature and rarity. I may change it at some point - maybe a resource specific to white holes?
Nouvilas 27 Apr, 2017 @ 2:43pm 
Nice! I haven't tried Stellar Energy yet, so now seems like a good time :)

Is there a particular reason why you added both new strategic resources to white holes?
Draconic Gaming 27 Apr, 2017 @ 1:42pm 
Thanks for this. Stellar energy is a mod I simply can't play Stellaris without, so the more compatibility that mod has, the better.