Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) More sign reflection with high beams. Signs actually seem to get dimmer when switching from low- to high-beams. I've seen mods where signs/reflective surfaces can be seen PAST the distance that the headlights illuminate, which is more realistic.
2) High beams should be aimed a bit higher. The Peterbilt I'm using has dual beams and should have more vertical spread than it does with this mod. The cutoff up high is probably too sharp.
The beam range and brightness is almost perfect for realism. The two adjustments I've listed above would take this to the next level.