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It was terrible... ; _ ;
However, lately i tried playing only night and only dusk and then your hounds are useless unfortunately...
Is this possible to make them follow you always regarding of the time of the day? Another version maybe or ability to turn it on or of in config?
Anyway as I said I love your mod!
I would also like to suggest a feature that when you have hounds protecting you, the hostile hound waves will be halted further but they come in greater numbers to even out the game.
I got a comment on my mod (Tame Tallbirds) asking about improving compatability between these two mods. Apparently our pets will fight each other on sight, making using both mods at the same time impossible.
I'm proposing you add another negative check to your hound_f Retarget function (hound_f.lua lint 83-84). Add 'not guy:HasTag("companion") and not guy:HasTag("pet")'
Companion tag is used by the game for most entitys that follow the player (smallbirds, chester, doydoys, etc), and Pet tag is not used by the game, but used by some other pet mods.
If you disallow these tags in your targetting your mod (and mine) will be more compatible with others. Let me know what you think or if you have any qestions jsut PM me.
这个mod引入了可驯服的猎犬(可配置),可以放下来,永远爱你。白天,他们会跟随你,并试图帮助你的狩猎,当它变成黄昏时,他们会回到你“安置”他们的确切位置。他们会守卫在那个地方附近的地区,基本上成为守卫犬。
备注/特点:
他们不吃肉在地上。
他们不会在墙上或建筑物(包括蜘蛛巢)上留下仇恨。
他们不会瞄准鸟类(反正他们永远不会打)。
他们在白天跟随你,在晚上/黄昏保护他们的重生点。
他们的统计和食谱是可配置的。
计划的功能
可憎的Sharkitten和海难为海难。
Craftable Varg(也许)
自定义猎犬(可能)
可以让猎犬留在他们的后备穴位或者手动追踪你。
GLITCH: The big glitch I found is every time I leave the caves, my hounds disappear. They follow me down, but when I come up, they are nowhere to be found and don't appear to come back.