Cities: Skylines

Cities: Skylines

Rolls Royce Phantom
26 Comments
Bow 27 Oct, 2020 @ 12:53pm 
I would love a prop version
Static 29 May, 2020 @ 3:27am 
A prop version of this would be incredible
CaddyShack 23 Apr, 2020 @ 10:12am 
I love this car so much but the tris count is too high :(
Hashtag 18 Aug, 2019 @ 5:09am 
Can you produce an asset in a prop and put it on a workshop?
Hashtag 25 Jul, 2019 @ 5:16am 

Hello Stevieb I was impressed to see your quality work. Are you not working on a workshop anymore? Please reply
MrMiyagi 22 Sep, 2017 @ 5:27am 
Phew. Okay, good. Humor over text is sometimes risky :D Actually, despite knowing next to knowthing about 3D modeling, I can indeed help you (by pointing you in the right place). Matt Crux wrote the book on how to optimize objects so they run right in Cities Skylines. Here's his guide, and you can find another copy over at Paradox forums with lots more comments and tips. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=500036497
stevieb  [author] 22 Sep, 2017 @ 2:39am 
Hi MrMiyagi
Yes, I definitely did laugh! Thank you. Now, Ive built Lisa Vanderpumps stunning former home in Beverly Park. I cant upload it to Cities Skylines though :-(. If you have any tips for importing large files, please let me know. I have some ideas on how to reduce the size, but I've left it alone for a while after being so frustrated!
MrMiyagi 20 Sep, 2017 @ 1:41pm 
ps that was meant as a joke, hopefully it gave you a laugh ;) Love your work
MrMiyagi 19 Sep, 2017 @ 7:04am 
:D *Drives up in a Rolls Royce Silver Cloud. Lowers window* Royalty, you say? My good fellow, that would be precisely why We're here. One wants One's Phantom after all! Truth be told, of such 3D model matters We know only what We've been told by others; therefore, We are always most decidely pleased to learn more!
Also, would you have any Grey Poupon? https://www.youtube.com/watch?v=uwOCOm9Z0YE
:D :D
stevieb  [author] 19 Sep, 2017 @ 1:33am 
Hello MrMiyagi. Thankyou for stopping by, and for your enquiry. Its like a royal visit! Tris are around 16k. Still very high I know, but my understanding is that most pc's can handle a lot of tris, and it's more important to keep texture files small? You would know more about that than myself though.
Regards Stephen
MrMiyagi 17 Sep, 2017 @ 8:03am 
Hiya stevieb. These are indeed exceptional creations by you! :) Could you let us know ^^ above what the tris are now? Unfortunately the game will not perform properly with very high triangle vehicles, even if we want it to :( thanks so much, and this is a lot of hard work that you ddi!
sharon 3 Jun, 2017 @ 7:24pm 
thanks stevieb,

i understand how the dawn would be hard so its ok if you dont make it but could you possibly make an Audi R8? If not how about maybe a Ferrari or a Lamborghini? I would appreciate it if you could start making ''supercars"

Thanks Sharon
An!Katze 6 May, 2017 @ 5:17pm 
Bentley Continental GT you say? Love it already ;D
stevieb  [author] 6 May, 2017 @ 5:14pm 
Hi Sharon

Im currently working on a Bentley Continental GT. After that, probably another Rolls Royce. More likely a Ghost. The Dawn, being a convertible, would be very tri heavy due to the interior modelling.

Regards Stephen
stevieb  [author] 6 May, 2017 @ 5:11pm 
Hey Guys

Thanks for your feedback. Ive made a few changes:

1. Colours added. Now spawns in White, Black, Burgundy and Dark Blue
2. Number of Tris trimmed down
3. Issue with tyres and rims separating when the vehicle was moving, now fixed.

sharon 6 May, 2017 @ 4:50am 
hey stevieb just wondering if you would consider making a Rolls Royce Dawn? I understand that it would be a hard task but if you could get back to me that would be great.

Thanks Sharon
jaev 1 May, 2017 @ 3:26pm 
Oh I see. It's fine, you can do whatever you want with it, it's your creation! Once again you did an amazing job!
stevieb  [author] 1 May, 2017 @ 1:49am 
Hi Jared

I did do a colour map, but I wasnt happy with how the other colours looked in game. For example, because of the specular texture, black actually looked like graphite (or dark grey). I didnt do white, because that may look like a wedding car.

If you like, I can easily update file so there are other colours. I did also split the texture, so I can easily release a tuxedo edition. Let me know what you would like, and would be happy to upload to the workshop.

I was only planning to release a white Bentley Continental GT with black grille and wheels. If you think I should release other colours, let me know also.

Regards
Stephen
jaev 30 Apr, 2017 @ 8:38pm 
Finally someone made one of these :D Great job! How come they only spawn all in the same color though?
Соединенные Штат 29 Apr, 2017 @ 6:23am 
beauitufl!
HexAyed 29 Apr, 2017 @ 3:29am 
God Bless the Mancunian RR
stevieb  [author] 29 Apr, 2017 @ 3:06am 
Thanks Elias.

My aim is to create exceptional assets, not average or typical assets with a tri count of 2500. In doing so, tris may be higher than typical, but overall file size reasonable. As I indicated before, my understanding is that most systems can cope with lots of tris, better than large texture files, so I keep texture files small to compensate for more tris.
Elias 29 Apr, 2017 @ 2:32am 
i am neither... but for example the trees of "pdelmo" have the effect, that if you replace them against high-poly trees, the fps won't drop badly. why should it be different with cars?

a few cars in the workshop have about 7000 tris (i think the ones from cityoftokyo), but 20.000 tris is the most i have ever seen here. when subscribing, i try to keep it under 2500 tris.
stevieb  [author] 29 Apr, 2017 @ 2:01am 
Hi Elias

Well its not a billboard. The file size is pretty standard for vehicle assets. My understanding is that some systems may struggle with large texture files, more so than tri's. I therefore made the texture files small - 256 x 256. Correct me if I'm wrong, Im not an expert in this field.

StevieB
Elias 29 Apr, 2017 @ 1:20am 
i think you should inform subscribers about the tris, because this car is very exclusive also in that way ;)

for real: 20.000 tris might have an impact on many systems and most of the subscribers won't ever "find out" those correlations. you should "warn" them.
alborzka 28 Apr, 2017 @ 9:27pm 
OMG it's about time we had a rolls in the workshop, thank you!!! :D