Portal 2

Portal 2

PRACTICE Portal Gun on/off
34 Comments
Calwin 8 May, 2021 @ 1:37pm 
Great stuff, totally forgot about the facts explained in the beginning lol. that portals don't get fizzled when u don't have the portal gun
stormsend 30 Oct, 2019 @ 7:25pm 
Just ran across this and glad I did. Fun new concept. I'm not a good pupil so I had to figure it all out again in the final chamber. Hope you make more like this. Thank you for all the work you did.
Leo 21 Sep, 2018 @ 6:31am 
To be honest, I'm quite disappointed with this map. Don't get me wrong, the concept is great. But I felt the tutorial was annoying, why not just use a simple puzzle so that players can experiment by themselves instead of overguiding them? The actual puzzles towards the end were decent I guess, but not so interesting. But I understand it was one of the first maps with the concept, so it's fine. Again, the concept really is great!
Petutski 15 Jul, 2018 @ 4:20am 
Great concept. Thanks!
lfairban 29 May, 2018 @ 9:48am 
Nice introduction to an interesting concept.
jandlml 20 Oct, 2017 @ 11:37pm 
i thought i had played this before. i must not have been able to finish . i finished it today. yay! great map!
󰀉tempeh󰀉 10 Sep, 2017 @ 8:55pm 
Neat.

In the last chamber, I can use seam glitch to get from the exit area up to the ceiling above the glass.
vincaduchess 27 May, 2017 @ 8:12pm 
Another Masterpiece from Tuleby & Company/ Learned a lot. Thanks so much.
jandlml 17 May, 2017 @ 8:07pm 
not sure if this is supposed to happen but i have the portal gun all the time and im stuck trying to get the cubes on the butttons behind the fizzle wall.
Fireball19 12 May, 2017 @ 6:01am 
very good concept, liked the fact that your teaching the player before the real test chamber .Keep up the good work:steamhappy:
Tuleby  [author] 10 May, 2017 @ 7:32pm 
@PhiloFromFrance: Yes, that's fine and intended. This one room you wrote about is just a classroom where a player can test the behavior of objects and buttons. The puzzles begin after this room. :yazdwink: Thanks for your comment.
EndOfPortal 10 May, 2017 @ 4:35pm 
Very nice map but in the room with the turrets you can exit directly by placing the ball on the button !
pr1ncezz 8 May, 2017 @ 3:38am 
Nejlepší mapa kterou jsem kdy viděl.......
The best map what i ever seen..
Tuleby  [author] 7 May, 2017 @ 2:15pm 
Tuleby  [author] 7 May, 2017 @ 6:10am 
@KyloX: Fixed, now it should be fine. Please try if you can. Thanks. :thumbs:
Tuleby  [author] 7 May, 2017 @ 3:46am 
@KyloX: That's strange, I did not have the problem, but thanks for the info, I'll take some precautions. :yazdwink:
KyloX 7 May, 2017 @ 1:04am 
A good concept and very well introduced.
The only complain i have, is that i have to restart Portal 2 after playing your map, as i no longer get portalgun on other maps...
zwan33 6 May, 2017 @ 1:20pm 
It's fun! Requires some new approaches to solving portal puzzles! :-)
| \_/ () 6 May, 2017 @ 11:18am 
The introduction part was nice. As was the puzzle at the end. Thumbs up!
Tuleby  [author] 6 May, 2017 @ 8:18am 
Sorry guys, so unfortunately, the new map will be until tomorrow. Robo not enough today to finish and must go to work.
♡tinygaycat♡ (gay irl) 6 May, 2017 @ 6:33am 
;O Can you link me? I would love to take a look!
Tuleby  [author] 6 May, 2017 @ 4:30am 
Thanks guys, today Robo SK. will publish a new and really good map with this concept. :yazdwink:
dven1 6 May, 2017 @ 4:15am 
Nice map, well made and sufficiently lit. Interesting concept that opens up a whole new avenue of puzzle creation. The end puzzle was quite enjoyable and unique. Thanks for your efforts.
M-A-R-K-74 6 May, 2017 @ 4:02am 
Really nice map... continue this work please :-)
kot16ru 2 May, 2017 @ 1:01pm 
EXCELLENT MAP. GOOD JOB. Thanks.
1980 2 May, 2017 @ 5:03am 
The final chmaber was satisfying enough for me to solve. It was very interesting. keep it up
Tuleby  [author] 2 May, 2017 @ 3:09am 
If it was to be for a bee, then I would do it all over again, completely different, starting with the button model. :yazdsmile:
quat 1 May, 2017 @ 6:44pm 
Amazing!!!
You should talk to TeamSpen210 and make this an element you can use in Beemod, so it doesn't overwrite "normal" gameplay elements :)
Jade BGE 1 May, 2017 @ 6:09pm 
Cool! Thanks
Tuleby  [author] 1 May, 2017 @ 4:43pm 
@[DOEX].ARK: I know, this is also reported in known glitches. ... long time I tried to solve this problem. Unfortunately for now without success, if it is to be just an item in PeTI without additional files. I try to think of another system, until then we can only rely on the fairness of the players. Thanks for the exhaustive comment. :yazdwink:
♡tinygaycat♡ (gay irl) 1 May, 2017 @ 3:03pm 
Greetings! I really wanted to leave a comment on this puzzle because i think this is a really neat idea that could go a long way. However, i really wanted to tell you about a glich i found and how to replicate it consistently.

1. Stand on the edge of any blue button
2. Jump into the air
3. As soon as you land back on the button, jump again
4. Land off of the button

If you do the steps correctly you should be able to take the portal gun with you anywere you go :P

(Side note: I found that this didnt work with any yellow buttons, not sure why but this might be important to fixing it)

Well that was pretty much it, i found quite a few other thing but this was biggest of them all. Thanks for your time and good luck fixing this if chose to!!!!! ;3
kwinten 1 May, 2017 @ 12:47pm 
Very cool and interesting puzzle element ! thumbs up :)
Tuleby  [author] 30 Apr, 2017 @ 1:52pm 
@Dr.Cafard: It's only for PeTI maybe also older versions of :2016bee:. No Pakrat - no custom. I was only interested items in PeTI instances. The textures are somewhere else and completely different work. :yazdwink:
Aleskei 30 Apr, 2017 @ 12:56pm 
Really nice ! :D Really enjoyed this, but i think it's better to change music from a custom music or a Portal 2 Music other (PeTI) and replace texture PeTI by another Portal 2 textures.
That's was nice, thumbs up !