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No, it just fills the AIs stock to max (which as far as I know is always 200), everything else is just lost in the nether. This prevents the AI from starving, but doesn't give them a growth bonus if they're in negative food.
The only slight problem is that AIs, unlike players, will basically "start" with a fiull stockpile, but overall an elegant solution.
1.6 does indeed fix the problem though, dev says that in post #33 in the thread linked below.
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-71-the-adams-update-part-2.1019086/page-2
I would even take this mod as a proper hotfix for the game until they tweak the AI properly for the global food mechanics.
hidden_policy = {
potential = { is_ai = yes }
option = {
name = "player_only"
potential = { is_ai = no }
}
option = {
name = "ai_only"
potential = { is_ai = yes }
modifier = { country_resource_food_add = 5000 }
}
}
Seems 1.5 needs some AI tweaking.
Rickahay, food is always good- it contributes towards pop growth.