Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1792543114
Those are unfortunately not in 1187 so i'm afraid i cannot add them to this pack.
Hey. Hows progress with the APC's and stuff?
-Finally finished the Baby headcrab, meaning it will no longer launch itself at highspeeds at yeah.
-Increased the knockback of the Houndeye's blast.
Are you able to remake the models from Pamtri's Spongebob Videos? It would be really nice if I could finally make a Santiago shrine. It would be complete without all of pamtri's sin characters. Have a nice day. Also...
S A N T I A G O
@collinlopezrox When i have the time, yes.
Yep, cuz it the guy who made it took it down...
-Teleportation for the Combine Vortigaunt
-The Omega Squad Apache.
Are you still working on these?
-Fixed the bug with the Combine Vortigaunt's laser beam not showing up.
-The Combine Vortigaunt's laser now uses it's sounds from Half-Life 2 instead of Black Mesa.
-The Omega Squad Soldiers now use the grenade from 1187 instead of the deafult VJ Base nade.
-Added the Baby Headcrab (In a early state at the moment).
-Added the Burster Zombie.
-Packed the Combine Vortigaunt's laser beam into the mod, meaning you no longer need to have Black Mesa Expand SNPCs for it.