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Might sound weird; but I do have a weird question.
My speed on rails are not being adjusted when riding over powered rail boosters/breaks.
Used a few trams to make sure it isn´t working.
Maybe someone does have an idea. :)
I can place and use controllable rail platforms fine, but any placed by the world break instantly (such as loading a dungeon) and if I wire them up with call buttons they break too.
how about being able to ride hover bikes and mechs on rails?
just an idea
-Could use an in-between "compact rail tram" - something that's low-profile like the armed tram (but without the gun and possibly with the adjustable speed), not quite as minimalist as the Personal Rail Tram.
-It would be really neat to have small gates/hatches specifically for the turrets. I think a gate that's a total of five tiles across would be enough to let at least the main body of the turrets pass through without touching - obviously the guns themselves could be harder to manage.
-The position of the rail in rail gates is such that a standard tram visually clips with the top when passing through it. I'm not sure if it could be safely dropped down a tile without causing problems for the riders that hang under the rail; failing that, perhaps separate gates for "high rail" and "low rail" options (ideally, crafted into one another so you can adjust it without just throwing away the old gate).
-Could use variants of the hatch and gate for the other rail types - or at least the slick rail (I could totally understand if doing it for cosmetic rails isn't practical)
if i'm building my own thing i can just have a dedicator elevator with doors that stay shut in the lift isn't there x: but at least now i know not to get my hopes up XD
i'm having troubles with normal elevators. XD