Stellaris

Stellaris

Extended Buildings
17 Comments
H4shX 11 Nov, 2017 @ 5:23pm 
@Kristi71111 - Is it possible for me to include some aspects of your Mod in our Union Project? We would like to work together with other developers / Mod owners. Please let me know :)
NecRomance 24 Sep, 2017 @ 7:10pm 
Hello! Would you be willing to help me? I am trying to learn how to add new buildings to stellaris, and am thus far unsuccessful.
Riwebo 10 Sep, 2017 @ 1:10pm 
Shiny, I am looking forward to the update
kristi71111 | BacoNetworks  [author] 10 Sep, 2017 @ 1:08pm 
Not that soon I'd say within a week.
Riwebo 10 Sep, 2017 @ 1:06pm 
Thanks for the quick reply. What is soon? Should I wait or can I start a new game?
kristi71111 | BacoNetworks  [author] 10 Sep, 2017 @ 1:05pm 
Soon.
Riwebo 10 Sep, 2017 @ 1:01pm 
Will there be a new update?
crowfighter1 21 May, 2017 @ 6:32am 
its all good Kristi71111
kristi71111 | BacoNetworks  [author] 21 May, 2017 @ 2:27am 
Updated now sorry for the delay :/
crowfighter1 16 May, 2017 @ 6:45am 
sweet
kristi71111 | BacoNetworks  [author] 16 May, 2017 @ 6:15am 
I'll update it to the latest version tommorow
crowfighter1 16 May, 2017 @ 5:56am 
and now it dosent work yesterday it worked weird
kristi71111 | BacoNetworks  [author] 9 May, 2017 @ 6:59am 
Updated to 1.6.0 but might come with some issues. Will check tommorow
kristi71111 | BacoNetworks  [author] 4 May, 2017 @ 11:33pm 
The compatibility issue is the exact reason why this mod is seperate and not combined with extended research. Since I change the behaviour of default buildings. And a couple of mods do the same.
Dr. Nolegs 4 May, 2017 @ 6:24pm 
And they don't require each other.
Dr. Nolegs 4 May, 2017 @ 6:23pm 
Its this way to avoid compatibility issues with other modes, the normal extended research mod is generally compatible with other mods, this mod isn't.
starrynite120 28 Apr, 2017 @ 9:01am 
Why make two separate mods that require each other? Just make them one mod. That's what they essentially are.