Pavlov VR

Pavlov VR

Dust 3
24 Comments
31h3 10 May, 2018 @ 11:40am 
Wtf ! it's same dust2!!!!
Zigg  [author] 18 Jul, 2017 @ 5:52pm 
Thanks! still doing more work on it. Im trying to scale down the size of walls and buldings a bit.
disratory 18 Jul, 2017 @ 5:50pm 
much better after that update, awesome work and definitely feels like the original dust2
Chris 2.0 16 May, 2017 @ 6:12am 
Scale is off
krunsH 14 May, 2017 @ 10:45am 
435Mb for a map? wtf?
Pau Louco 14 May, 2017 @ 9:34am 
U need move the bomb place, from up of the box... the terrorist can arm the bomb...but cant see ...its to high :D
the first gamer ever 13 May, 2017 @ 4:18pm 
played your map, gotta say that it reminds me alot of the old 3dsmax counterstrike videos :), really fun; map is pretty cramped together and some platforms are too high.
Zigg  [author] 13 May, 2017 @ 1:05pm 
Id love to, Im too busy IRL now though.
Froddoyo 10 May, 2017 @ 6:47pm 
should make office
EvidencePlz 10 May, 2017 @ 10:42am 
very unpolished but won't downvote 'cause it's a WIP. The other map (Rush) by the same author is superb!
Zigg  [author] 9 May, 2017 @ 3:59pm 
Trying to get the spawns ironed out.
Pau Louco 9 May, 2017 @ 9:36am 
ok, buddy...ty
BlackBull 9 May, 2017 @ 7:06am 
good work, but long must be a little loger, 2 door on the box, pit a little deeper and more lights ;)
Zigg  [author] 9 May, 2017 @ 6:21am 
@BlackBull, it is actually a dust 2 remake. 😉 It's just not a perfect enough copy for me to call it dust 2. It is however pretty close and I will hopefully be able to get it a little more accurate as time goes on.
Zigg  [author] 9 May, 2017 @ 6:15am 
Hello ModeFoker Jones! Join this discord for information and help on the map making process. We are using UE4 with the Pavlov workshop. https://discord.gg/TmJhpt8
Pau Louco 9 May, 2017 @ 5:40am 
im map maker... i considering make de_aztec
Pau Louco 9 May, 2017 @ 5:40am 
hey what program u used to made this map ?
BlackBull 9 May, 2017 @ 5:07am 
Where is Dust 2 )))
Zigg  [author] 8 May, 2017 @ 4:00pm 
Thanks, Just uploaded an update with updated textures.
Zigg  [author] 7 May, 2017 @ 9:52pm 
Yeah, the scale is pretty off in that area. (and others) Ill see what I can do about the step at CT spawn. Textures have been giving me problems too.
Katt i knä 7 May, 2017 @ 5:34am 
First of all I want to say that it's awesome that you are making fan favourite maps from cs - I've been waiting for a long time for this! I did notice a few issues though. You can't run from B site to A through CT spawn since there is a step in the way which is too tall to run over so you have to go via cat walk instead. Not sure if my mind is playing tricks on me but I feel like the distance between the spawns is too small. Long feels really short and wide.

Can't wait to see your finished version! Keep it up! :)
Zigg  [author] 6 May, 2017 @ 2:15am 
Thanks for the input oddpaine. Ill look at it quick and see if i can fix it. Ill also upload a new version with some more progress.
Ocasta 5 May, 2017 @ 10:35pm 
this is meant to be helpful, not hating on you. You need to adjust the spawn points. I fell throught the map along with all the bots, killed them while I was falled then suicided and spawned into the map. Then I killed all the bots and they fell through the map again and I was alone. Hope that helps.
mrorange 5 May, 2017 @ 3:43pm 
cool. :D