Garry's Mod

Garry's Mod

gm_destruct
7 Comments
Charmyzard 7 Jan @ 5:48pm 
What a name to have taken for a really old second ever map ):
Plisehon 23 Jun, 2021 @ 10:11pm 
well nvm
Exnem  [author] 23 Jun, 2021 @ 2:46pm 
This map is really old and I don't have the original project files anymore. I've moved on to a bigger project, and gone as far as to contribute in a small part to rp_paralake_v5 in the way of a hospital.

I called it gm_destruct because I was fascinated with breakables and, well, destruction. So I figured I'd make something that could do that to some extent. I had no actual plan for this map, and so it became a slightly random mess at the end, including the ramp, a weird test track area and a crusher that doesn't fully work.

I might rename this at some point, but it'll have to be when I find a better name. For now it'll stay.
Plisehon 23 Jun, 2021 @ 6:46am 
why did you call it gm_destruct when there can be the destroyed gm_construct with this such a name
Exnem  [author] 18 Oct, 2017 @ 5:37pm 
But the NPCs will not navigate the map smoothly in any way, they require a direct line of sight.
Exnem  [author] 17 May, 2017 @ 4:36am 
I have not set up any AI nodes, no. Vanilla NPCs work however.
Nicholas Krettle 16 May, 2017 @ 5:49pm 
does this have ai nodes?