BallisticNG

BallisticNG

Utah Containment Zone
19 Comments
Seba  [author] 27 Sep, 2017 @ 10:06am 
Thanks man ^^
Queen Melodis 27 Sep, 2017 @ 4:18am 
Crazy fun track once it's mastered. Was playing on halberd though, so the big jump near the start was impossible - but I liked it like that, it made the difficult chicane just after a lot easier!
JKTwice 12 Aug, 2017 @ 2:26pm 
This is an odd track, and a difficult one at that. It feels like a throwback to F-Zero with it's enviroment and layout.
The Lava Cave is a complete ass to traverse because there's no barriers. It's something you don't see other mappers try in this community. Wether it's good or not is up to everyone else. I think it's okay in moderation, but in a Rainbow Road like track- good luck.
Overall, it's quite solid, and I hope it gets ascended to canon according to the devs. (They are working on drag, after all).
Seba  [author] 5 Jul, 2017 @ 4:01am 
Glad to know ^^
Sauce Jockey 5 Jul, 2017 @ 1:01am 
I've been dicking around with 2280 mode on this track, and it's actually really fun once you learn how to get past the first few turns in the cave without falling into the lava. The only way to skip that last turn is with a turbo though, wish you could get those in normal races
Seba  [author] 21 May, 2017 @ 7:08am 
oh. 2280 mode is obsolete on this track. its only made for classic drag mode. i could play mach 3 in zone mode no problem. 2280 is just broken and its hard to think about both tracks especially when magnetics are such vital thing on a said track
Its Blaster 21 May, 2017 @ 7:02am 
The thing is exactly in the first and last magnetic zones the ship starts to take random positions in the Y axis and then the game execute the code reposition a ship when it is too far from the track, but only happens with high speed like drag mode or mach 1.0 (specially in 2280 mode)
Seba  [author] 21 May, 2017 @ 6:42am 
what exactly does bug you?
Its Blaster 21 May, 2017 @ 6:36am 
The track is really, really well designed and built, but I suggest to check out magnetic parts of the track. It bugs a lot there :/
SawbladeSnake 5 May, 2017 @ 1:00am 
oh i see you updated it to use drag ships only, well that fixes the first issue i had.
SawbladeSnake 5 May, 2017 @ 12:53am 
I love this track but theres just two issues i have with it. The large jump sometimes can't be made with slower vehicles, i swear half the time they just barely miss and fall into the lava.
And the S turns right after are hard to gauge, the track sort of looks invisible since you can see through it and theres no walls so you just fly right off. i feel like if there was at least a more solid texture at that one section it can be seen more clearly. but thats just me.
Seba  [author] 30 Apr, 2017 @ 4:37pm 
actually @rafeku, there is no crowd noises
★Cody D. Buni★ 29 Apr, 2017 @ 7:03am 
11/10 not loud enough
Zactizm GameZ (YT) 29 Apr, 2017 @ 5:34am 
What should i do?
Zactizm GameZ (YT) 29 Apr, 2017 @ 5:33am 
I Created 6 Tracks, and i dont know that i cant click on upload to steam workshop. :(
Zactizm GameZ (YT) 29 Apr, 2017 @ 5:32am 
How Did you do that, Aurora? Track Creator?
Zactizm GameZ (YT) 29 Apr, 2017 @ 5:31am 
WOW, I LOVE IT!!!!!!!!!!!!!!
Rafeku 28 Apr, 2017 @ 9:53pm 
People cheering and lava boliing at earraping levels. Like he said it happens on loading. So take out your headphones.
Maybach 660HL 28 Apr, 2017 @ 8:55pm 
Random question here. What kind of sound are we talking about here?