Stellaris

Stellaris

Novus Orbis - Stellaris Overhaul Mod
226 Comments
TheMajesticCarabao 2 Sep, 2018 @ 11:12am 
Lel,If u didn't make it don't get spoiled little brat.
Arkhangel 2 Jul, 2018 @ 5:10pm 
@Coon: it pisses me off when some entitled fuckwad who gets a mod for free bitches at a modder for HAVING A LIFE. go fuck yourself.
garvins 4 Apr, 2018 @ 2:14am 
There is a link to my updated 2.0 version
loyalgaurd 24 Feb, 2018 @ 6:26pm 
I agree with man of the milk UPDATE! Or we will find you and send.... indian food! or... something spicy idk as I think about it you might like indian food or I might be wrong and you hate it but back to the point UPDATE!!!
Man of the Milk 24 Feb, 2018 @ 4:10pm 
Possible for use in 2.0?
Ex_One 7 Feb, 2018 @ 5:18am 
RUS?
Zaxius 10 Dec, 2017 @ 5:41am 
By the way just wanted to say kudos on a job well done with this mod. All the added features is like playing an entirely new game. Heck they should pay you guys for making Stelarris II. The mod is so in depth and so well done all the new features blend seamlessly into the game lore. I dont like mods that make it feel like your cheating. This one is simply like playing an updated version of an already very cool game. Both you guys show real talent here.
Zaxius 10 Dec, 2017 @ 5:34am 
Hey guys, first let me say what an awesome mod!! Started a new game with this mod and a few others and loving it. This one combined with the elves in space really rocks. But I do have a question. Has anyone else experienced the camera snap in galaxy map? When I hold down the mouse button the map roates fine but as soon as I let go the camera snaps back and automatically roates the camera back to its orginal position instead of leaving the map roated like its supposed to. I only installed these two mods before this happened. With my experience in game design I figure it has to be in the third person camera controller. in the Vanilla game the camera can move up for an overhead view but the negative x acis is locked. With this mod it is unlocked so this could be what caused the galaxy map to do that.) so I think it was intnded as it is a very cool feature. I have not yet dove into stellaris code to look for the issue but just wondering if anyone else experienced it?
Chambers 11 Nov, 2017 @ 8:21pm 
Does this work for machine empires?
JKillz  [author] 17 Oct, 2017 @ 6:02pm 
Thank you Garvins for keeping this mod alive. I apologize that I cannot continue to support, but maybe at some point in the future I can make a return with something new to share. I will add a reference to your version in the description.

Thank you everyone that helped when I was active, and again, my apologies for suddenly disappearing. I appreciate all the support and really hope you all have fun with the new version of the mod by Garvins.
garvins 25 Sep, 2017 @ 1:53pm 
The very first version of the updated Novus Orbis is online.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1147051128

Machine Empires are not supported for the moment.
There will be a lot of balancing in next time.

have fun @all
[Dolt] Ewokz 24 Sep, 2017 @ 6:00am 
Great thanks for an update mate :)
garvins 24 Sep, 2017 @ 4:22am 
And hopefully an unbalanced version of a NSC patch.
garvins 24 Sep, 2017 @ 4:21am 
I didn't had much time the last days, but the good new is that i will release a first version tomorrow.

Later the week i will do some balancing.
[Dolt] Ewokz 23 Sep, 2017 @ 6:17pm 
Any word yet Garvin?
thelazygun2001 23 Sep, 2017 @ 1:16pm 
Im breathless with anticipation
[Dolt] Ewokz 22 Sep, 2017 @ 10:21am 
Looking forward to it
garvins 22 Sep, 2017 @ 5:58am 
Hi there, started working on an 1.8 updated version. Will make a post when i am finish.
scdessex 21 Sep, 2017 @ 7:37pm 
Anyone know if this mod works with 1.8 yet?
LockNesTom 21 Sep, 2017 @ 6:03pm 
update?
[Dolt] Ewokz 21 Sep, 2017 @ 11:18am 
There's a new compatibility patch for Novus and buildable ancient buildings now created by Zeratul

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=1140114440

@garvins If you do update this a patch for NSC would be cool.
Kc40k 17 Sep, 2017 @ 11:38am 
Ya, I agree with @gachiGASM 7. Compatability for that mod would be fantastic.
UGANDAN AIR FORCE 17 Sep, 2017 @ 3:26am 
I would appreciate if you will make a comp patch for "Ethics, Civics and Traditions Rebuild"
garvins 13 Sep, 2017 @ 10:32am 
Any mod compatibility wishes?
garvins 13 Sep, 2017 @ 8:59am 
I am planning an updated Version if JKillZ wont do it.
[Dolt] Ewokz 12 Sep, 2017 @ 6:04pm 
Will you be updating this mod for the new patch mate?
equinox 7 Sep, 2017 @ 1:58am 
Awesome.
Hazel Horse 5 Sep, 2017 @ 11:44am 
What the poster below said. Apologies if its annoying to ask, it's just a tad hard to find. I'm assuming we edit the files for the mod that in the bit that steam stores workshop mods?
KaptnLath 3 Sep, 2017 @ 7:06pm 
where do i find the army attachments file so I can turn attachments back on?
garvins 2 Sep, 2017 @ 4:36pm 
@Zeratul:

may you tell me which other mods you are using?
garvins 2 Sep, 2017 @ 4:23pm 
I started a mod to fix all known issues. Later there will be fixes for known compatibility mods too.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1126518415
I hope JKillZ will be come back for working on the future updates :)
Zeratul Vergil 19 Aug, 2017 @ 5:47pm 
I can't build mining structure and power station once I finish megaplex..
Skyspace 19 Aug, 2017 @ 3:41am 
Hello! Thank for this good mod! I've a problem. How can i build slave brainwashing facility? I don't see an upgrade for slave facility or a new building.
Mister Inadequate 16 Aug, 2017 @ 3:03pm 
Question: Does this mod enable Factions to take over and change the AI Governments more quickly? Sure seems like it in the current game of mine. Not complaining, certainly makes the game more interesting what with your allies changing and becoming enemies and vice-versa.
garvins 15 Aug, 2017 @ 10:42am 
@JKillZ:

another suggestion is to nerf the EmpireUnrest of the Social Service building. With 20 Planet i am easily ale to get -100 unrest.
garvins 15 Aug, 2017 @ 9:28am 
@JKillZ:
You made a really nice mod.
One Suggestion - I noticed you removed the Empire Capital restriction.
Maybe you should reduce the influence gain on max level for balancing and renaming of the Building.
Is it possible that you give as requirement for a building two different with an OR requirement?

If yeah maybe you could add an weaker one for non Capital Planets :)
Mister Inadequate 9 Aug, 2017 @ 5:11pm 
Been playing around with this for a couple of days. Loads of fun - thanks for the great mod.
UGANDAN AIR FORCE 5 Aug, 2017 @ 2:02am 
"Could there be a compatability patch with ethics and government rebuild?"
yeah, that would be great
alexanderyou 4 Aug, 2017 @ 4:41pm 
Could there be a compatability patch with ethics and government rebuild?
Macca! IT 27 Jul, 2017 @ 9:13am 
Hi Zkillz i am a big fan of your mod,have you abandon it o plan an update? good work!
Hangfish 17 Jul, 2017 @ 8:00am 
I made a slight edit and than a merger with Ethos Unique Techs and Buildings, is it okay for you if I publish this merger as a sperate mod, Jkillz? Credits where Credits due.
Draco Lander 15 Jul, 2017 @ 9:54am 
Is it normal that capital mega- and superplex aren't recognized as vanilla capital tier 3?
Kilted'HuntingHorn'Key 9 Jul, 2017 @ 8:02pm 
Oh ho ho ho... this mod looks interesting! I've noticed the AI is struggling in Alpha Mod, which I love, and this mod seems to do a lot and is well praised and downloaded! Think I'll give this a shot, I do...
BigMike 7 Jul, 2017 @ 9:17am 
I played a few hours with this mod and tested it against a bunch others i normally use. It works pretty well. I like that it's not as intensive as Alpha Mod as far as building overhauls. I don't have any harsh criticism about this mod, I am enjoying it so far. The only things I don't care for is how quickly leaders seem to level. The added galaxy sizes are too star dense, and the core is very small. These two things take a lot of early challenge out of the game. I didn't have any empire modifiers for XP gain, though i was using the mod Improved Leader Dynamics, so that might have been the reason. Also, it is rather a bit annoying how close zoomed in the camera is to the star when you go in to system view. It makes it difficult to make quick actions when switching between systems during combat. Hope you keep up the work, I'm defiintely keeping an eye on this mod.
Nightlock 7 Jul, 2017 @ 12:25am 
To let you know, the amount of buildings you can build covers things like Mineral networks and power plants
Galking52 30 Jun, 2017 @ 12:09pm 
does this mod work with "Reworked Planetary Diversity"?
opheliaalexiou 24 Jun, 2017 @ 10:39pm 
I don't know if you have a "sector capital" building, but it would be neat if you included something like that in this, too.
Sgt_Civ 24 Jun, 2017 @ 8:11am 
Does anybody know if this will work with Pre_FTL Players MOD, because I think they both make changes to 00_phys_tech.txt
Or if not, is there is a way to make them compatable?
alexanderyou 23 Jun, 2017 @ 2:24pm 
I found my problem, ethics & government rebuild overwrites 00_buildings.txt. Could there be a patch for these two mods?
Matt Noir 21 Jun, 2017 @ 7:44pm 
Is this mod achievement compatible?

And/or is there an easy way for me to tell if a mod is achievement compatible without bugging people by asking?