Starbound

Starbound

Enhanced Rails
220 Comments
Corvix 29 Nov, 2024 @ 12:28am 
the rail stop breaks the tram win you turn it green with switches and stuff and it becomes solid
ErickD 21 Jul, 2023 @ 8:26pm 
@Ready? One more time! is it fix ,noticed the latest update still on 2017
Fluffy 4 Mar, 2023 @ 7:48am 
Rail boosters/brakes dont seem to work, any ideas?
Stavinair Caeruleum 21 Jan, 2023 @ 7:58pm 
Is it fixed?
Ready? One more time!  [author] 23 Nov, 2022 @ 7:27pm 
yea go for it
Meteora 23 Nov, 2022 @ 7:59am 
I kinda added some stuff to it to make it work can I add you so I send you the code?
Ready? One more time!  [author] 22 Nov, 2022 @ 7:10pm 
I have a little bit of time now, I can try to look it over. Feel free to share what you found.
Meteora 22 Nov, 2022 @ 3:15pm 
So, I studied the error logs and your code and I think I understand why the linked rail carts disappear I think I could a fix for it. would you care if I publish it?
Xareas 4 May, 2022 @ 11:54am 
Hello you!

Might sound weird; but I do have a weird question.

My speed on rails are not being adjusted when riding over powered rail boosters/breaks.

Used a few trams to make sure it isn´t working.
Maybe someone does have an idea. :)
M.A.G.Gen. 8 Apr, 2022 @ 3:34am 
Damn boy this is RAILS!)))
Meteora 24 Feb, 2022 @ 10:48am 
I love this mod! Only thing is that the linked tram cars seems to lose cars after a while, can it be fixed?
Bardagh 9 Jun, 2021 @ 6:30pm 
I really hope it gets updated/fixed :-(
CursedBystander 9 Jun, 2021 @ 10:53am 
This hasn't been updated since 2017, he may have forgotten about this mod.
Cy64 20 Feb, 2021 @ 8:53pm 
Same issue as below, easiest to test with FU and heading to any of the space stations (medical etc) as well as outlaw mines.
Drunk Man 30 Nov, 2020 @ 12:10pm 
Can confirm I am having the same issue Tyro is having. To add to the matter:

I can place and use controllable rail platforms fine, but any placed by the world break instantly (such as loading a dungeon) and if I wire them up with call buttons they break too.
Ready? One more time!  [author] 24 Nov, 2020 @ 8:31pm 
sent you a request, didnt realize you cant message anyone
Flicker_Fall 24 Nov, 2020 @ 6:35pm 
How would I go about sending you a message?
Ready? One more time!  [author] 23 Nov, 2020 @ 8:55pm 
@Darlit_Glitch I might be able to send you just those, send me message and I'll see what I can do
Flicker_Fall 22 Nov, 2020 @ 7:43pm 
Would it be possible to have a lite version of the mod that only adds the slick rails, rail booster, rail break, rail sphere, and the rail hooks?
AbyssStarer 4 Sep, 2020 @ 7:20am 
It breaks with FU's missions, an example is the Floran battle grounds
Bardagh 19 Jul, 2020 @ 4:46pm 
The issue went away when I unsubbed. The only non-Frackin mod I had at the time was Quickbar Mini.
Ash! 16 Jul, 2020 @ 12:37am 
im not having this issue and ive been subbed to the mod since near beginning
Ready? One more time!  [author] 15 Jul, 2020 @ 4:57pm 
Hmm that seems strange, mine shouldnt affect the base rail objects, but I havent touched this in a few years. I wonder if anyone else is having this issue?
Bardagh 15 Jul, 2020 @ 4:29pm 
Correction: I also have Quickbar Mini and Named Saplings, though the latter was added after the issue started
Bardagh 13 Jul, 2020 @ 12:29am 
I took it up with Sayter and he said he hasn't touched trams. Maybe a weird side effect of some other FU update, but if so it's beyond me to figure out.
Bardagh 13 Jul, 2020 @ 12:27am 
Using it with FU, Frackin Action Bars, Frackin Music, Frackin Interface, maybe one or 2 other things in the Frackin category. Nothing outside of that.
Bardagh 13 Jul, 2020 @ 12:26am 
No. This is happening even with elevators in extant dungeons and the like, too. Even space stations.
Ready? One more time!  [author] 10 Jul, 2020 @ 10:39am 
Trams break if they come into contact with solid blocks, is there anything in the way of path the tram that might stop it?
Bardagh 10 Jul, 2020 @ 12:31am 
This mod seems to have broken elevator call buttons - when I hit the button the tram car/elevator platform instantly breaks.
Bardagh 18 Jun, 2020 @ 10:19pm 
What's the recommended solution for the pathfinding program with branching rail systems?
alfie8010 16 Jun, 2020 @ 10:56am 
hmmm
alfie8010 12 Jun, 2020 @ 12:55pm 
no no trams work like that but not tram stops, they only allow up and down not that and left and right
Ready? One more time!  [author] 12 Jun, 2020 @ 10:16am 
Trams should already work that way in base starbound. I have an example of that in the gallery with the armed tram https://i.imgur.com/zWWK4oU.mp4
alfie8010 12 Jun, 2020 @ 4:58am 
what about rail tram stops that you can go left and right on using a and d as well as up and down
Noxx 6 Jun, 2020 @ 3:52pm 
Understandable, thanks for the reply.
Ready? One more time!  [author] 6 Jun, 2020 @ 8:37am 
Sorry that would basically require completely rewriting how the original platforms function in Starbound. (Also I dont really have plans for more updates atm)
Noxx 4 Jun, 2020 @ 6:46pm 
Ah ok, I was using an elevator. Any chance of it effecting all platforms (elevator etc)? That is if you're still updating it or if it's even feasible.
Ready? One more time!  [author] 4 Jun, 2020 @ 5:41pm 
@Noxx They can be wired to any switch type object, so levers, buttons, doors, sensors etc. I believe its the red node on any object when using the wiring tool (its been awhile though so I might be wrong about that). Also remember rail boosters only affect rail objects affected by gravity such as the rail hook or the rail coasters, not anything with a fixed speed like the platforms.
Noxx 4 Jun, 2020 @ 1:42pm 
I can't get rail boosters to work. What do I wire them to?
MachineThreat 16 Dec, 2019 @ 8:53pm 
ok, hear me out.
how about being able to ride hover bikes and mechs on rails?
just an idea
Ready? One more time!  [author] 28 Oct, 2019 @ 8:33am 
Thank you for enjoying it and taking the time to write up your ideas, especially the Tram pod, since when I made pods trams didn't exist yet. I will def make a note of yours and luna-tics suggestions in case I have time to revisit this.
Mad Mephit 25 Oct, 2019 @ 5:56pm 
Oh, and maybe a pod tram? I was so looking forward to using the pod to access my reactor room in Frackin' Universe (thematically fitting even if it might not actually protect from the radiation), but as the rail line had a stop on the way this turned out to not be practical. (And since you can't use switches/buttons without dismounting from the pod, that didn't really work as a solution either.)
Mad Mephit 25 Oct, 2019 @ 5:52pm 
Continuing from previous (bleh 1000-char limit):

-Could use an in-between "compact rail tram" - something that's low-profile like the armed tram (but without the gun and possibly with the adjustable speed), not quite as minimalist as the Personal Rail Tram.

-It would be really neat to have small gates/hatches specifically for the turrets. I think a gate that's a total of five tiles across would be enough to let at least the main body of the turrets pass through without touching - obviously the guns themselves could be harder to manage.
Mad Mephit 25 Oct, 2019 @ 5:52pm 
I really like this mod so far! Gives some nice variety to rails. There are a few things that have come to mind though - in increasing order of wishfulness:

-The position of the rail in rail gates is such that a standard tram visually clips with the top when passing through it. I'm not sure if it could be safely dropped down a tile without causing problems for the riders that hang under the rail; failing that, perhaps separate gates for "high rail" and "low rail" options (ideally, crafted into one another so you can adjust it without just throwing away the old gate).

-Could use variants of the hatch and gate for the other rail types - or at least the slick rail (I could totally understand if doing it for cosmetic rails isn't practical)
Luna-tic 28 Aug, 2019 @ 11:28am 
thanks for the reply(i can tell you're 'a bit' busy right now) was kind of hoping for it to be level with the door so it could be used in ships more easily.
if i'm building my own thing i can just have a dedicator elevator with doors that stay shut in the lift isn't there x: but at least now i know not to get my hopes up XD
Ready? One more time!  [author] 27 Aug, 2019 @ 4:10pm 
@Luna-tic thanks, it probbbably is possible though the stop might need to be offset so its separate from the door itself
Vanessa Reyes 27 Aug, 2019 @ 3:14am 
yes
Sugiruh Kifuja 26 Aug, 2019 @ 8:45pm 
Is this compatible with FU?
Luna-tic 19 Aug, 2019 @ 11:35am 
First off, wonderful mod. ^^ i didn't want to go asking a question before i said that. XD now onto said question; in your opinion would it be possible(not asking you to DO it, just want to know if it can be done) to make a rail hatch that is also a rail stopper?
i'm having troubles with normal elevators. XD
Ready? One more time!  [author] 21 Jul, 2019 @ 6:03pm 
Thanks! I'm really glad people find my little mod useful