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i was fun to drive it...
Good pack, but night racing is a bit of a pain due to the lack brake lights; a fix would be good.
http://forum.efnetsimracing.com/viewforum.php?f=100
It turns out the FFB is not that unrealistic - see why:
https://forum.studio-397.com/index.php?threads/honda-civic-btcc-v1-99.58997/page-2
The only real issue might be that still steer torque feel exaggerated on some weels - if so you can try lowering max FFB and turning on TC.
Yes the FFB is wrong. The steering wheel pulls to the inside of the corner instead of turning to the outside when you get understeer.
Honda Civic BTCC Physics changelog:
Minor Inertia Tweak
Add latest AI variables.
Reduced cooling (overheating) effect when in slipstream of another car.
"ModelWheelsIncludeAllTireMass" Fix.
Updated all other variables. (Slightly more accurate bumpstop travel, SpringAux, Engine Starting temps, etc)
Minor tyre tweaks (mostly added newer wet weather params).
Thanks for helping and telling me I was not alone ;-)
I'm on Fanatec V2, higher FFB and adding minimum did not really help. I unsubscribed, re-subscribed and the car felt a bit different than before. Still not up to the feeling of the previous one though. I set the FFB a bit lower, FFB min at zero and it's driveable. But the good feeling hasn't come back (yet)...
Works perfectly, just a little bug on the shadow of the front right wheel.... there is like a square on the floor with no shadow !
@Fanapryde : I had kind of the same feeling with the Honda, but I tried to use higher FFB and adding 1% of minimum FFB... I think it let the good feeling come back (you'll tell me ^_^)
Using T500RS
Cheers,
Donnie
After the recent update it seems to be a totally other car, FFB feels weird, the wheel pulls in directions I don't expect...feels really strange...am I missing something here ? Would love to hear about it, because now it's no fun to drive... :-/