Prison Architect

Prison Architect

Combipack 11 Test Facility
9 Comments
Brandjuh[NL] 19 Aug, 2017 @ 11:16am 
Awesome.
murgh  [author] 28 May, 2017 @ 4:01am 
There is also an extended version of this map with a separate Rehab area for addicts: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=934605893
murgh  [author] 16 May, 2017 @ 3:46am 
As you can see it takes a little bit longer to reach the same 4% reoffending rate (50 prisoners must be release instead of 44 to bring the number down). The extra suppression impacts the punishment and security rating in a good way, but health will go down a little bit... probably because the health rating is bugged, so we shouldn't pay attention to that number anyway.
murgh  [author] 16 May, 2017 @ 3:04am 
Ok another screenshot with gradings has been uploaded for comparison.
murgh  [author] 15 May, 2017 @ 5:12pm 
The reoffending rate of 4% was achieved with Parole Cutoff set to 0% and only 1 armed guard at the visitation room.

The map is currently set to Parole Cutoff at 2% and during the night 4 armed guards will do a patrol route to add suppression to all the prisoners. How this impacts the grading will be posted when I have the results of 44 prisoners being released.
Mace 14 May, 2017 @ 3:48pm 
Very nice!
Vincent_WolfGang 30 Apr, 2017 @ 12:21pm 
Yea i love the kitchen design. I guess it's time to rebuild my kitchens then :)
murgh  [author] 30 Apr, 2017 @ 12:17pm 
yea, this kitchen design is nice, it also prevents immense heat from spreading into the canteen due to the little trench in the foundation.
Vincent_WolfGang 30 Apr, 2017 @ 10:19am 
Wow going to use some of your building ideas like the office and kitchen design as they are very nice. I also did not really get into the whole logistics system but lights out at night. That is cool.