Insurgency

Insurgency

psymod [enhanced] - Part 1
80 Comments
Psychomorph  [author] 8 Jan, 2022 @ 4:26pm 
The mod works on unmodded servers (I discovered one so far), but most servers have some sort of a modification which makes the modified weapons and attachments invisible.
Seems there is little I can do about it. Playing on fully vanilla servers is the only way as it always was basically.

I suggest Ground Branch for a similar weapon experience, but better.
⚡ Leon 3 Feb, 2021 @ 8:10am 
I like this mod but the sights are messed up.
I wonder if there is a mod like this that does have the vanilla sights?
Doc Jangles 30 Jan, 2021 @ 1:34am 
This mod still up? Sometimes, the alignment is off
Webber 19 Sep, 2020 @ 7:15am 
aye andy we got the same pic
Andy Ray 18 Feb, 2020 @ 4:58am 
@Psychomorph hey dude! I like this mod very much. But i found that aimpoint and eotech do not show correctly sometimes. And the gun seems not as far as ur pics show while aiming. Is it because my previous mod collide with urs?
Andy Ray 18 Feb, 2020 @ 4:57am 
@Psychomorph hey dude! I like this mod very much. But i found that aimpoint and eotech do not show correctly sometimes. And the gun seems not as far as ur pics show while aiming. Is it because my previous mod collide with urs?
|VIP-S| F1rstZer0 18 Sep, 2019 @ 7:09am 
@Psychomorph do you have considered using the less intense realistic reflections from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1096812001 ?
BilyCZ 5 Nov, 2018 @ 5:57am 
@Psychomorph thank you, you got perfect job with this mod
Psychomorph  [author] 4 Nov, 2018 @ 12:45pm 
@BilyCZ: Description got accidentally deleted. I put it back up. Read about the cl_ads console values to adjust the weapon FOV.
BilyCZ 4 Nov, 2018 @ 8:41am 
Why I haven't your perfect FOV ? I see your skins but I dont see optics held away from the face.
Psychomorph  [author] 2 Nov, 2018 @ 8:13pm 
@'Murican Apple :
The models are mostly intertwined with eachother through the script/theater files. If I had one model as a standalone, its script would overwrite another.
I tried to release the optics with the riser mount as standalone, but they depent too much on the script edits.
Psychomorph  [author] 2 Nov, 2018 @ 7:10pm 
I fixed the Mk4 scope on the M16A4. I never noticed the error. It probably has been there since I added the M14 rail mount. :/
安全总监蕾缪安 2 Nov, 2018 @ 10:13am 
dude, i just want that MK14 rail mount mod , can u tell me the name?
Comrade Nikki 13 Oct, 2018 @ 4:00pm 
Hey, by any chance do you think you could upload each of your models individually? I think it would be nice for people who want to replace certain guns with different models- for example, I'd like to give my MP5K a folding stock, but I like the rest of the models you already give.
peterr 7 Aug, 2018 @ 2:01pm 
Feels like a helmet cam vid from Syria 10/10.
Zé Cavaleiro 25 Jun, 2018 @ 9:50am 
man, you're amazing.
I was begging for this, a realistic no zoomed sight aiming.
It gets the game way more immersive and realistic.
Padlock 2 Feb, 2018 @ 1:30am 
Man i beg you to upload that m14 with scope repositioned.
SirDooMB 21 Jan, 2018 @ 11:49am 
Man I cant open that link for that m14 scope rail/riser can you fix it or make your own standalone mode please
Eery Jan 4 Nov, 2017 @ 4:54pm 
You should remove the gloves, I use a skin which the tan gloves don't match with but I love this mod ;-;
johny the shoe 7 Sep, 2017 @ 7:25pm 
how did you make m14 with scopes re position
Dan Cooper 13 Aug, 2017 @ 2:46pm 
why does this make my 2x scope so slow?
stigmata-themed bong 9 Aug, 2017 @ 8:25am 
Nevermind, I figured all that out, I'm all good. Can I use those commands to further adjust the distance from me? I probably won't, but I'm curious.
stigmata-themed bong 8 Aug, 2017 @ 9:56am 
Also, does cl_ads_fov_scale increase the distance from me, or distance to me?
stigmata-themed bong 8 Aug, 2017 @ 9:53am 
Oh, I usually assume they aren't permanent, I'm used to having to type 'fov 80' every single time I start Skyrim. I'll get back to you on whether it sticks or not.
Psychomorph  [author] 8 Aug, 2017 @ 9:14am 
@Toastmaster 1B14:
The console values should actually stick. They change the ADS FOV and sightoffset permanently. It doesn't work for you that way?

@.Finnegan_962.:
Not fan of WW2, so even if I had DOI I'd probably not work on it. The way I see from videos, the weapon postures aren't that bad in DOI.

@Sgt.Kanyo:
The riser rail is part of the scope. I tried to have it being a modkit (like the AK rail), but it didn't work. I could make it a part of the weapon, but it would suck if you'd aim the iron sights. Honestly I'm out the loop regarding the mod, so can't tell if I will do it. Might do, might not, can't tell. :/
stigmata-themed bong 8 Aug, 2017 @ 8:29am 
This is really nice, I've never found a game that actually feels like you're handling a weapon properly. Though I would like to not need to put in console commands every time I start to make the sights and scopes further away, maybe you could make an addon mod, or modify this mod to change that? I don't know how hard that would be, so if it's unreasonable that's fine. I've never modified a game, so I wouldn't know.
ywsushi 26 Jul, 2017 @ 1:56pm 
makes me feel like im watching a helment cam
-L1ch 26 Jul, 2017 @ 8:22am 
Any way to port this mod to Day of Infamy?
Sgt.Kanyo 25 Jul, 2017 @ 12:25pm 
Can you release a standalone M14 EBR scope mod, where the scope is at that position where it is in the picture? No custom scope, just the position.
Psychomorph  [author] 24 Jul, 2017 @ 2:48pm 
@AnnaBanana: I intended to. Theoretically possible, but a bit problematic, especially with the Aimpoint/Kobra. I didn't look into the stuff for a while now (didn't play INS for a while, too), so not sure if I will ever attempt to do it.

@Rice Farmer: You could extract the mod to your "Steam\steamapps\common\insurgency2\insurgency\custom" folder, unsubscribe from the mod and delete the RPK files from "Steam\steamapps\common\insurgency2\insurgency\custom\psymod [enhanced] - Part 1\models\weapons"
cyka 15 Jul, 2017 @ 6:34pm 
can you just delete the RPK from mods?
Fried egg 1 Jun, 2017 @ 10:14am 
Hello. Is it possible to make the sight risers stand-alone? Thanks.
FLy 31 May, 2017 @ 6:16am 
Are you sure you have permission to bundle these mods together though?
Psychomorph  [author] 28 May, 2017 @ 9:45am 
Sorry about that. Fixed.
vesper 28 May, 2017 @ 3:47am 
There isn't a red dot on the 2x optic. No other mods installed.
Psychomorph  [author] 27 May, 2017 @ 2:22pm 
M14 got handsomely enhanced.

Optics got rescaled, so you wont find those tiny aimpoints on your MP5's. Kobra is next.
War Daddy 25 May, 2017 @ 11:22pm 
Tbh Enhanced Version should be the vanilla Insurgency. Make's the game so much better.
Psychomorph  [author] 23 May, 2017 @ 8:09pm 
Sorry about that. Should be fixed now.
Rooks 23 May, 2017 @ 5:36pm 
Holo, Kobra, and (1X) Red dot sights for the M4A1 are invisible
Psychomorph  [author] 23 May, 2017 @ 3:43pm 
Alright guys. The enhanced version got seriously enhanced.

An update is there and I had to split it in two parts now, so please go ahead and subscribe to part 2 of the mod.

I hope you approve of the changes I made to the AR15 platform. Tell me what you think.

Thanks to Farengar and tigg whose tutorials and help in the forum helped me through this (hell).
Psychomorph  [author] 19 May, 2017 @ 9:44am 
The problems you guys experience, I have them sometimes, too, but it seems to be conflicting server settings, not the mod itself. So if you switch from one server to another, this could occur Usually restarting INS (which i a pain I know) fixes this.

If this condition is permanent though, than something is wrong that is unknown to me. Maybe try re-subscribing to the mod again?
War Daddy 19 May, 2017 @ 1:40am 
this version makes the makarov invisible
Helllooo 13 May, 2017 @ 7:31pm 
there was such a thing(the less shiny guns) in the writings, but it seems to be gone now..
Psychomorph  [author] 12 May, 2017 @ 4:47pm 
I changed the Elcan and 2x Aimpoint to have consistent offsets and thus magnification and mouse speed.
𝔽𝕖𝕣𝕟 12 May, 2017 @ 4:07pm 
alrighty thanks its a good mod just it was glitchin mahshit
Psychomorph  [author] 12 May, 2017 @ 10:22am 
@bud: I want to stay as true to original as possible with mods, so wouldn't like to remove the front sight. Need to find a solution. :/

@bbxing retard: Happens to me sometimes, too. Maybe server runs some mods or settings that conflict?

@_TOTTALY FINE-: NO, MOD TOTTALY FINE! On a serious note though, maybe try using the "standard version" linked in the description, if you use mods.
𝔽𝕖𝕣𝕟 11 May, 2017 @ 8:38pm 
this really FUCKS UP MY GAME its a good mod but the hands are legit in the files so none of my shit works and all my mods turn black so great
mebbLy 11 May, 2017 @ 6:45pm 
Sometimes when i load my game, doesnt work, other times, yes, why tho
Bud 9 May, 2017 @ 5:52pm 
This weapon perspective really does improve the overall experience, well done and thank you.

Love the mods compilation too. In regards to the AR15s parallax front sight issue you've noted, I'm using the PMAG mod (I think Farenger's) which removes front sights when an optic is mounted.. might be something to look into as a fix for that.