RimWorld
Xenn Race
74 Komentar
Shanewayne9™ 21 Des 2023 @ 11:58pm 
wack looking back
nhatanh0475 30 Jun 2021 @ 10:39am 
Game moving so fast.
NobodyNeuOnyx 13 Mar 2020 @ 1:34am 
SYNTHWAVE WOLVES BABY
Roy Calbeck 9 Mar 2020 @ 6:03pm 
Huzzah for Xen!
Xen  [pembuat] 9 Mar 2020 @ 4:53pm 
New 1.1 versions of my races are on my workshop
just click on "Xen's workshop" above the mod title on top of the page
Roy Calbeck 3 Mar 2020 @ 11:07pm 
Thanks @Tigerstar!
TigerStar 27 Feb 2020 @ 7:55am 
@Cupears I put together a little patch for this mod to work on 1.1 until Xen pushes out an update. Here it is: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2008597284
Cupears 22 Feb 2020 @ 6:05pm 
Are your race mods going to be updated to 1.1? I use a lot of them
Jagger⚡ 27 Jan 2020 @ 10:15am 
any plans to make the cute doggies (and raccoons!) work for CE? D:
rune1993 27 Jan 2020 @ 2:09am 
@yip yap yop yup i know this is a late reply but i think if you got either the mod called Character Editor or EdB Prepare Carefully you can change the age they live to and other stuff.
Precious Pomeranian 30 Okt 2019 @ 6:58pm 
It'd be nice to see some updates to Xens mods, seems a shame the nice sprite work is wasted on races that all live 5000+ years and only have buffs and advantages with zero drawbacks. Never worrying about age or racial drawbacks is pretty boring IMO.

Their equipment is pretty overpowered as well when compared to vanilla, but that's not hard to patch.
I've looked into trying to make patches for the race itself but I don't think it's possible to run patch operations on alien race mods, which means the alternative is just a straight up XML replacement.
Pur 21 Sep 2019 @ 5:04am 
Why the hell do all race mods come with like ten new armors and weapons? When I install a race mod I want the race, and that's it. I don't want no lame ass gimmick weapons or anything.
Cool glasses, though.
Baiganx 8 Agu 2019 @ 9:32am 
I'd like a lite version and the age reduced down to something normal, like human lifespan or lesser. The 5000 year lifespan steered me away from this.
jupiterLILY 28 Jul 2019 @ 12:53pm 
I would also be interested in a lite version!
TYRACapidELT 8 Jun 2019 @ 8:11pm 
picture reminds me of lazerhawk
Huehuecóyotl 16 Mar 2019 @ 10:10am 
Maybe you mentioned this somewhere else but I couldn't find it, why do all of your race mods have like 5000 year lifespans? I love them all but nobody ever has age related health problems which takes a little from the experience I think.

Unrelated, is there a way to make the bionic tails if you use EPOE? I can't make them on the workbenches, and I don't know where else I'd make them.
[RIP TEAR] Superlagg 3 Mar 2019 @ 12:13pm 
Now compatible with Combat Extended!
Anthony the Wise 15 Feb 2019 @ 4:14pm 
Love the race: Would like a lite version for just the race without equipment.
GrimTrigger 2 Feb 2019 @ 9:57am 
Any way you can provide a "Xenn Lite" version that is just the race, without the race specific equipment?
Macca 15 Nov 2018 @ 11:10pm 
understood. Thanks mate, downloading now!
Xen  [pembuat] 15 Nov 2018 @ 1:44pm 
I need to fix up the description - it adds the race, their faction, a pair of weapons for them, and a trio of power armor variants with camo overcoats (same as normal power armor with slight insulation bonuses based on type for additional materials)
Macca 12 Nov 2018 @ 2:00am 
is there a description of what this mod adds? is it just the race or are there weapons etc.
MrAdventure 28 Okt 2018 @ 8:40pm 
Also, is it just me or is there a lower probability of rolling a pawn with disabilities/health conditions/addictions upon starting a colony? Kinda miss that from vanilla tbh
MrAdventure 28 Okt 2018 @ 3:05pm 
Looks really cool, but is there a description about what they do? Cosmetic or particular traits etc?
Barren Soul 24 Sep 2018 @ 5:12pm 
Oh, awesome! Thanks.
Xen  [pembuat] 24 Sep 2018 @ 2:43pm 
You won't need one. The alien framework now automatically adds aliens to human recipes
Barren Soul 23 Sep 2018 @ 9:32pm 
Is there already an EPOE patch for this?
Xen  [pembuat] 22 Sep 2018 @ 9:03pm 
Fixed stats on items and several other small issues
SingularPing 22 Sep 2018 @ 6:25am 
So there seems to be a problem with the comfortable temperatures on the dusters, it raises the minimum temperature instead of lowering it, I think it may be caused by the negative in the insulation cold stat?
Spotter 18 Sep 2018 @ 1:06pm 
Xen is their a particular load order for this, or can I just add it like at the bottom of my mod list?
Xen  [pembuat] 6 Sep 2018 @ 11:00am 
There was a changed tag for base selection - I'll doublecheck and make sure I updated all my races- I think I got them all, but I may have missed a couple when I pushed the updates to steam
ICBM 16 6 Sep 2018 @ 3:43am 
Gotta say I'm loving your race mods! Just something I'm noticing though on world generation as of B19 is that only one colony of the Xenn, Frijjid, Fenii factions appear. Potential unforseen bug?
Xen  [pembuat] 31 Agu 2018 @ 1:20am 
I'm working on getting all my races up to B19
I have the Xenn pretty much done - I just need to give things a final touch and checkup tomorrow.
Oniwabanshu 30 Agu 2018 @ 6:43pm 
Xenn and Asari are absolutely the best alien races for me xD
Thanks a lot!
Furasian 30 Agu 2018 @ 5:48pm 
Is this by chance going to be updated to be compatible with B19?
Iridinite 29 Agu 2018 @ 6:56am 
Any intent of patching this up for the newly released B19?
B.random 1 Jun 2018 @ 8:19pm 
I gotta ask, I can't tell if it my load order but when the NPC facing up their tail is hidden behind their body. Have I done something wrong of is this intentional?
BeanSlinger419 15 Mei 2018 @ 6:19pm 
They are stuck in the 80s while the humans are in the 5000s
Kelowna 3 Mar 2018 @ 7:46pm 
Whats makes the Xenn different from humans?
Nicorc 18 Feb 2018 @ 6:56am 
When using Prepare Carefully, I noticed that you cannot manually adjust a Xenn's fur color and that saved Xenn load with random fur color.
Xen  [pembuat] 1 Feb 2018 @ 1:45pm 
I've never had an error like that before - but I haven't used hospitality in a while.
InteBeppe 30 Jan 2018 @ 1:52pm 
Is this mod not compatible with hospitality? I tried recruting a xenn, and got a message that I had succeded, but the pawn didn't change alliance. My colonists tried again and again, but they just managed to "anger the chief" repeatedly, never actually recruting the guy.
Kody 19 Des 2017 @ 10:54am 
anyone else having an issue where the xenn will sometimes just end up standing around and not doing anything its not an issue where the are idle because i set them to a job at level 4 because they didnt have much to do and they just kinda stood there not doing anything.
Xen  [pembuat] 15 Des 2017 @ 11:15pm 
it's an issue with the new version of prepare carefully - i dont know whether the original author has bothered to come back and update it yet - and the people who did the community update before didn't fix the alien color patch (at least not working anyway)
LucidStorm 15 Des 2017 @ 9:02pm 
Idk if anyone else is having this issue. But I remember in the last patch you were able to change the color of your Xenn pawn. Now the only way I can change the color of their fur is by rolling the dice. Was it removed or is it a bug?
Xen  [pembuat] 20 Nov 2017 @ 1:15pm 
there is an EPOE patch - I just need to update it
Jensen 20 Nov 2017 @ 11:39am 
Will there be a EPOE patch?:D
Xen  [pembuat] 6 Sep 2017 @ 6:52am 
Seems like it's probably related to Hospitality, since it changes visitor behaviour.
Xen  [pembuat] 6 Sep 2017 @ 6:45am 
That's very strange, considering they use the vanilla thinktrees and have regular intelligence. They should act exactly like humans - and always do in my games.

I'll investigate and pass the error along to Erdelf (the Alien Framework creator) to see if he has any ideas.