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I want more :)
Oh, and I'm glad you enjoyed it! :>
Probably not. I gave up the idea awhile ago, the editor for Haydee is very buggy and can cause you to loose files as they randomly corrupt while working. I had spent a good 5-6 hours on a very intricate hub room for the full thing and ended up losing it.
I might try to do it again soon though, sorry :c
There's 3 coordinates around the map, a letter followed by a number (like E3). Use those coordinates with the switch.
thanks
You get 3 receiver buttons. You're missing one more cord.
im guessing you use the auto switch to activate D1 and E4
but i try to and it doesnt work
You can get somewhat deep with the engine, it's not definetly not meant for some of the stuff I'm trying to do, but doing it causes me to use a lot of logic/triggers than the game was made for (the logic in this one room map here has more logic than around 10 levels of base haydee combined).
Bte, what even is the engine the game is made on? Don't tell me it's unreal or something konwn like that :v
I was planning on having collectable items you find throughout the scenario that help you along the way. Both a mix of stuff you can lookout for and shoot, and others that are just hidden pickups. Little spoiler but I do plan to have a shopkeeper kind of character just like the merchant in RE4. He'll showup every now and then and you can spend credits you find to buy ammo/weapons.
You remember the mini game in RE4, the shot gallery to collect the figurines?
Exactly how I feel, and how I'm going about my maps I'll try to make. I'm not a fan of having spaced out checkpoints, with unfair learn as you go enviornment/traps, that never reoccur or have a pattern to learn off of.
If I have some sort of ambush encounter or trap in my map, you'll more than likely encounter it fairly soon after a checkpoint, and it should have some kind of recognizable pattern or something you can now lookout for.
Again, thanks for the play, means a lot. :)
Anyways, good job on it. It would be pretty nice having more and more ppl modding maps for this game, looking forward for what other puzzles you'll come with. Just a tiny little itsy bitsy petition...When you get around to make your campaign, pls avoid the unfair ambushes tha vanilla has, and the enemies just outise of doors, never pushis the player with things they couldn't possibly have known before hand. The combat in this game is very simplistic, because the main focus are the puzzles, so basically, the only chance enemies have to dmg you is by unfair ambush or by sheer numbers.