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If Defense Icon is blinking, it means that the enemy has a breakable armor/shield.
But what does it mean when the attack or defense icon is blinking?
Yes, I agree. It is something to ponder for sure. It will also give me an opportunity to explore other alternative for those spots. Thanks for this! :)
I like this comment of yours, it is possible to disregard the atk and def icons, or use it for other functions
If I happen to work around this again, I may revamp overhead target bar.
But for now, what you can see, twas made mindfully on my extent. I designed it to be slim yet informative. It is true that its made by different parts but with practice, you'll see it as a whole. By impression it is critique-able but in my experience with it in-game, turns out to be the practical way to design it. Science to this is, making an in-your-face graphic is good if the layout is solid and crude but if you are doing a floaty-thingy on center screen, it is best to make it loose and thin as possible...makes an overall appearance to be non-intrusive among other elements. Well, that's my take on these stuff anyways.
why do we ever need separate icons to indicate damage and defence?
I mean... you already made icon for damage type, so - it may be used also to indicate, that near will be listed points of damage dealt. Not sure, that weakness type may indicate defence, but probably there is something, I miss, that may make it look on its place
Wont it be better to put stats in 3 lines, but make em shorter?
If someone could ask me, how to do that, I could:
1st line. Level and name, split from eachother with visuals (kinda like it looks in vanilla). Not sure about lvl, actually, cuz some names are way long and will consume all place by themself :/
2nd line. HP bar, with weaknesses and powers, like in your original lurker re-mod (Im about placement). E.g hp bar is a bit smaller (so - will require less refreshes), damage and weaknesses are indicated on sides from it.
3rd line. Damage and defence, split and highlighted by visuals.
Talking about visuals only - in my opinion, only problem of this mod is that this bar looks like its made with different parts, not as one thing. To make it look like better, you may give it same-styled corners and background, plus its all should be in one rectangle
Does it work like enemy detector, or you've found another way?