The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Millipede
29 Comments
Liliotte 11 Aug, 2021 @ 4:09pm 
It works as intented most of the time, and because of that, it absolutely destroys with technology.
Good mod
BartjeB 30 May, 2021 @ 9:43am 
does this work with repentance? before I shatter my game.
5ynt4x_3rr0r 19 Jan, 2020 @ 9:22pm 
I have found a potentially fatal issue. Bombs fired by Dr. Fetus are not recognized as tears, and can be fired infinitely quickly. Combine this with 20/20, Glitter Bombs, and Sad Bombs, and you have a broken game.
5ynt4x_3rr0r 19 Jan, 2020 @ 7:54pm 
Item sprite is a bit iffy, but the concept is amazing and balance is very good. It adds a whole new dynamic to the game, and the earlier in the run you get it, the better it is. I really enjoy this item and screwing around with the synergies it has. Thanks for making it!
KirbyLover2006 24 Sep, 2018 @ 7:31pm 
yeah crazy nufodib, like you can do better, all you do is ask everyone to do a gay fairy trinket. And its worse than this.
󠀡󠀡 20 May, 2018 @ 7:53am 
Great idea for a item, but the item sprite looks a tad iffy.
MattisticStatistic 21 Oct, 2017 @ 7:33pm 
I feel bad for the person who finds this with spectral tears, has billiards, and accidentally shoots 1 over a rock... with ground based enemies.

They softlocked themselves if they don't have bombs.
CrAzyDoginฅ^•ﻌ•^ฅ 19 Oct, 2017 @ 9:16am 
i cant believe have 4 stars this item seens good but if you can shot if the tear not over is your death specially on places that you need stay on longer range xD looks like woster cursed eye
CrAzyDoginฅ^•ﻌ•^ฅ 19 Oct, 2017 @ 8:51am 
if someone gets it
RIP RUN XD that item is so bad
AzurePhe0nix 6 Aug, 2017 @ 6:59am 
If someone gets eyeball tears...
RIP RUN
TerrariaButtChugger6190 29 Jul, 2017 @ 3:55pm 
The sprite looks more like a centipede.
Mr. Rainger 29 Jul, 2017 @ 12:00am 
I really like it! Actually unique and adds a bit of a challenge while also be able to help
popcar2 20 Jun, 2017 @ 6:29am 
Personally I'd like it if it also gave a nice shot speed bonus. As it stands this item is more of a hassle than something useful :/
Beardo Weirdo 18 May, 2017 @ 11:20pm 
Looks like a great item! I'd love to see it added in a future booster pack!
Flpstrike 6 May, 2017 @ 6:48pm 
If it was 3 maximum shoots instead of 1 on screen, it would be based on Megaman?
Katatón  [author] 5 May, 2017 @ 10:02am 
Ok, that's enough. I'll give it a shot in the (hopefully not far) future.
dopamine hunter 5 May, 2017 @ 5:15am 
you return some value or false, that's about it
example code
function mod:onInput(entity, hook, action)
if entity then
local player = entity:ToPlayer()
if player and player:HasCollectible(CollectibleType.COLLECTIBLE_) then
if action >= ButtonAction.ACTION_SHOOTLEFT and action <= ButtonAction.ACTION_SHOOTDOWN then
if hook == InputHook.GET_ACTION_VALUE then
return 0
else
return false
end
end
end
end
end
Katatón  [author] 5 May, 2017 @ 12:23am 
I tried that with MC_INPUT_ACTION, but I couldn't figure how to prevent the firing. Is there an special return value or something?
CalcimoTheWizard 4 May, 2017 @ 2:57pm 
What a unique mod idea, good work man!
dopamine hunter 4 May, 2017 @ 2:33pm 
ModCallbacks.MC_INPUT_ACTION lets you completely ignore fire actions and lets you override them with your own; this is how I implemented my own charge attacks that override mom's knife and brimstone
Katatón  [author] 4 May, 2017 @ 2:18pm 
If you care to explain the details...

¿How could I exactly prevent the standard firing? I'd need a callback for that, and AFAIK there is none. That's the problem I said in my last post. Maybe there is some non-trivial method I don't know about...

Also, if I overcome that and implement my own firing behavior for every tear the game creates, chances are that lots of things stop working properly.

¿Suggestions or examples?
dopamine hunter 3 May, 2017 @ 7:16pm 
you can prevent the fire action from happening and override it with your own behavior through firetear and such
Katatón  [author] 2 May, 2017 @ 5:26pm 
Yes, I contradicted myself with cursed eye. The method I use to prevent the tears (resetting tear delay) doesn't work with charged items right now, since the firing they do uses different code than standard tear firing.

That can change if the devs add more types of callbacks to the Lua API, but currently cursed eye doesn't behave as expected and I don't know how I could do it (maybe it's possible, but I don't have the time).

Thanks for the heads up. I'll change the description to reflect the actual behavior.
sawbladex 2 May, 2017 @ 3:23pm 
(i.e. Brim and Millipede gives you a tear delay reduction of some type.

This is what happens when you chocolate milk brimstome IIRC.
sawbladex 2 May, 2017 @ 3:22pm 
... Isn't cursed eye a charged item?

If it's easy, I'd add a bonus if you manage to break the synergy.
Katatón  [author] 1 May, 2017 @ 3:21am 
Thanks for the comments :steamhappy:
VideoGameNews 30 Apr, 2017 @ 9:31pm 
I put you on my daily mod video. Keep up the good work.
https://www.youtube.com/watch?v=vhwhjsZLXlQ
Dracologist 30 Apr, 2017 @ 7:06am 
reminds me of old C64 shmups
Joavy Joestar 30 Apr, 2017 @ 1:50am 
You should give the item double outlines since that is one of the atstyle rules in isaac.
Besides that it is a very intresting mechanic and a good idea.