Portal 2

Portal 2

Lucky day
20 Comments
Robo SK.  [author] 8 Jun @ 2:37am 
Thanks :)
snowhog 7 Jun @ 11:29pm 
Really liked this!
Robo SK.  [author] 23 Jan, 2020 @ 10:50pm 
Thanks :)
lfairban 23 Jan, 2020 @ 9:37am 
That was pretty cool. An innovative puzzle with new elements. I liked the bouncy thing once I figured out how to use it.
Robo SK.  [author] 3 Nov, 2019 @ 1:51am 
Thans for playing my maps :steamhappy:
stormsend 2 Nov, 2019 @ 10:18pm 
Thoroughly enjoyed your puzzle. Thank you.
bullfrog 18 Dec, 2018 @ 1:47am 
Yep, good concept.
Leo 22 Sep, 2018 @ 8:18am 
There were some good ideas in there, and the trampoline was a fresh novelty, but overall I think it was a bit all over the place. I felt there were a lot of steps that were only there to make the solution longer and more complex, which isn't very interesting. Also, the design is very random. In conclusion I have mixed feelings about this map. Thumbs up nonetheless, because you clearly put some work into it, and as I said there were a few clever ideas.
jandlml 10 Sep, 2018 @ 8:20pm 
fun map!
LB 10 Jun, 2017 @ 11:12am 
Neat map, though not everyone agrees whether it was a good use of the buttons or not. I enjoyed it but I do see that there wasn't much of a challenge because of how many portal buttons there were everywhere. However, I look forward to future maps where you refine your use of them :)
Here's my blind playthrough: https://youtu.be/h3WdxReI6j8?t=1h35m4s
Robo SK.  [author] 18 May, 2017 @ 8:00am 
Well thank you. :D
nock 18 May, 2017 @ 7:33am 
Fantastic work with this new concept, really enjoyed it. Absolutely loved the "bounce pad". It's kind of using bounce gel, but removing the ability to abuse it . I liked the idea to increase the height the more you bounce on it too

Blind Run: https://youtu.be/kNjXzVkOLZ0?t=28m40s
dven1 15 May, 2017 @ 4:05am 
Nice map, well made and sufficiently lit. The bouncer is pretty cool even if it's a PITA to manipulate in some cases, like getting it through a portal. It's possible it wasn't necessary but I didn't know that until later in the map so I struggled and got it through. Nice to see a turret situation that actually took some thinking to overcome rather than the usual bull-rush or portal drop methods. The sweeping laser was a damn good creation even though you probably can't use it with the original editor. All in all thia was a really enjoyable map. Thanks for your efforts.
EndOfPortal 11 May, 2017 @ 12:32pm 
Very smart map. Requires a lot of thinking. Just a little remark: at the beginning, when we remove the jumping platform and jump on it directly, we find ourselves stuck in the jump because the ceiling is not high enough (sorry for my English).
♡tinygaycat♡ (gay irl) 10 May, 2017 @ 4:09pm 
I was able to get 6 portals, im sure 4 is possible but it would take a bit to get right. I would love to see more of this!!!! :special:
Robo SK.  [author] 10 May, 2017 @ 11:07am 
Ok :)
Thanks.
God-Father 10 May, 2017 @ 9:36am 
Well, a little more difficult than the previous version, but nevertheless a great card, thanks for the work! Be sure to make new maps, I'll wait!
quatrus 9 May, 2017 @ 5:37pm 
Well I solved it, but did not take the bounce platform through to the exit chamber (veryhard to manage), trapped and had to restart as I could not figure out how to get over to the funnel area. After downing the turrets, the laser grid opened and button one dot opened so I could now see the bouncer. . Another nice challenge - well done. thanks for creating.
KAKTUS ‡SvK‡ 8 May, 2017 @ 11:41am 
Ta druha komora mi dala zabrať, také nepriehľadne , nevedel som kde začať , ale nakoniec ten dobrý pocit keď sa to podari , Klobúk dole

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=921919251
Tuleby 8 May, 2017 @ 5:19am 
:p2aperture: Very well assembled :p2chell::thumbs: