Portal 2

Portal 2

Bottomless
36 Comments
Ali 23 Oct, 2019 @ 11:11am 
cool
lfairban 31 Jul, 2019 @ 10:58am 
Nice chamber, not too tricky.
sdrevik 18 Aug, 2017 @ 11:25am 
got it figured out, but running through a portal with a cube in hand is just too chancy. Come up with a better way to move cube to exit. otherwise, good map.
Private 18 Aug, 2017 @ 11:01am 
nice one :) your map is in my gameplay: https://youtu.be/S5wkQ-LnJg0
Rector 12 Jun, 2017 @ 8:01am 
Thanks for the kind words! :LIS_pixel_heart:
Great job on the map! The puzzle was a little easy but the visuals were great. I left some feedback in the video on how to further improve it :)
Playthrough video

Thumbs up! :p2cube:
(Also your map description got cut off :P)
PortalStorm4000 23 May, 2017 @ 8:14pm 
Wow, I love your wheatley styled chamber. One thing though. When I played I didnt realise I broke the gel free. Lol. Just something you might want to do either with bombs or have it spew already at the begining. Otherwise, a brilliant map, if I do say so myself. Because I AM NOT STUPID! :p2turret:
Maksael 23 May, 2017 @ 8:41am 
hpw do you get the wheatley theme?
Fireball19 16 May, 2017 @ 7:02am 
very good map not too easy and with anough light to see everything you need to succeed keep up thw good work:steamhappy:
nock 15 May, 2017 @ 11:40am 
Nice chamber, both test and the look. I'm currently working on a Wheatley styled chamber so I may take a little inspiration from your efforts. 😀
Anachronistic ALLOS 12 May, 2017 @ 6:12pm 
I was thinking the exact same thing as -GB. I spent a bit trying to solve the puzzle without that, to no avail. So, yeah. Otherwise, a comfy little Wheatley chamber.
Ulfus Stellarius 8 May, 2017 @ 11:13am 
Nice!!! :p2turret:
themuffinrocket  [author] 8 May, 2017 @ 8:43am 
@-GB Yeah sorry that was one of my pet peeves about creating this map, I thought about other ways I could have worked around it but found they either didn't fit the theme or chamber size I was going for. I kinda just thought if some levels in the main campaign do stuff like it I'd give it a go but I should have looked for an alternative, thanks for the feedback ^-^
-GB 8 May, 2017 @ 5:03am 
One thing: the propulsion gel explodes and is needed to be used as a gameplay element to solve the puzzle. This means that there is no way to solve this puzzle before introducing the propulsion gel (which was "accidental" due to an explosion). So there is no way of solving this puzzle before this accident. Bad puzzle/design technique as the player has to come up with a solution before attempting to solve the puzzle . Or I could just be missing something.

But everything else it top notch, upvoted.
dmuk 7 May, 2017 @ 4:53pm 
Cute themed level; like the 'pit' peril...
quatrus 7 May, 2017 @ 7:27am 
Had a problem with orange gel - only speed about half way across so couldn't get enough to fling from the angled panel. Managed after many tries to use the half and fling chell and cube up from the platform to the exit area - not easy. Thanks for creating. Will follow.
Ousach 7 May, 2017 @ 5:36am 
Err... some can tell me why the orange path work just an half of the way
jakub 7 May, 2017 @ 1:48am 
how do you made that wheatley theme please? i want to make map with this theme but i don´t know how :(
ViiNTAGE 6 May, 2017 @ 4:04pm 
Hey I did a blind playthrough or your map I hope you enjoy! Feel free to recommend me other maps of yours to play :)

https://www.youtube.com/watch?v=cxJa6mHQP1k
Skyferret 6 May, 2017 @ 2:53pm 
You probably found the same thing I did. Stupid Hammer wont preview the voice lines. Try this link.
https://theportalwiki.com/wiki/Wheatley_voice_lines
They are all written verbatim. You will recognize them. Click on the desired line and a download dialogue will appear. It will show the file name. It isn't exact, so use the last part of it to search in the Hammer sound browser. Click on cancel on the D/L dialogue once you found it because you're just using it as a reference.
Dragontooth15 6 May, 2017 @ 1:22pm 
how do you get console commands!?!
Zorxon 6 May, 2017 @ 8:49am 
Clever small puzzle with great Wheatley-styled visuals, thanks!

The only critics from my side, as already mentioned from Skyferret, are missing voice lines, which would create a more "realistic" atmosphere. If you use a "filter_activator_name", you could for instance check if the player does the final jump with(out) the cube and use an according voice line.

Thanks again for a great map! Keep up the good work!
nu_clear_day 6 May, 2017 @ 7:25am 
guys

themuffinrocket  [author] 6 May, 2017 @ 6:53am 
@Slyferret Ah okay, I did originally try to get some dialogue scripts from the main game in the map but they never played and an error came up in the console saying about missing scripts so I gave up on that, I looked up on a full optimisation video and managed to cut down on a huge amount of visleaves and a full compile only took about 6 minutes to do so that was good, thanks for the advice, I'm making a new map anyway so I'll use suggestions in that one :3
mbrown259 6 May, 2017 @ 5:53am 
This was a very nice map. I liked the graphics and, while it only required a few steps, it took me a while to figure out what they were. Good job!
Skyferret 6 May, 2017 @ 1:24am 
If by dialogue you mean Wheately voice lines, there's nothing wrong with that. Wheatly always has something to say about what you're doing. Other than that, it's actually a good map.
When it comes to full compile, I've only waited as much as 4 to 5 minutes, and that's with a gigantic map. Making certain things func_detail helps (not sure if you're aware of that). Also, if you texture the inside of the big box with tools_black/noportal, you can set the light map grid to 256 or even 512. Visually, it's irrelevant and this makes it very cheap.
themuffinrocket  [author] 5 May, 2017 @ 8:09am 
@Fumbly Bumbly Wow thanks, I wasn't sure if adding dialogue would kinda ruin while playing the map but I'll add some in other maps I make ^-^, about the final compile I tried to do one but I had to leave my machine for 12 hours and when it finished it was in fullbright mode and couldn't be turned off :(, oh wow yeah I'll get to work on that thanks for all the feedback and everyone else too. :3
Fumbly Bumbly 5 May, 2017 @ 6:56am 
Good map. My only complaints is that some dialogue (and PotatOS) would be nice and I don't think you did a final compile, which would make the lighting nicer, particularly in the elevator rooms. Also, while I personally didn't have any lag issues and such, I'm not so sure about others; optimisation is lacking: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=919460490
Sorry, that's a lot of suggestions. It's still an excellent map, but I think when it comes to Hammer maps I often have a lot to say :)
dven1 5 May, 2017 @ 2:42am 
Nice map, well made and sufficiently lit with good visuals. At one point the next move was so obvious I didn't see it for a long time. "Forest for the Trees" sort of thing. Thanks for your efforts.
EndOfPortal 4 May, 2017 @ 5:32pm 
Very smart map.
Malfaction 4 May, 2017 @ 3:42pm 
Very nice! Thumbs up!
themuffinrocket  [author] 4 May, 2017 @ 11:54am 
@TreasureGhost Oh thanks for telling me, I just updated the map so it should be fine now ^-^
TG 4 May, 2017 @ 10:50am 
cool but looks like the map was compiled fullbright..
gambilier 4 May, 2017 @ 9:06am 
Good job,keep up the good work!
👅🐲💿💿💿 3 May, 2017 @ 5:54am 
The elevator wont move and I always have to noclip in because im stuck in the elevator.
babygrand78 1 May, 2017 @ 7:17pm 
outstanding and true to the Portal movements between areas. Having to out think the maker of the map is not the nature of Portal. By following the Portal there is just enough clue to point you the dirrecttion to finish the map. GOOD Map. No bugs unless stuck in lift and restart to reach floor is a bug or design
babygrand78 1 May, 2017 @ 6:52pm 
in the words of Gottum, Very good Portal intro or maybe the it did not load properly 1st time. Will try now that I am on your map floor