Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
From what I have seen, the old militarist room does not appear in the game, but it is in the files now. Same for the pacifist room. Additionally, the old egalitarian and xenophile rooms are also back but they only show up on random empires with the "metalheads" and "fanatical befrienders" personalities, respectively. And the fallen empire rooms are no longer selectable for custom empires (as was probably intended).
If people are interested in a new version of this mod after the 1.6.1 patch is released, I can make the missing rooms available and change around come personality-related triggers for them.
So that's why I was asking.
I have no idea about that, sorry. If the mod overwrites the "room_selector" file, then I suspect that they will not work together (two different files for the same selector), and I don't know if you can put multiple files for the same thing in the "asset_selectors" folder (i.e. room_selector and room_selector_1). I will test that stuff out once I am done with exams this week.