rFactor 2

rFactor 2

Honda Civic BTCC 2013
34 Comments
Rot Teufel 2 Oct, 2023 @ 1:01am 
shame that now FFB is completely broken...
i was fun to drive it...
快点登陆 17 Aug, 2023 @ 6:25am 
it's a pity that our community made it a update before you release one😂
TartarugaG 3 Aug, 2023 @ 1:16pm 
Excelente FFB, física, som e aspecto visual. É essencial adicionar este carro na vossa colecção especialmente se forem fãs de carros de turismo (BTCC). :steamthumbsup:
Fastbikkel 25 May, 2022 @ 3:33pm 
Love it, as long as i stay in the car.
Shachar 14 Feb, 2022 @ 2:20am 
FFB feels excessive and broken unfortunately :/
Pagey 6 Dec, 2021 @ 10:02am 
Only just got round to driving this. Brands Hatch - awesome. LOVE the FFB. just enough to give me feedback. Awesome racing.
Imre Fekete 18 Jun, 2020 @ 10:04am 
Where is the template?
bruceiow 3 Jun, 2020 @ 1:15pm 
Ffb is odd.. probably fwd effect, but feels inverted like the old rf1 realfeel inversion.
Jacob Marshall 28 Apr, 2020 @ 5:53am 
Came here due to the brake lights; glad I'm not the only one.
Good pack, but night racing is a bit of a pain due to the lack brake lights; a fix would be good.
JCaetano 17 Mar, 2020 @ 11:33am 
Love this but a current version of this is badly needed for RF2 2020. Anyway to update the brake lights like some have commented on? Also the FFB feels strange and sound when throttling around a corner but i can work with it :)
Tom Lory 18 Jan, 2020 @ 10:47am 
Efnet Sim Racing is hosting a 10-round / 20-race multiclass championship racing series with these excellent cars starting February 9 with two test weekends prior.

http://forum.efnetsimracing.com/viewforum.php?f=100
Tom Lory 20 Nov, 2019 @ 4:21am 
Excellent except that it needs a selection of longer gears to be race-able at all tracks, ideally made to possible to gear for top speed @ HP peak with lowest DF. With rFactor, this would be a 15 minute fix but I can't imagine it taking much longer for the Studio 397 pros if they care about refining this car.
|$m0k!n|-Zak 9 Nov, 2019 @ 10:58am 
the best 120MB of data downloaded to RF2! ...a unique drive ... many moan about the ffb ... but in my opinion its spot on ...
sh101753 11 Feb, 2019 @ 5:12am 
I can not play because package not available. how can i get this package
GavNormandale 10 Feb, 2019 @ 2:15pm 
Great car but no brake lights, get caught out with same cars in race so cant use as AI.
Mad 4 Oct, 2018 @ 6:09pm 
This feels like the FFB is inverted !? Like you need to + or - it but we dont have any option to do it.. Not just this car either !
shovas 24 Aug, 2018 @ 7:28pm 
Car modelling is nice but I can't believe the FFB feels like this in real life. Other comments seem to indicate an issue there.
trebor902 13 Apr, 2018 @ 8:51am 
why in dx11 mode are these cars so shiny? can see brake lights or headllights come on due to this
buddyspike 26 Jan, 2018 @ 7:22am 
@Wolkenwolf
It turns out the FFB is not that unrealistic - see why:
https://forum.studio-397.com/index.php?threads/honda-civic-btcc-v1-99.58997/page-2

The only real issue might be that still steer torque feel exaggerated on some weels - if so you can try lowering max FFB and turning on TC.
Wolke 22 Jan, 2018 @ 4:32am 
FFB Fix ? When ?
buddyspike 15 Jan, 2018 @ 4:31pm 
It supposedly has latest QSA model (tire contact patch), but I agree with PATCHEDUPDEMON and SIM that something is definately wrong with FFB.
raphael.jng 28 Dec, 2017 @ 1:36pm 
Very good FFB
Nettie 25 Dec, 2017 @ 7:32am 
greatest rf2 car
Redvaliant 24 Dec, 2017 @ 10:54am 
Have they fixed the dopey handling of these things? The daft steering?
north_ranger 24 Oct, 2017 @ 12:21am 
how about do faclift
SIM 27 Aug, 2017 @ 7:49am 
@PATCHEDUPDEMON
Yes the FFB is wrong. The steering wheel pulls to the inside of the corner instead of turning to the outside when you get understeer.
BadWallFlower 1 Jul, 2017 @ 6:45am 
Think I prefer the original physics from ISI. The car was just so much more satisfying, and rewarding to drive if you got the setup just right. :steamsad:
Peedy 6 Jun, 2017 @ 11:09pm 
hi guys:)
Ruben van der Linden 12 May, 2017 @ 11:53am 
That is called torque steer @PATCHEDUPDEMON
PATCHEDUPDEMON 11 May, 2017 @ 12:42pm 
also re the honda civic,when in in a constant radius turn and applying throttle,the steering wheel turns more to the apex,its the exact opposite of what should happen,ie the car should push
Magus 9 May, 2017 @ 9:46am 
The physics on the car was changed. See change log here: https://forum.studio-397.com/index.php?threads/subscribe-to-the-latest-dx11-updated-content.55273/page-3#post-892063

Honda Civic BTCC Physics changelog:

Minor Inertia Tweak
Add latest AI variables.
Reduced cooling (overheating) effect when in slipstream of another car.
"ModelWheelsIncludeAllTireMass" Fix.
Updated all other variables. (Slightly more accurate bumpstop travel, SpringAux, Engine Starting temps, etc)
Minor tyre tweaks (mostly added newer wet weather params).
Fanapryde 9 May, 2017 @ 9:02am 
@Donnie
Thanks for helping and telling me I was not alone ;-)
I'm on Fanatec V2, higher FFB and adding minimum did not really help. I unsubscribed, re-subscribed and the car felt a bit different than before. Still not up to the feeling of the previous one though. I set the FFB a bit lower, FFB min at zero and it's driveable. But the good feeling hasn't come back (yet)...
Donnie 9 May, 2017 @ 5:51am 
Hi guys :)

Works perfectly, just a little bug on the shadow of the front right wheel.... there is like a square on the floor with no shadow !

@Fanapryde : I had kind of the same feeling with the Honda, but I tried to use higher FFB and adding 1% of minimum FFB... I think it let the good feeling come back (you'll tell me ^_^)

Using T500RS

Cheers,
Donnie
Fanapryde 9 May, 2017 @ 3:59am 
This used to be one of my most favorite cars to discover new tracks and I did a lot of races in it.
After the recent update it seems to be a totally other car, FFB feels weird, the wheel pulls in directions I don't expect...feels really strange...am I missing something here ? Would love to hear about it, because now it's no fun to drive... :-/