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-TC
-TC
I would easily buy this if you change those.
Thank you very much for your complement and also for your concern. I think the render itself is what is giving you that idea. In order to showcase the details of the normal map the shader is using a high specular value (this is encouraged by valve themselves in the art guide.) That is what is making it look a bit shinier than it actually is. As for the lights which you belive are an issue that is very much due to the render being high contrast in order to showcase the fact they are there. If valve requests the emissive properties of the model be removed I have no problem doing that. What's important to note here is that in a daylight setting it will look far more neutral and at nightime it should look cool seeing the icy lights move around. I should be adding more images and possibly a turntable soon.
-TC